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Sure the stats don't say everything, but saying that it means nothing at all is silly. The fact that only 50% of the time you can convert a Tear of the Goddess into a Manamune/ Muramana speaks volumes in itself. By comparison, champions like Jayce manage to upgrade it to at least a Manamune 80% of the time and into a Muramana 42% of the time.
Even if we don't factor in win/loss, the numbers are clear - building a Tear of the Goddess on Wukong is ineffective.
The issue here though...
When Tear of the Goddess is built on Wukong, it successfully wins game by evolving to Muramana at... 10%.
Stats don't lie.
What I'm trying to say is... that it doesn't mean it's the muramana that makes Wukong lose, caues there are many things that can affect the game wich actually makes them lose. And btw you're right, I shouldn't have uploaded it before entirely finishing it, i just wanted to share it asap out of excitement :p
When Tear of the Goddess is built on Wukong, it successfully wins game by evolving to Muramana at... 10%.
Stats don't lie.
Because Manamune is that much easier to charge up when you get zoned by ranged champions, right?
I can't judge your playstyle since i've never seen you play but you should be able to last hit under the turret pretty easily with Wukong and charge it up like that. It's true that it's probably not a good idea to play Wukong like this when playing against a ranged enemy, but just like any other builds, you have to change your build to the situation you're playing in, for example: against AP enemys you need some MR, and vs ranged enemys don't build a Manamune. But IF you build it, you want to buy it ASAP. And the winratios on Wukong with Manamune aren't saying much. You can't just conclude that it's **** because there are many things that could affect losing or winning the game, wich doesn't mean it's **** on Wukong.
Uhu, yeah... Good argument. I get it.
Glad you do. So I don't have to explain myself.
Things like counters aren't as important in a full guide, but you're missing sections like ITEMS, which is kinda the most important bit in any guide, especially where you're concerned.
Also, judging from your first paragraph, it seems that you have little to no experience whatsoever actually using this build - correct me if I'm wrong.
Also, if you want other reasons on why I'd -1 this guide, I can gladly give them too.
Basically, there's nothing you can say or do that will change my vote.
Well, the GUIDE isn't finished yet cause I have to add a lot of things such as counters, but if you got some things to say about the build please tell me so i can improve.
Basically, there's nothing you can say or do that will change my vote.
Because Manamune is that much easier to charge up when you get zoned by ranged champions, right?
If you think about why the champions that are currently building a Tear of the Goddess, they either 1) easy way to charge it up or 2) have an easy way to last-hit for Manamune. Wukong comes under neither. He cannot spam abilities like Yorick or Kha'Zix or Singed, and cannot use ranged last-hits like Jayce or Ashe. Even Pantheon can use a Manamune to better effect than Wukong can and that's saying something.
According to Elophant, when a Tear of the Goddess is built on Wukong, 50% don't upgrade it, 30% manage to upgrade it to a Manamune and only 20% of the time can upgrade it to a Muramana, and of those 20% only win games 50% of the time that a Muramana is built.
Suffice it to say, if an item can only be fully charged in 20% of all games and allows you to win in 50% of THOSE games (i.e Muramana is only successful in 10% of all games where people built a Tear of the Goddess on Wukong), then I think it's safe to say that this item choice is rubbish.
Wukong has no easy way to charge Tear of the Goddess. That's why this build is ****. Well, one of the reasons.
Well first of all, maybe you should read more of this build before writing such a negative comment and on top of that concluding that the build sucks. In the build I said that you have to get the Manamune as soon as possible = ASAP, so you can charge it up without spamming abilities, get it?
Not remotely viable. -1
Uhu, yeah... Good argument. I get it.