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Zac Build Guide by MikenIkey

Bouncing to Victory | The In-Depth Guide to Jungling Zac

Bouncing to Victory | The In-Depth Guide to Jungling Zac

Updated on August 2, 2013
8.3
41
Votes
7
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League of Legends Build Guide Author MikenIkey Build Guide By MikenIkey 41 7 510,733 Views 21 Comments
41 7 510,733 Views 21 Comments League of Legends Build Guide Author MikenIkey Zac Build Guide By MikenIkey Updated on August 2, 2013
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1
Ever1Best | October 13, 2013 8:55am
I have recently picked up Zac with some RP I had lying around.
With your build i was able to overcome a team composition screw-up and win the match. thank you for this build, keep it up.

3/4/16 enemy surrendered
1
MikenIkey (7) | October 11, 2013 11:45am
Ilynx wrote:

Detailed and well organized. You included a lot of good information and I feel really confident with Zac now. Really helpful guide and interesting ideas for Zac. Still somewhat confused why you would build frozen gauntlet on him if he scales ap and all, but you have some good information. You probably already know this but if you need any other tips for champions check out the league wiki here. Thanks for the detailed and organized build!


Honestly, I don't build it, as I think it's a pretty bad item on him. I just chose to include it, in case anyone though about building it and wanted to. Also, Iceborn Gauntlet does give AP, so he'd scale with it :) But I really don't recommend this item on Zac ever, as you invest a lot into mana that he doesn't use and you don't really get much from the passive.
1
Ilynx (3) | September 30, 2013 7:40pm
Detailed and well organized. You included a lot of good information and I feel really confident with Zac now. Really helpful guide and interesting ideas for Zac. Still somewhat confused why you would build frozen gauntlet on him if he scales ap and all, but you have some good information. You probably already know this but if you need any other tips for champions check out the league wiki here. Thanks for the detailed and organized build!
1
Landrix | September 24, 2013 1:10pm
I like your guide bud, I've been playing zac since he dropped an fell in love with him myself(even the purple skin) I voted up your guide the only thing i would change would be to substitute spirit of the ancient golem for abyssal scepter for the offensive build if you want to keep the masteries as is. Other then that keep up the good work. If you happen to need feedback for possible things to add to you guide for zac feel free to shoot me a msg on here or in game. NA-Landrix
1
Arcaroth | September 5, 2013 12:51pm
I like the effort you have put in this guide even more than the build itself. Good job, upvoted.
1
MikenIkey (7) | August 2, 2013 9:51pm
darkzolan wrote:

Is there a reason the ability sequence at the top of the guide is different than the ability sequence explained in the thorough explanation we see farther down? Max unstable matter v. Max elastic sling shot?


In the explanation, it was correct, but I forgot to change the little Skill Sequence image. It is now correct with the other skill sequence statements.
1
darkzolan (1) | July 27, 2013 1:43pm
Is there a reason the ability sequence at the top of the guide is different than the ability sequence explained in the thorough explanation we see farther down? Max unstable matter v. Max elastic sling shot?
1
Isolanporzellator (20) | July 11, 2013 2:12am
Really like the formatting, explanations, and images in your guide, just 2 things to add:
  • Quoted:
    The passive gives Zac 1% of his maximum health every second.

    Warmog's Armor gives 1% every 5 seconds.

  • When talking about Tenacity (from Boots, ultimate etc.), you use the code for Tenacity , which is a totally different thing.


Overall, definetely +1.
1
MikenIkey (7) | June 30, 2013 1:14pm
Cruel_back wrote:

Thats too much tenacity on frontpage.
+Havent you tried HP quints yet? They are really good


Woops, meant to change Mercury's Treads to Mobility Boots. I'll fix that.

Where HP Quints are concerned, I prefer Zac to do more damage early game than have more HP, since he already has quite a lot of starting sustain. I don't see HP Quints as a need at all, as when doing the jungling route, I only use 3 Health Potions anyways, so I'm not sure why you would need even more health. Instead, with extra damage, that helps out quite a bit more with faster clear times and more damage when ganking.

To sum it up, Greater Quintessence of Ability Power is definitely better than Greater Quintessence of Health.
1
Cruel_back (1) | June 29, 2013 2:44am
Voted -1
ace
1
Cruel_back (1) | June 29, 2013 2:41am
Thats too much tenacity on frontpage.
+Havent you tried HP quints yet? They are really good
1
QQJubacx | June 23, 2013 3:59am
Very helpful
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