This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Build Guide by Louch
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
-Does pretty ridiculous damage.
-Powers through creep like crazy.
-Does not need to be ahead to get kills.
-Not a lot of CC.
-When something is on you for too long, you die, like every other caster.
-Doesn't always carry a full team.
Basically, he does damage, he's good at that, but after your combo is done you run out, wait for Cool Downs, and hope your team is still fighting by that point. Being able to position yourself so that you can weave in and out of combat is critical.
Exhaust is a considerable alternative to flash, as melee champions tend to be the ones that sit on Brand for too long and killing him, but flash + sear is generally enough to keep your distance until your team comes in and occupies them for you. If you're going in with a team short on CC, and no one else has picked up exhaust, I could see using it, and altering your masteries to include improved exhaust over the single critical chance mastery.
Picking up a ward or two every time you back is very necessary, as Brand doesn't like getting ganked, nor does he like to stop harassing because of the fear of someone being in your mid bushes about to gank you. This is of course, assuming that other lanes are not available for ganking. You can push a wave of creep in a couple seconds, move to another lane for a possible gank, and come back before the person you're laning against will be at your tower. But, if everyone is playing safe, don't bother, and just ward up.
The order after Rabadon's is game dependant, if I feel like I need more defense than my team can offer I will normally get Zhonya's. Banshee's Veil is good against CC heavy teams, and Void staff the rest of the games. If Void staff isn't your first of the three, you will generally want it as the second. Sometimes I will pick up a 6th, other times wards will fill your sixth slot, as information benefits the whole team, and you are not that item dependant.
A shout out to Rylai's which every player suggest I pick up...Why? Sure, a slow would be nice, but overall, if you really need that slow you're doing something wrong. Most kills are from coordinating ganks, and between your stun and the CC that any champ you're playing with SHOULD have, nothing should be getting away from your combo that takes all of about 2 seconds. So would it be nice? I guess, but then I'd have to take away a survivability item, as Rod of Ages gives needed mana, and Rabadon's is ubiquitous to all AP champions for very good reason. Feel free to attempt and convince me of it's use, I just fail to see it.
I've also considered Morello's Evil Tome, however, I tend to be my team's only AP carry, so I'm free to take blue whenever, which puts a utility tree champ to 34% CDR on it's own. If you cannot take blue often, feel free to use Morello's as a CDR replacement to either Zhonya's or Banshee's Veil.
As far as rotation goes, Conflagration when ever someone gets close, if they push towards you after that, follow up with Pillar and Sear. If you're in a team fight use your ult as soon as you get someone burned, as it's really slow to start and you need to get the damage started as soon as possible. Only use your ult in a 1v1 fight if you're positive it'll finish the other person, although this isn't commonly an issue past laning phase.
If you're trying to start a gank, lead with Pillar of Fire, but get Conflagration onto the target first, much like how Phreak suggests in the champion spot light. Hold onto the stun until after the target starts walking away, so that you can predict their movement.