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Build Guide by Louch

Brand: He Herps When He Derps.

By Louch | Updated on April 17, 2011
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19 Comments
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[icon] => Spell_SummonerIgnite.png [level] => 10 [cooldown] => 210 [range] => 600 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 13 [last_comment_ts] => 2016-07-12 02:55:20 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 3 [1] => 2 [2] => 1 [3] => 3 [4] => 3 [5] => 4 [6] => 3 [7] => 2 [8] => 3 [9] => 2 [10] => 4 [11] => 2 [12] => 2 [13] => 1 [14] => 1 [15] => 4 [16] => 1 [17] => 1 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 74 [display_name] => Brand [url_str] => brand [title] => The Burning Vengeance [key] => [description] => In a faraway place known as Lokfar there was a seafaring marauder called Kegan Rodhe. As was his people's way, Kegan sailed far and wide with his fellows, stealing treasures from those unlucky enough to catch their attention. To some, he was a monster; to others, just a man. One night, as they sailed through the arctic waters, strange lights danced over the frozen wastes. There was something hypnotic about them; it was something that drew them to it like moths to a flame. Trekking across the frozen waste, they came to a cave covered in ancient runes. The meaning of the runes long lost to them, Kegan led the way inside. There, inside a perfect cage of ice floated a dancing column of flame. There was no way such a thing should be burning, especially not in this place. However, its movement was as hypnotic as a siren's song, captivating and seductive. While the others stayed back, Kegan could not help but approach it while holding out his hand... That is the last thing Kegan Rodhe remembers, for now his body belongs to Brand. It is a creature of olden times, perhaps even a casualty of the Rune Wars. It is known in ancient texts as the Burning Vengeance. It is a creature of pure fiery hate that exists for no other reason than to lay waste the world of men and yordles. No one is quite sure how Brand found his way to Valoran, but he began his predations at once. Overcome by Demacian forces, he was given a choice: fight within the confines of the League or die. Naturally, he chose to use his destructive powers in the League, for now... "This place will burn, not by cinder flying or breath of wind, but by the vengeance of my hand." -Brand [spotlight_embed_url] => http://www.youtube.com/watch?v=vvuAw6KNn2E [role] => Mage [defense_rating] => 2 [magic_rating] => 9 [attack_rating] => 2 [difficulty_rating] => 4 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 508 [health_increase] => 0 [mana] => 376 [mana_increase] => 0 [movement_speed] => 340 [armor] => 21.9 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 57 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5.4 [health_regeneration_increase] => 0 [mana_regeneration] => 8 [mana_regeneration_increase] => 0 [attack_range] => 550 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.77 [health_18] => 1800 [mana_18] => 1090 [movement_speed_18] => 340 [armor_18] => 81.4 [magic_resistance_18] => 38.5 [attack_damage_18] => 108 [critical_strike_18] => 0 [health_regeneration_18] => 14.8 [mana_regeneration_18] => 18.2 [attack_range_18] => 550 [tip_playing_as] => *You can deter enemies from standing near their minions by setting them ablaze, due to Conflagration. *You can use Brand's abilities in a variety of combinations to maximize his damage in different situations. *Pyroclasm bounces randomly between enemies, so try to cast it on a small group of enemies if you want to hit the same target multiple times. [tip_playing_against] => *Brand must land an ability before his combo is able to get started. Dodging his Sear or Pillar of Flame will disrupt his rhythm. *Try to move away from allies when you see Pyroclasm being cast. The initial missile speed is slow, which should give your team time to react. *Brand's passive allows him to excel in poking engagements. Be careful not to lose too much health before fighting. 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After 2 seconds it detonates, dealing magic damage equal to a percentage of their maximum Health to all targets in an area. [ranked_description] => Brand's spells light his targets ablaze, dealing 4% of their maximum Health in magic damage over 4 seconds, stacking up to 3 times. When Blaze reaches max stacks on a Champion or monster, it becomes unstable. After 2 seconds it detonates, dealing magic damage equal to 12% - 16% (based on level) (+1% per 60 ability power) of their maximum Health to all targets in an area. Kindling: Brand gains {6/8/10/12/14/16/18} mana (at levels {1/3/6/9/12/15/18}) when he kills a unit afflicted by Blaze. 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Units that are ablaze take an additional 25% damage. [ranked_description] => After a short delay, Brand creates a pillar of flame at a target area, dealing {75/120/165/210/255} {0.6} magic damage to enemy units within the area. Units that are ablaze take an additional 25% damage. 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[ranked_description] => Brand conjures a powerful blast at his target, dealing {70/90/110/130/150} {0.35} magic damage to them. If the target is ablaze the conflagration will damage nearby enemies as well and set them ablaze. [description] => [icon] => [cooldown_rank_1] => 10 [cooldown_rank_2] => 9 [cooldown_rank_3] => 8 [cooldown_rank_4] => 7 [cooldown_rank_5] => 6 [cooldown] => 0 [cost_rank_1] => 70 [cost_rank_2] => 75 [cost_rank_3] => 80 [cost_rank_4] => 85 [cost_rank_5] => 90 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 625 [range_rank_2] => 625 [range_rank_3] => 625 [range_rank_4] => 625 [range_rank_5] => 625 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0063_04.mp4 [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-02-29 12:01:28 ) [4] => Array ( [ability_id] => 378 [champion_id] => 74 [display_name] => Pyroclasm [unranked_description] => Brand unleashes a devastating torrent of fire that bounces between enemies, dealing magic damage each time it bounces. It will bounce up to four times for a total of five hits, and can hit the same enemy up to three times. Bounces prioritize stacking Blaze to max on Champions. If the target is ablaze, Pyroclasm will briefly slow the target. [ranked_description] => Brand unleashes a devastating torrent of fire that bounces between enemies, dealing {100/200/300} {0.25} magic damage each time it bounces. It will bounce up to four times for a total of five hits, and can hit the same enemy up to three times. Bounces prioritize stacking Blaze to max on Champions. If the target is ablaze, Pyroclasm will briefly slow the target by {30/45/60}%. [description] => [icon] => [cooldown_rank_1] => 105 [cooldown_rank_2] => 90 [cooldown_rank_3] => 75 [cooldown_rank_4] => 75 [cooldown_rank_5] => 75 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 750 [range_rank_2] => 750 [range_rank_3] => 750 [range_rank_4] => 750 [range_rank_5] => 750 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0063_05.mp4 [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-07-10 02:02:00 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 63 [mobafire_id] => 74 [name] => Brand [url] => brand [free_to_play] => 0 ) [lane] => Support [laneAlt] => Support Role [rank] => 11 [rankings] => 73 [rankingsCount] => 41 [winRate] => 54 ) ) ) 1

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

LeagueSpy Logo
Support Role
Ranked #11 in
Support Role
Win 54%
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Ability Order

Introduction

I'm going to start by putting it out there that I haven't experimented with any other Brand builds yet. I've still yet to have a reason to. Hoping you guys like this as it's my first build that I've written a guide for, and I've had a lot of success with the build since Brand's release. Flame(:P) the guide all you want, but I'm not the one missing out at this point.
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Pros / Cons

Pros:
-Does pretty ridiculous damage.
-Powers through creep like crazy.
-Does not need to be ahead to get kills.

Cons:
-Not a lot of CC.
-When something is on you for too long, you die, like every other caster.
-Doesn't always carry a full team.

Basically, he does damage, he's good at that, but after your combo is done you run out, wait for Cool Downs, and hope your team is still fighting by that point. Being able to position yourself so that you can weave in and out of combat is critical.
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Runes

Pretty generic caster runes. His AP Coefficients are horrible, so no reason to get AP quints. and mana regen per level yellows combined with Rod of Ages has fixed all my mana issues. I have considered using just enough CDR Blues to have 40% CDR with blue buff/Morello's however, ability power is still stronger during the laning phase, even with his terrible coefficients. If you want some extra lategame power, I would suggest modifying your blue runes to hit 40% CDR.
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Masteries

Again, pretty generic caster masteries. The biggest thing of note is that I don't pick up improved flash. I have never ever wished for flash when it had 5 seconds left on the cool down. I have however wished I had enough mana for one more spell to kill someone, only for the mana to come a second too late. Maybe I'm just lucky/have relatively good positioning, but I'd rather have my mana talent than 5 second shorter flashes.

Exhaust is a considerable alternative to flash, as melee champions tend to be the ones that sit on Brand for too long and killing him, but flash + sear is generally enough to keep your distance until your team comes in and occupies them for you. If you're going in with a team short on CC, and no one else has picked up exhaust, I could see using it, and altering your masteries to include improved exhaust over the single critical chance mastery.
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Items

Man, more generic caster stuff. I pick up Rod of Ages instead of the standard Arch Angel's because as I said earlier, his AP coefficients are terrible, so the health is worth more than the AP. The only item I get for pure AP value is Rabadon's, as it just gives too much AP to ignore.

Picking up a ward or two every time you back is very necessary, as Brand doesn't like getting ganked, nor does he like to stop harassing because of the fear of someone being in your mid bushes about to gank you. This is of course, assuming that other lanes are not available for ganking. You can push a wave of creep in a couple seconds, move to another lane for a possible gank, and come back before the person you're laning against will be at your tower. But, if everyone is playing safe, don't bother, and just ward up.

The order after Rabadon's is game dependant, if I feel like I need more defense than my team can offer I will normally get Zhonya's. Banshee's Veil is good against CC heavy teams, and Void staff the rest of the games. If Void staff isn't your first of the three, you will generally want it as the second. Sometimes I will pick up a 6th, other times wards will fill your sixth slot, as information benefits the whole team, and you are not that item dependant.

A shout out to Rylai's which every player suggest I pick up...Why? Sure, a slow would be nice, but overall, if you really need that slow you're doing something wrong. Most kills are from coordinating ganks, and between your stun and the CC that any champ you're playing with SHOULD have, nothing should be getting away from your combo that takes all of about 2 seconds. So would it be nice? I guess, but then I'd have to take away a survivability item, as Rod of Ages gives needed mana, and Rabadon's is ubiquitous to all AP champions for very good reason. Feel free to attempt and convince me of it's use, I just fail to see it.

I've also considered Morello's Evil Tome, however, I tend to be my team's only AP carry, so I'm free to take blue whenever, which puts a utility tree champ to 34% CDR on it's own. If you cannot take blue often, feel free to use Morello's as a CDR replacement to either Zhonya's or Banshee's Veil.
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Skill Sequence

Phreak was pretty spot on with Brand here, E is the priority, 1 point of Q for the stun and you're golden.

As far as rotation goes, Conflagration when ever someone gets close, if they push towards you after that, follow up with Pillar and Sear. If you're in a team fight use your ult as soon as you get someone burned, as it's really slow to start and you need to get the damage started as soon as possible. Only use your ult in a 1v1 fight if you're positive it'll finish the other person, although this isn't commonly an issue past laning phase.

If you're trying to start a gank, lead with Pillar of Fire, but get Conflagration onto the target first, much like how Phreak suggests in the champion spot light. Hold onto the stun until after the target starts walking away, so that you can predict their movement.
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Summary

Hopefully this guide helps some people, any and all feedback is welcome, and I would love to hear how your games turn out when using it.
League of Legends Build Guide Author Louch
Louch Guide
Brand: He Herps When He Derps.