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Choose Champion Build:
Introduction
AP Variation:
Sorcerer's Shoes: Movement Speed, and MP
Rabadons Deathcap: High AP, means high burst and easy takedowns.
Lich Bane: Movement speed, Magic Resist, and AP. What more could you need?
Void Staff: WONDERFUL at destroying tanks.
Nashor's Tooth: Great for MP regen, that low Attack Speed, and MORE AP!
Guinsoo's Rageblade: The final piece to the puzzle. After this item you're pretty much ready for any teamfight... except a 2 v 5.
Spellvamp/AD Variation:
Sorcerer's Shoes: Movement Speed, and MP
Rabadons Deathcap: High AP, means high burst and easy takedowns.
Hextech Gunblade: Spellvamp, AD, and a nice little "Just low enough to kill" ability.
Lich Bane: Movement speed, Magic Resist, and AP. What more could you need?
Guinsoo's Rageblade: The final piece to the puzzle. After this item you're pretty much ready for any teamfight... except a 2 v 5.
Nashor's Tooth: Great for MP regen, that low Attack Speed, and MORE AP!
Sorcerer's Shoes: Movement Speed, and MP
Rabadons Deathcap: High AP, means high burst and easy takedowns.
Lich Bane: Movement speed, Magic Resist, and AP. What more could you need?
Void Staff: WONDERFUL at destroying tanks.
Nashor's Tooth: Great for MP regen, that low Attack Speed, and MORE AP!
Guinsoo's Rageblade: The final piece to the puzzle. After this item you're pretty much ready for any teamfight... except a 2 v 5.
Spellvamp/AD Variation:
Sorcerer's Shoes: Movement Speed, and MP
Rabadons Deathcap: High AP, means high burst and easy takedowns.
Hextech Gunblade: Spellvamp, AD, and a nice little "Just low enough to kill" ability.
Lich Bane: Movement speed, Magic Resist, and AP. What more could you need?
Guinsoo's Rageblade: The final piece to the puzzle. After this item you're pretty much ready for any teamfight... except a 2 v 5.
Nashor's Tooth: Great for MP regen, that low Attack Speed, and MORE AP!
MAIN SPELLS:
Ignite: Double that afterburn, make sure they drop like flies!
Exhaust is another option if you feel you don't need ignite.
-
ALTERNATE SPELLS:
Ghost: For a quick entrance, or a graceful leave. Brand doesn't need to take all the flak, his true nature is to deal damage.
Heal: If people are playing Karthus this MIGHT be a good idea to prevent him from killing you, considering Brand's default squish factor I'd get it just it case.
Ignite: Double that afterburn, make sure they drop like flies!
Exhaust is another option if you feel you don't need ignite.
-
ALTERNATE SPELLS:
Ghost: For a quick entrance, or a graceful leave. Brand doesn't need to take all the flak, his true nature is to deal damage.
Heal: If people are playing Karthus this MIGHT be a good idea to prevent him from killing you, considering Brand's default squish factor I'd get it just it case.
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