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Spells:
Barrier
Flash
Items
Ability Order
Shurima's Legacy (PASSIVE)
Azir Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Katarina
Ideal
Strong
Ok
Low
None
Video Full Game
Azir play early in the game is not difficult to see the game better Azir Guide spells that have been cast up, Arise! Indeed, the military control is what you need to do is first. During the game should trap enemy troops. In order not to have a nibble Creep score that is good for the enemy. Check for stroke Remember Arise! There is very limited in the area. Should be a good soldier And if you think should aim to attack enemy soldiers because they will follow your command. If the military, but do not attack military targets in point is this skill of Azir would be no profit.
You should keep up the skill cooldown
Conquering Sands frequently. It would be very useful both in the stands and the skill
Arise! You should not take the military out. 1 should leave it to the elusiveness of the Gang should be shared with the skill
Shifting Sands of escape, remember that the walls are not thick enough, you can use Arise! To me, it's going to be followed by spells
Shifting Sands, if you think it's the right time to escape. The item cooldown it. The important point to make skill Arise! Effective because it increases attack speed. Even if you do not have the items or attack speed.




The most important skill is the skill
Emperor's Divide the use of it in the proper position. You can use it to Help friends have the opportunity to use while away, I use it, do not skimp skill too many combos of Azir unpredictable, but in this case I would recommend using a skill that should be used to fight the initial
Arise!. 1 ->
Conquering Sands -> attack usually 2 ->
Arise! ->
Conquering Sands trap the front ->
Shifting Sands ->
Emperor's Divide the skill Step, you should take into account the grounds before and should gangs. No, that's because it is a very real risk to the
Shifting Sands. If you have already met the enemy everywhere. Take into account that the military use normal attack the target. Damage is quite a skill Disc of the Sun when the fort should be close to it because it will make the armor remained. If this is the armor of the turret will Disc of the Sun hugely reduced. Azir Guide for instructions in this article, it's over to you in event page.








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