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Mordekaiser Build Guide by Dalems

Carrykaiser

By Dalems | Updated on July 9, 2011

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1
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Temzilla (211) | July 9, 2011 11:26am
Good Build, Terrible Masteries and Rune Choice (You don't need 20 magic pen from runes, and health runes aren't all that good.

No Vote though.
1
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Dalems | July 9, 2011 4:12am
Hmm I will look at putting the 4 points somewhere useful thanks
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Dalems | July 9, 2011 4:11am
Agreed map awareness is GOD. Thornmail is needed most every game cause of their AD carry randuims would be better but Ap morde doesn't have the ability to book it into 5 enemies and hit the active without getting rolled. Plus thornmail has the nice damage reflector for the 1v1 situations. I actaully get it every game and that is why I put it in main build I just have situations where you should get it before the other items in the the build not instead of.
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endused | July 8, 2011 8:27pm
You shouldn't need amp tome for farming early, you only need your AA early game to get last hits.

thornmail is really situational and shouldn't be a main item, sunfire/randuins would be a lot more useful on morde. I know you said it is situational in your guide, but listing it in the main build kind of plants the wrong idea.

For the runes
the glyphs and quints would probably offer more damage if they were ap, since sorc boots+mpen reds is all you need for early game.

Regarding the masteries, ardor is considered to be one of the worst, since it only gives 16 ap from 400. I suppose the point in ignite is fine but the extra damage to minions should be taken off.


P.S you shouldn't rely on your teammates for mias, map awareness is GOD
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Dalems | July 8, 2011 5:47pm
I will also explain why I don't have rylai's as main build and when to get it. Updating later tonight. Thanks!
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Keels (81) | July 8, 2011 5:11pm
Thornmail<Rylai's

Need pictures. Don't fall prey to TL;DR.
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