Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
1. Change the title of the different builds, the names may confuse readers wondering which one to build.
2. I prefer movement speed quints, as Cho'Gath really needs movement speed.
3. Add optional items (offence, defense, when falling behind)
4. The items and match ups are pretty long. I recommend using spoilers or Mobafire's built in match ups so readers don't have to scroll through so much.
Thanks!
Did you know that Cho has the highest base AD in the game together with Skarner? (Potential for Trinity Force)
Did you know that attacks scale with attack damage on a 1.0 ratio, increased by crit? This means it scales better with AD than AP as Vorpal Spikes just has a 0.3 ratio.
Did you know mixed damage is stronger than one-sided damage?
Did you know that movement speed is something you need if you want to attack? A reason why Blood Scent is maxed over Hunters Call, for example.
Why? .....errrm...for fooling around in normal reasons...
This isn't Bruiser'Gath. Cho'Gath as bruiser focuses all the damage on Vorpal Spikes and auto attacking the enemy. This is archieved through getting a good amount of movement speed and attack speed, while maximising his tankyness. This build misses the most important factors to play like that. The key item to real Bruiser'Gath is Zephyr
Try [[mastery fleet of foot]] so it turns out like Fleet of Foot . Same thing with Perseverance .
Apparently the guide started around the end of season 3. If anything, I will try to find time to change it. Thanks. In addition I know I put Ghost as the main summoner spell for escape, but in reality one should be flexible with their spells. Like obviously a Flash would help more in that situation.