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Spells:
Ghost
Ignite
Ability Order
Carnivore (PASSIVE)
Cho'Gath Passive Ability
Introduction
So let me explain the runes:
-Seal of evasion because you will need a little dodge chance if you fight a strong ad like tryndamere or xin or lee sin or other carry,remember a strong tank dodges to rank
-Glyph of shielding because you will need magic resistance,not at begin to resist,you will need lot at mid game when the ap dealers have a lot and deal very much damage
-Mark of insight because you need damage with your first three spells
-Quintesences of swiftness because you need speed to help your allies,and if you want to run,when the fight gest ugly
First of all,to be a good tank you first need to examine the enemy team before the game starts,to give you an example,the enemy team could be Teemo,annie,malphite,karthus,nasus,you can observe teemo what can be ap/asad(atack speed and damage),annie only ap,malphite tank,karthus only ap and nassus ad.When you see them it's clear,2 ad,2 ap,1 tank,you must start with some magic resistance because of the burst ap damage,because armor you can get much easy than the magic resist.If you see the enemy team ad are too op,it's time you get armor ,it is very easy to see what items you need after you see their build and watching their damage.
Now i will show you the items that you will need to counter the enemy team:
I The armor:
Thornmail=100 armor ,returns 30% meele or ranged damage as magic damage to the target,very useful in case the enemy has a carry
Frozen Heart= 99 armor,lesser cd at abilities 20%,and reduces enemy atack speed by 20%,very useful
Ninja Tabi=very useful,the only item with dodge,an armor at a low price
Guardian Angel=armor,magic resist,and an extra life
Randuin's Omen=armor,healt regen,and great slow when activated
II The magic resistance:
Banshee's Veil:hp,mana and block an negative spell every 45 sec,great for first hit or the enemy has a karthus in team
Force of Nature:greatest magic resistance,movement speed 8% and regen 0.35% hp every second,good when you remain low hp and try to run
Mercury's Treads:magic resistance,and tenacity that reduce duration of stun and slow
Guardian Angel:armor,magic resist,second chance
Hexdrinker:good,because block 300dmg when you are hit by a spell for 4 sec,when you are less 30% hp,again,when a ap try to kill you,you can outsmart him
Aegis of the Legion:A little armor and magic resistance for allies
That are the normal items,but sometimes you need hp,so buy Warmorg for life,one of the best items on cho tank.
Feral scream=silence=kill ,if you have it you can stop some damaging ultimates,or even heals(W)
Vorpal spikes it's the most useful skill because you can farm with it and you can even solo with it.(E)
Feast=true damage,extra hp,remember to use it on mobs to get health stack(R)
F=Ignite=useful
So it's like this : Q=W=R=F
1.You must always go in front of enemy,and defend your team
2.You must not feed,because you will loose
3.Do not take kills from allies,i mean do not take all kills with your ulti,you are a tank,your carry need kills too
4.Farm a lot
5.When the allies dont have minion,and you are strong,you have to tank the tower
6.When you see you allies dead,run *****,run
7.When you see a cho'gath in enemy team and he is better than you,dont be discouraged ,at the mid of the game,you will show him who's the cho
8.In team fight you must channel on the most powerful target,and to watch when enemy like karthus,katarina,nunu and champions like those to use your feral scream
That is all.
-Soraka,even if she sounds like a bad combination with Cho,it isnt,she can save you,you are saved a little from ganks,she can even give you mana
-Master yi,a lot of damage
-Sion,ap or even ad,great stun and shield explosion
-Taric,armor bonus,stun,heal and even damage +
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