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Cho'gath Feast on Souls
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Choose Champion Build:
Personally i love Cho'gath becasue becasue:
He's a tank
Funny jokes "NOM NOM NOM"
By the way I don't really need to type down all of Cho'gath's abilities just go to the skill sequence at the top of the page and just hover on top of the picture they will tell you
READ THIS: I know its a pain to read all this writing believe me because Im one of those people that if there is to much words and less pictures i wouldn't want to read it but IM SORRY I DO NOT KNOW HOW TO ADD PICTURES IN MY GUIDE AFTER ALL THIS IS MY SECOND.
Great early game farmer
One of the few ap,tank that can jungle
Has a Warmog's Armor like ability (Feast)
A tank that can burst down enemies
Ultimate has a very short range (touching range)
Slow at chasing/running away (that's why i have "mobility boots" to cancel this)
Normally focused down
Very simple this is because Cho'gath has that size pressure that enemies would want to avoid,and plus if you have the full stacks of his ultimate who would want to attack that big giant without help, they would most likely to avoid you and just try not to push your luck on an enemy you want to kill.
Also another reason is that you already have an abilty that acts like warmog anyway (Feast) so you don't need to have big health and armor items since he can cover that for you.
The powers of his abilities with his Crowd Control, Bursts damage , and Health makes Cho'gath an ideal champion for defense and offense which is what most people want
For my other runes (Ap Armor) i have i have flat magic penetration marks, 5 armor seals , 4 magic resist seals, flat ability power per level glyphs, and 3 flat ability power quintessence. This rune will give out both armor and magaic resist but Armor tends to be a little higher for AD carries/DPS carries i did this because Cho'gath is a burst mage tank and so i have to follow his playstyle. Why not put more health runes/armor rather than Ap damage? because cho'gath excels better with more burst than just being a powerhouse tank, of course being a power house tank is good but no its not good for cho'gath
As you wouldve notice i basicly have the same runes and explanation to both runes this is because Cho'gath doesnt need to much armor as it says above and so does health, ap carries or ad carries wont give you too much of a hard time because like i said you have size pressure, and that champion will only initiate if he knows your too weak so what you do is not to cause too much aggro and just be a support tank with your CC. Of course you can switch to the offensive if you have someone with you.
Ap Magic resists:
I have Ignite and Flash this is because ignite is an early game killer and does not need for explanation because all it does is depletes health overtime. I picked Flash because when you are fighting mages some of them has combos(Veigar, Ahri, Malzahar etc.) what you want to do is get out of their range before they can cast it onto you which will be devastating it will destroy your health in a Flash,( Get that joke LOL!!) Sorry about that bad joke, back to Flash if you use flash you can get out of range or escape them from near death.
I have Ignite and Exhaust as i said earlier above I have this because ignite is an early game killer and does not need for explanation because all it does is depletes health overtime. For Exhaust its a different story because some Ad carries are extremely fast or fast enough to catch you since you Cho'gath your relatively slow Exhaust slows them down greatly but also reduces their attack damage for a short time. You have to time this correctly because using it too early can cause you life using it too late you may already be dead before the exhaust takes action. TIP: Master yi can ignore Exhaust because of his passive that he cant get slowed down whilst in hes ulti form but it does lower his damage, problem is if that Yi has tremendous attack speed then reducing attack damage is useless because he can jsut autoattack with ciritical strikes.
You can survive and tank the burst magic damage
It will be a big problem to burst mages
Will help your team if they don't have magic resists
It blocks more magic damage than AD (if the enemy have a mixed team then even out the magic resists and armor for greater play)
Ap carrys will focus you down more will lead to team fight but Cho'gath will most likely be dead or half health once the team arrives which is bad.
Blocks most of the damages of ad carries
It helps the team
Makes you tanky in armor
They might focus you this will help the team but a small bad news for you
It blocks more attack damage than AP (if the enemy have a mixed team then even out the magic resists and armor for greater play)
AD carrys will focus you down more will lead to team fight but Cho'gath will most likely be dead or half health once the team arrives which is bad.
Your combo for Cho'gath for farming is Q > W
If your initiating for the enemy your Combo will be Q > W > E passive >(chase for a bit whilst waiting for cooldowns just in case if they escape) R they should either be dead or about to die.
http://www.youtube.com/watch?v=***ySjM_Zu8 Copy and paste this link it will lead you to Youtube and watch the jungling route their. Dont like that route? then search for more in Youtube.
"Jungling Cho'Gath with 'nn without smite"