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Most assists I've ever had in a game, for sure!
I was able to get plenty early ganks after the first monster wave, and this is without a full rune page setup!
I'll agree to some of what you said about players making a champion work or not, but like I said, he's tier 4. I don't need to argue any when it's a widely accept FACT. He is not the best at all. Anyone can play a champion and play well, but that doesn't make it an amazing champion. I'd rather see a skilled player play a champion like Diana, Lee Sin, or Amumu. The problem I was trying to point out, which you didn't understand, is that Rammus has no INSTANT gap closer spell or long ranged CC. This makes high mobility or ranged hard CC champions great against him, as they can get out without him getting close. I will say I enjoy a good Rammus player, and this guide seems nice. However, Rammus isn't a heavy favorite for ban or first pick for a reason.
I didn't say he is awesome in the eyes of every player.
I meant he is awesome in my eyes. It is MY opinion.
But let me tell you something: Rammus isn't actually tier 4.
He is tier 2.
All those facts you told me about can be negated by player skill and experience.
Well I'd agree with fast, a tank, and protecting... However, the reason he is not that great is that it's super easy to counter him. The problem isn't the mid lane having a counter on their lane opponent (that makes no sense whatsoever when talking about how HE is countered or how good HE is).
The problem is that his ganks are VERY easy to dodge, juke out, see coming, or sacrifice the support/offtank (and the offtank or tank will often live anyways). Another big issue is that if he isn't building armor then he isn't doing damage.
You won't master Rammus thinking this way. You won't master any old champ this way.
In fact, it's the same with all Junglers:
All ganks can be dodged by juking or with wards. That's not a issue of Rammus alone.
Also, Rammus isn't supposed to do damage:
This Guide is a guide for fulltank Rammus. I know his passive should make him do more damage when building armor, but it isn't much.
I managed to get used to Rammus, I can easily Powerball through the Minion waves between melee and ranged or around all. Most of the time the lanes shouldn't be pushed at the enemy towers, so if the enemy minion wave are at our tower, there is no hiding behind them and the escaping route is too long.
I also predict skillshot stuns so they don't hit me or I just use Ghost afterwards. It's all training, but it's the same with every Champ/Jungler.
When the enemy is warding like a baws, use Oracle or counter ward, then try ganking later.
If you fail every gank just come ganking from their side (treebush) or gank on the same lane on which the enemy jungler is ganking, but delayed.. as a surprise. lol
If you want a 90% success gank: Tell your Mate/s on the Lane you want to gank to engage a fight before you go in, so the enemy stun will be used on him and not on you. You will just interupt them with your skills then, so your stunned Mate gets no more damage until the stun disappeares.
You could also move around first to make it harder to target you with skillshot stuns. Powerball is so long-lasting that you still could catch up with them after you brought your opponent to waste his stun.
Also, listing all Champs in the game as a counter makes no sense in my context, too.
Because my oppinion is (and what I tried to say with my bad english skills):
That it's all about the player's experience and training.
Getting used to Rammus takes some plays. But every player is different.
Rammus is just awesome.
Well I'd agree with fast, a tank, and protecting... However, the reason he is not that great is that it's super easy to counter him. The problem isn't the mid lane having a counter on their lane opponent (that makes no sense whatsoever when talking about how HE is countered or how good HE is).
The problem is that his ganks are VERY easy to dodge, juke out, see coming, or sacrifice the support/offtank (and the offtank or tank will often live anyways). Another big issue is that if he isn't building armor then he isn't doing damage. This pigeonholes him into picking more armor than magic resist for maximum damage while still being a tank. Then it can become very easy for anyone with magic damage, magic damage per hit, or percentage magic damage per hit to do lots of damage to him (meaning even ADC's can pick up some magic damage from items if they don't pick someone like Ez or Corki to counter Rammus). If he gets more magic resistance than he does no damage, and then you can just dodge his powerball with minions and not even worry about him.
A simple Teemo pick and Rammus is useless, but if that's not enough then I'll provide you a list... An Ahri, Akali, Alistar, Amumu, Anivia, Ashe, Blitzcrank, Caitlyn, Cassioopeia, Cho'Gath, Corki, Darius, Diana, Dr. Mundo, Draven, Evelynn, Ezreal, Fiddlesticks, Fiora, Fizz, Galio, Gangplank, Garen, Graves, Hecarim, Heimerdinger, Irelia, Janna, Jarvan, Jax, Jayce, Karthus, Kassadin, Katarina, Kayle, Kennen, Kha'Zix, Kog'Maw, LeBlanc, Leona, Lulu, Lux, Malphite, Malzahar, Moakai, Master Yi, Miss Fortune, Morgana, Nami, Nasus, Nautilus, Nidalee, Nocturne, Nunu, Olaf, Pantheon, Poppy, Renekton, Rengar, Riven, Rumble, Ryze, Shaco, Shen, Shyvana, Signed, Sion, Sivir, Skarner, Sona, Swain, Syndra, Talon, Taric, Teemo, Tristana, Trundle, Tryndamere, Twitch, Udyr, Urgot, Varus, Vayne, Veigar, Vi, Viktor, Volibear, Warwick, Wukong, Xerath, Xin Zhao, Yorick, Zed, Ziggs, and Zyra ALL have one OR MORE ways to either stop Rammus from getting to them, stop Rammus from getting to a teammate, dodge an oncoming Rammus with easy, and/or completely avoid him altogether. And just so you know, I just listed EVERY champion in the game.
So.... if you pick any 5 champions, you'll have at least 5 abilities on that team which can make Rammus useless. That means that even if you don't have your spell up when Rammus comes in, there are 4 other similar spells on your team, meaning you have a very good chance of at least one being up. On top of that, staying by minions only furthers how easy it is to counter Rammus. Oh and then there's flashing over a wall. Oh and then there's warding properly. If you face off against a really good Rammus, just treat it like a Shaco and get some deep wards and some counter jungle wards placed earlier than later so you can keep tabs on him and even kill him in his jungle (a shut down Rammus is a super easy to kill target too). There is a reason why his is tier 4. I don't even need to continue explaining it when just about every other player would agree with this assessment. He has his time and place but so does Heimerdinger and Karma.
Oh and if that wasn't enough..... one last thing.... Mikael's Blessing. Rammus hard counter, now in the form of a super cheap support item.
Yeah Rammus isn't that great.
What? He's one of the best Additions for a Team I know. As a Jungler,ofc.
When I play Rammus even with hard counters in the Enemy Team (Like our Katarina vs. their Diana)
I can easily turn around the tables with Rammus.
It's all about lead-pinging your team as Rammus, so they know on which Enemy you activated your Puncturing Taunt on.
for example:
In one game we lost several team fights and got pushed hard by the enemy team, but then I focused Diana over the ADC, used Puncturing Taunt and Powerball so she weren't able to interupt Katarina's Death Lotus with her Moonfall.
Through this tactic we were able to win.
I have a Win Ratio of 70% with Rammus atm, I didn't loose any game in the last two weeks with him.
He is fast, he is a tank, he has super protecting skills.
Rammus is just awesome.
Maybe talk about those weaknesses and how to best combat them. :)
LOL I did this to my guide too! xD I understand. Seems like a decent guide, and I will be checking back every now and then in the next few days. I hope to seem improvement on info, detail, and layout as you go along. I'd love to trade pointers when your guide is complete if you have the time to check out my guide after yours is done.
I'll be upvoting this guide in good faith. :)