Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Promote
Ghost
Ability Order
Eternal Hunger (PASSIVE)
Warwick Passive Ability
Story
But even one under the protection of the Noxian High Command is not wholly beyond the reach of retribution. For as Soraka strode across the myriad of death and destruction left in the wake of one of Warwick's chemical attacks, her heart finally gave way. She called down the wrath of the cosmos on Warwick, wishing that his form should mirror the cruelty in his heart - a curse that would come at the price of her aspiring divinity. Within his laboratory, a terrible thirst took hold over Warwick. As his apprentice looked on in horror, Warwick threw open the doors to his bastion and sprinted off toward parts unknown, a bloodcurdling howling marking his passage. He had become a werewolf; a wild, murderous beast. Today, the Blood Hunter fights for Noxus within the League of Legends... thankful of the curse that his now-mortal enemy bestowed upon him.
"The rage of the beast now complements his predatory spirit." - Singed, the Mad Chemist, upon witnessing his master's transformation
Hungering Strike - bite off a piece from the opposing unit, to deal damage and heal Warwick.
Strikes an enemy with the higher value of 75/125/175/225/275 (+1) or 8/11/14/17/20% of the maximum life of the target (monsters only at the fixed value is created). Warwick also be healed for 100% of the damage.
Costs
60/70/80/90/100 Mana
Range
400
Scales with AP and Magic Penetration. Good for Lasthitten and Stealer of Champions:>.
Hunter's Call - Warwick has a reputation for itself that increases the attack speed of all friendly champions in the vicinity for a short time.
Warwick lets out a roar that drives all allied champions in the vicinity. So is 10 seconds long Warwicks increases attack speed by 40/50/60/70/80% and attack speed of all friendly champions close to half that value.
Costs
35/35/35/35/35 Mana
Range
20
Blood Scent - Warwick automatically senses weakened enemy champions around him. The smell of blood puts him in a frenzy, so it moves with incredible speed.
Toggle: Warwick senses enemy champions with less than 50% living at a distance of 1500/2300/3100/3900/4700. When he discovered an enemy with low health, he receives an additional 20/25/30/35/40% run speed.
Costs
No cost
Range
20
Do not forget: you can put it out. You mean before you gank you disable it so the opponent does not know that you are. Just before you turn attack. Is disabled after death.
Infinite Duress - Warwick attacks an enemy Champion, suppressed and adds it to him for a few seconds of damage.
Warwick pounces on an enemy Champion and suppressed it long 1.7 seconds. During the suppression of Warwick suggests the goal quickly five times in a row and causes while 33% of its attack damage plus damage 40/60/80. Warwick receives an additional 30% life steal, if he "Raging Fury" performs.
Costs
100/125/150 Mana
Range
700
Unquenchable Thirst (Passive) - Any attack heals him for Warwick 05/10/15 Health. Any further attack on the same target is increasingly Warwick's life restores.
Strikes an enemy with the higher value of 75/125/175/225/275 (+1) or 8/11/14/17/20% of the maximum life of the target (monsters only at the fixed value is created). Warwick also be healed for 100% of the damage.
Costs
60/70/80/90/100 Mana
Range
400
Scales with AP and Magic Penetration. Good for Lasthitten and Stealer of Champions:>.
Hunter's Call - Warwick has a reputation for itself that increases the attack speed of all friendly champions in the vicinity for a short time.
Warwick lets out a roar that drives all allied champions in the vicinity. So is 10 seconds long Warwicks increases attack speed by 40/50/60/70/80% and attack speed of all friendly champions close to half that value.
Costs
35/35/35/35/35 Mana
Range
20
Blood Scent - Warwick automatically senses weakened enemy champions around him. The smell of blood puts him in a frenzy, so it moves with incredible speed.
Toggle: Warwick senses enemy champions with less than 50% living at a distance of 1500/2300/3100/3900/4700. When he discovered an enemy with low health, he receives an additional 20/25/30/35/40% run speed.
Costs
No cost
Range
20
Do not forget: you can put it out. You mean before you gank you disable it so the opponent does not know that you are. Just before you turn attack. Is disabled after death.
Infinite Duress - Warwick attacks an enemy Champion, suppressed and adds it to him for a few seconds of damage.
Warwick pounces on an enemy Champion and suppressed it long 1.7 seconds. During the suppression of Warwick suggests the goal quickly five times in a row and causes while 33% of its attack damage plus damage 40/60/80. Warwick receives an additional 30% life steal, if he "Raging Fury" performs.
Costs
100/125/150 Mana
Range
700
Unquenchable Thirst (Passive) - Any attack heals him for Warwick 05/10/15 Health. Any further attack on the same target is increasingly Warwick's life restores.
Watch out at the beginning not to stand in the middle of the fray! The Warwick is as yet very vulnerable, and tells little of damage! once you have achieved Level 6-8 it starts to be fun! Warwick's ability to recover through impact by every life he can pretty much plug. But shares of the items with high attack speed and attack values very much hurt because of druch it should hardly be a problem for you to eliminate your opponents!
Her own will with an opponent lightly when it will be more but the thing is not difficult to make sure both opponents a direct attack can do for you or you've drawn the short straw!
All in all, with this guide you should get a lot of wishes to you now I can play with a lot of fun and please leave comments as
Her own will with an opponent lightly when it will be more but the thing is not difficult to make sure both opponents a direct attack can do for you or you've drawn the short straw!
All in all, with this guide you should get a lot of wishes to you now I can play with a lot of fun and please leave comments as
Runes
Onto the subject of what runes our cuddly little bloodthirsty beastman will be using. I have a very simple rune layout that focuses on attack speed and armor penetration. I have found that most players don't focus on a few simple stats, and instead put runes all over the place.... that is just stupid. The bonuses given by runes are meager, barely worth the effort if you are going to jump around and at higher levels they are bloody EXPENSIVE!!! So a word of advice: "Just pick a stat or two and go with it, the small bonuses awarded by runes do stack so use this brilliant concept to fit your characters to your play style." -Aumar the Magnificent
I chose to stack 9 because it makes a huge difference on Warwick. Warwick's Ultimate makes great use of this armor penetration and coupled w/ , tanks and champions with a lot of armor or health will bother you no longer. All of the rest of my standard runes were focused on attack speed because I generally like to play a very offensive Warwick style. I'm not a very big fan of defensive WW because he is basically useless, either you have so much health and/or armor or lifesteal that you have no damage output and get focused because you are a nuisance and not a real threat or..... there is no or actually.
Onto the subject of what runes our cuddly little bloodthirsty beastman will be using. I have a very simple rune layout that focuses on attack speed and armor penetration. I have found that most players don't focus on a few simple stats, and instead put runes all over the place.... that is just stupid. The bonuses given by runes are meager, barely worth the effort if you are going to jump around and at higher levels they are bloody EXPENSIVE!!! So a word of advice: "Just pick a stat or two and go with it, the small bonuses awarded by runes do stack so use this brilliant concept to fit your characters to your play style." -Aumar the Magnificent
I chose to stack 9 because it makes a huge difference on Warwick. Warwick's Ultimate makes great use of this armor penetration and coupled w/ , tanks and champions with a lot of armor or health will bother you no longer. All of the rest of my standard runes were focused on attack speed because I generally like to play a very offensive Warwick style. I'm not a very big fan of defensive WW because he is basically useless, either you have so much health and/or armor or lifesteal that you have no damage output and get focused because you are a nuisance and not a real threat or..... there is no or actually.
You must be logged in to comment. Please login or register.