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Spells:
Flash
Ignite
Ability Order
Hemorrhage (PASSIVE)
Darius Passive Ability
Introduction
i've chosen this sequence, because most of the time your ad is better than your opponent in the top lane and you can easilly take them down early game.
for mid game i'd advice to follow the build but if you die to often prioritize warmog's armor over the bloodthirster for that extra bit of defence/health.
late game build out your second phantom dancer for that very high chance crit on enemys which will do a ton of damage at that time of game. (avoid tanks they are able to take so much damage they can sometimes kill you if u don't play save enough) also right after your 2nd phantom go straight on to infinity edge (ofc sell your dorans blade dum dum)
for mid game i'd advice to follow the build but if you die to often prioritize warmog's armor over the bloodthirster for that extra bit of defence/health.
late game build out your second phantom dancer for that very high chance crit on enemys which will do a ton of damage at that time of game. (avoid tanks they are able to take so much damage they can sometimes kill you if u don't play save enough) also right after your 2nd phantom go straight on to infinity edge (ofc sell your dorans blade dum dum)
i always take flash and ignite for that extra damage on top of the hemmorage stacks so even if u die your opponent will go down with you (it's funny to see your opponent die 5 seconds after you died) and the flash is just 2 get out of the range of AoE ults, like nunu's
you can ofc change these spells around, but then i reccommend to get exhaust and ghost for chasing, or to get that potential escape ability that darius is missing as of it is right now.
you can ofc change these spells around, but then i reccommend to get exhaust and ghost for chasing, or to get that potential escape ability that darius is missing as of it is right now.
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