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Kalista Build Guide by EVElution

Bottom Death to all betrayers

By EVElution | Updated on February 20, 2020
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Press the Attack
Legend: Alacrity
Coup de Grace

Sudden Impact
Eyeball Collection


LoL Summoner Spell: Flash


LoL Summoner Spell: Heal


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ADC Role
Ranked #20 in
ADC Role
Win 46%
Get More Stats

Ability Order

In this adc guide i will show you which runes you´ll use and how you use Kalista´s abilitys and some tipps and tricks. This guide is all about the important stuff i wont explain here how you flash or heal. I main the adc role for more than 3 years now. My championpool as an adc is pretty big and i can handle all adc´s pretty well. Im not the best player overall but my tipps and tricks should help everybody that is below diamond to reach it. Especially because of my change to use attackmove on leftclick and some other stuff that i will explain ,im pretty sure you´ll learn something new here.

I'll be uploading montages from time to time and I‘ll be posting my latest video in this section.

I know what you will think now if u see the title.. either you think ´´ I dont need this i hit the enemy always with my autoattack`` or you just straight up think ´´ I dont like it , i cant play with it``.. just so you know attackmove is very important for adc´s especially for kiting so you dont walk accidently into the enemy . And i guess if you look up this guide you will be playing as an adc. Some people of you maybe already use attackmove and know how important it is. Most people will have it on the A key on the keyboard, this can be changed pretty easy. I will explain to you how to put it on the left mouse button.

Attackmove (as i sayd above) is pretty important for kiting so you dont accidently walk into the enemy, but thats not the only good thing about attackmove. Especially in teamfights you can controll better which enemy you attack and how you position yourself, you dont need to concentrate completly on hitting the right click directly on the enemy. Attackmove makes fighting in general more easy. It will be a bit weird at the beginning for people who never used attackmove or only used it on a button on the keyboard.. after like 10-20 games (please not in a ranked) you will see the improvements. I saw the improvement for myself and it was awesome.

Ok as i see you are interested in the attackmove but you maybe still think ´´ Why on the left mouse button?``. A doesnt sound that bad but if you press A you cant use your Q or W while doing the attackmove. S key would be possible too but you´ll have the same problem like with A and the other keys are just to far away from the important keys like Q W etc. So why not on left click? You only click on enemys to look up theyre stuff or to open the shop. So left click would be a good option to take care of the attackmove. If u put attackmove on left click you can put the shop on any key you want to use. And if you want to click on the minimap or skill your skills (which would be better with Ctrl+Q/W/E/R anyways) you can just use shift+leftclick ,this will work like the normal leftclick.

On the image right below you will see the directory where you can find the PersistedSettings file. You´ll find this on whatever harddrive you installed league of legends at. On this file you press right click , choose ´´open with...`` and open it with the editor. In the second image below you´ll see where you need to go.. you need to scroll down like 60% then you´ll see evtPlayerAttackMoveClick and there you type Button 1 in it like you see it on my image. Then you just save and close the file .. from now on you´ll have attackmove on the left click. You can start a custom game to try it out and be happy about it.

Picture 1

Picture 2

PROS + High mobility
+ Very ez to outplay champs with skillshots in a long fight
+ Ez to farm cause of her Rend
+ Safe a catched sup with her Fate's Call
+ good in teamfights where she can attack 3 enemys cause of Runaan's Hurricane
- Hard to learn
- horrible in short fights
- AA dont hit if enemy disappear
- Vulnerable to cc
- Squishy

Starting items

Doran's Blade vs Doran's Shield: The only similarity between those two items is that they give you both 80 health points. It´s more easy to farm with doran´s blade than with doran´s shield.. doran´s blade gives you 8 attack damage while the passive of the shield only gives 5 bonus damage against minions. Draven Q , the passive from Miss fortune and every other ability that scales with attack damage gets bonus damage from doran´s blade while doran´s shield only gives bonus onhitdamage against minions. With doran´s shield you have more sustain in the lane if you play passive .. with doran´s blade you sustain better if you play an aggresiv lane to benefit from the lifesteal.

Conclusion: Doran´s shield is better against lanes with twitch or heavy poke, doran´s blade is better for early all-ins with champions Blitzcrank,Tresh or Leona. Doran´s shield is better if you wanna play with an E-Girl heal/shield supporter.

This item is good to acquire instead of a infinity edge for which you need 2 BF's. If the lane is that good you can still buy just long swords or daggers. Through vampiric scepter you get lifesteal pretty early in laningphase which helps you out in trades and even in lost trades you can just heal up on the minions. This item is basically made for champions with high attackspeed or against tanks with a lot of hp or lets say a swain midlane. Especially after patch 8.11 which made this item cost less gold its better to get this instead of the weakend adc krit items. But you buy blade of the ruined king anyways because it synergices pretty well with her weak but fast autoattacks. This item heals you even for the damage that your items do like rageblade or runans hurricane. And blade of the ruined king is named after kalistas uncle so you just need to buy it first because reasons.

this item is good for waveclear and hiting multiple enemys in a teamfight. It scales pretty good with crit then if the primary autoattack crits the secondarys will crit aswell. runaans is good on on hit adc´s too because the secondary hits trigger hiteffects too. You can heal alot better with lifesteal because the 40% damage per bolt will heal you too.
for adcs this item is a must have because you need the attackspeed. The only alternative would be armor boots against full ad teams or enemys with a lot of lethality but most of the time berserkers are the better choice.

Use your brain
rageblad is a hybriditem you get everything from it, AD AP and attackspeed. So if you have some AP scalings adc this item could be interesting. When you stacked your rageblade full after 6 autoattacks you do double the onhiteffects with every autoattack. Good to combine with Items like blade of the ruined king its very strong in midgame.
you get a lot of lifesteal and a shield which builds up just like overheal when you are fulllife. The HP you would gain just gets added as shield. You should build up the shield before a fight to increase your survivability. Its best to build this item for straight up AD/Lifesteal builds or critbuilds.
this item gives you alot of movementspeed when you are in autoattack range and will make the chase for an enemy alot more easy. This item is very good in 1v1´s because the enemy that you attack deals 10 seconds 12% less damage to you.From all the attackspeed items this one gives you the most attackspeed.
You need this item if the enemys have a lot of CC or AP because if your support cant protect you from a Anni/Malzahar ultimate you will be pretty much dead in lategame without this item and because the adc is very important in lategame you could lose alot of objectives because of dead. You´ll need some time to get used to this item but its worth it.
This item is a must have against enemys like mundo or swain with a lot of healing. Die armorpenetration is very important especially since patch 8.11 because it penetrates the complete armor not only the bonus armor. But the main reason for this item is the 40% healreduction for 5secs after any physical damage.
You build this item as one of your last 2 items if you dont need to buy mortal reminder. You get AD and a lot of penetration Which is good against tanks or even squishies.
This items is interesting if the enemys have a lot of casters or a fed caster and mercurial isnt a option because the enemys have barely any CC. The magic shield can save you alot of times if a caster trys to burst you.
this item is a must have in lategame because you get a free revive which can denie a failure on your part. Its only one of the last 2 items.


Press the Attack
  • Press the Attack: This rune is like the W from vayne. If you hit 3 consecutive hits you deal damage based on your level ( 40-180 normal damage) and you will deal 8-12% more damage for 6 seconds based on your level. The 40-180 damage will be your main source of damage early game so be sure to prog your rune in trades especially against fleet footwork users. The 8-12% bonus damage for 6 seconds is pretty good for ganks and teamfights in lategame because your whole team will deal more damage to this target. The 8-12% can be pretty usefull earlygame to if you have a good damage support like Brand,Bard etc.

Lethal Tempo
  • Lethal Tempo: Lethal Tempo gives you 1,5seconds after you attack an enemy 40-100% attackspeed based on your level for 3 seconds but if you hit an enemy in between those 3 seconds you get 6 seconds. The cooldown is 6 seconds till you can activate it again. This rune ignores the 2,5 attackspeed cap. This rune is good for long trades in the laningphase. So try to keep fighting against fleet footwork or press the attack users. Supports with a lot of CC are pretty good for this to so you can fight longer. Especially in lategame this rune is pretty good because you get alot of attackspeed which ignores the attackspeed cap. The rune is very effective with onhit builds but its pretty decent with other builds to.

Fleet Footwork
  • Fleet Footwork: Fleet footwork basicly works like Statikk Shiv. When its fully charged and you attack an enemy you get some hp and movementspeed.the heal is based on your level and attack damage. Fleet footwork gives you pretty good sustain early game and even in late is this rune pretty good because it scales with your attackdamage and level and heals you even more. Try to have short trades with your enemy especially if they use press the attack. Try to use your fleet footwork prog on enemy champions because the heal is higher. Just stop fighting after you progged it so they cant prog press the attack on you. If they prog press the attack on you they basicaly won the trade. If the enemy uses fleet footwork to you can look out if he progs it on minions, if that is the case you can trade better against him because you´ll get a good heal from your fleet footwork on him. You can combine this rune pretty good with overheal because you´ll get a shield from overheal if you are fulllife.

Conclusion: Lethal Tempo looks interesting for kalista but i would prefer Press the Attack. The 12% bonus damage while pulling out the spears are very usefull and for people who arent that confident with attackmove, the high attackspeed from lethal tempo could be a bit hard to play. but its your decision which rune you prefer. but dont use fleet footwork... this rune suck hard after patch 8.11

Slot 1

  • Overheal: healing while beeing fulllife adds a shield with a value of 10% of your max hp +10 health as shieldcapacity.
    40% of your own and 300% of your teammates healing gets counted as shield. This rune is pretty nice if you use
    bloothirster or Blade of the ruined king as first item. You can combine this rune with fleet footwork too, its a good
    rune if u got a heal sup and you prefer a passiv laning phase.

  • Triumph: This rune gives you 12% of your HP back and 20 bonus gold after a kill. This rune can save your life because those
    12% hp may save you from the second botlaner or a jungler. You can survive a ignite or a redbuff because of this too but
    remember that ignite will halfes the hp gained, you´ll only gain 6% health back. And 20 more gold are always good.

Conclusion: overheal would be good too if you got a good matchup and you got the right support but i would still prefer triumph because this rune is very strong and saves you more often than you think.

Slot 2

Legend: Alacrity
  • Legend: Alacrity: this rune gives you 3% attackspeed and for each stack additional 1,5%. You get stacks for champion,monster and minionkills.
    This rune is pretty usefull for every adc and its fully stacked pretty fast. The rune gives you up to 18% attackspeed and
    why would you ever say no to 18% attackspeed as an adc?

Legend: Bloodline
  • Legend: Bloodline: This rune basically works like the attackspeed rune but for lifesteal. It gives you 0,8% lifesteal per stack up to 8%.
    This rune is pretty good if you dont want to buy lifesteal or only pretty late. This rune works good with overheal because
    this lifesteal will generate a shield for you.

Conclusion: most of the time Legend: Alacrity will be better but if you want to buy lifesteal pretty late Legend: Bloodline
would be decent too.

Slot 3

Coup de Grace
  • Coup de Grace: with this rune you do 7% more damage on enemys below 40% health and you´ll gain 9 AD for 10 seconds after a kill.
    Coup de Grace is good to finish off enemys that are already low on health. Especially good on botlane because you can
    kill the second botlaner better with the ad buff after finishing the first one off.

Conclusion: Coup de Grace is the only relevant rune for adc in the current patch.

Slot 1/2

Sudden Impact
  • Sudden Impact: you get 10 lethality when you use a dash,a flash or exit invisibility. This effect has a 4 second
    cooldown. When you got a champion with invisibility or dashes Sudden Impact a very strong rune.

Eyeball Collection
  • Eyeball Collection: For each stack you get 0,6 ad and you can get up to 20 stacks. If you reach
    20 stacks you get additional 6 ad on top. You get 2 stacks for a kill and 1 stack for a assist and 1 for destroying a
    ward. Eyeball Collection is pretty good to raise your ad and snowball.

Ravenous Hunter
  • Ravenous Hunter: you get 2,5% spellvamp and 2,5% additional for each champion you kill the first
    time or assist at the kill. Ravenous Hunter can be pretty usefull if you do a lot of damage with your abilitys.

Conclusion: I would use Eyeball Collection and Sudden Impact. Sudden Impact has a
good synergie with kalistas dashes and Eyeball Collection is just stronger than Ravenous Hunter.

Martial Poise (Passive)

TARGET RANGE: 250 / 300 / 350
MARTIAL POISE: Kalista's basic attacks have some special interactions:

Deal 90% AD physical damage.
Miss if she loses sight of her target before they hit.
Cannot cancel their wind-up except by selecting a new target within range.
Dashes in the target direction after issuing a movement command during a wind-up or right after casting Pierce.
The wind-up while dashing is only reduced by 0.66% per 1% bonus attack speed compared to the standard 1% per 1%.
Additionally, Kalista begins the game with The Black Spear, a unique item.

With adc´s you would always kite while running away or chasing somebody, with kalista its even better because of her dashes so use them. The dashrange gets increased with boots so dont be afraid to get them pretty early. Dont overextend you are still vulnerable to cc. You can combine Martial Poise with Pierce to jump over small walls or to position yourself better. You are very good protected in the laning phase because of Martial Poise and you are not really affected by minionblock. You can dodge stuff like ezraels Q or jinx W without any problems. Dont be to predictable with your jumps.

Pierce (Q)

RANGE: 1150
SPEED: 2100
COST: 50 / 55 / 60 / 65 / 70 MANA
ACTIVE: Kalista hurls a fast and narrow spear, dealing physical damage to the first enemy hit.
If Pierce kills its target, the spear continues onward, transferring all of the dead victim's Rend stacks to the next enemy
it hits. This can repeat indefinitely until the spear reaches its maximum distance.

10 / 70 / 130 / 190 / 250 (+ 100% AD)

You can use Pierce to get away from enemys combined with your dash if you are not in autoattack range. Use Pierce to dash over small walls. Pierce has a higher range than your autoattacks so try to attack enemys first with your autoattacks an if you can finish him with Rend use your Q to dash in any direction to hit from the distance.

Sentinel (W)

RECHARGE TIME: 90 / 80 / 70 / 60 / 50
COST: 20
PASSIVE - SOUL-MARKED: While Kalista and her Oathsworn are near each other, she gains bonus attack damage. Additionally, their basic attacks apply Soul-Mark to their targets.
If both apply Soul-Mark within 2 seconds of each other, the target takes bonus magic damage, capped against non-champions, and cannot be Soul-Marked for 10 seconds. Soul-Mark executes minions below 125 health.

5 / 10 / 15 / 20 / 25

5 / 7.5 / 10 / 12.5 / 15% of target's maximum health
Dont forget to use this ability it has like no mana cost and will warn you from ganks pretty early. Try to focus the same guy with your support because you´ll get bonus damage.

Rend (E)

COST: 30 mana
COOLDOWN: 14 / 12.5 / 11 / 9.5 / 8
PASSIVE: Kalista's basic attacks and Pierce each lodge a spear in her target for up to 4 seconds, stacking up to 254 times.
ACTIVE: Kalista rips all lodged spears from nearby enemies, dealing physical damage and slowing them for 2 seconds, with spears beyond the first dealing reduced damage.
Rend resets its cooldown and refunds mana if it kills at least one target.

20 / 30 / 40 / 50 / 60 (+ 60% AD)

25 / 30 / 35 / 40 / 45%

10 / 15 / 20 / 25 / 30

Some enemys wont expect the burst from this ability so try to learn how much damage you´ll do with it. Sometimes its better to pull them out without last hitting your enemy with it because Rend slows on the highest level 45% and lets you do additional autoattacks. With Rend it should be really easy to farm for you and you get mana back and reset the cooldown if you lasthit a minion with it. But dont forget that Rend costs 30mana and you only get 10 Mana back on the first level. On the highest level you get 30 mana back from it. So always be aware of your mana.

Fate's Call (R)

COST: 100 mana
COOLDOWN: 150/120/90
ACTIVE: Kalista draws her Oathsworn ally next to her, placing them in Stasis icon stasis for 4 seconds.
During Fate's Call, Kalista's Oathsworn can click on the target location to launch there, stopping at the first enemy hit, Airborne icon knocking up all surrounding enemies and landing themselves at their basic attack range relative to the target hit.

1.5 / 1.75 / 2

You can use Fate´s Call in different ways. You can use it to save your support from dying or use it to engage a fight. Its important to harmonice well with your support because like with tham kench´s W it can happen that the support and the adc want different things. To use engage this way its important to have a fitting support for this.. throwing a braum into the enemys is way more fun than throwing a soraka into the enemys (;
League of Legends Build Guide Author EVElution
EVElution Kalista Guide
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