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Mate shaco doesn't need much critical chance he should only get nothing more than 40%.Cause when he uses deceive the chance for critical is 100%.Its bad to start with critical chance item unless you are not mf,gangplank or tryndamere. It wont help you alot. You should go more attack speed and damage. Also your description is so low so we don't have a SINGLE idea how to play him. Next you did a big mistake: You have added seals into critical with is so wrong add it to at least dodge health or something never on things like that,also health glyphs arent very useful 9 of them don't give like 1 quintessence of fortitude. You should take some items like: Berseker's boots,Infinity edge,Malady,Sheen,change sheen into trinity force for survivability,last whisper,the black cleaver for example. I don't even bother testing this build it isn't good. Also never get 2 times in 6 levels deceive it will only increase your damage on one spell by 10%. I have to give you what you deserve i'm sorry.
The crit chance is for after the first attack. It's a bit limp **** to decieve to a target and get a nice big chunk of damage just to not do anymore when they run away and your only way to catch up them is to decieve again but you have to wait an extra couple of seconds where by then they are on their turret or far far away. As for the HP stuff I might change it out to something else it was mainly for early game survivability.
usually when im good fed i get occult, last whisper, trinity, malady, serker boots, neither mardred or mana...miu? that thing that adds attack damage lol...but still looks cool ur build
+1