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Dominion Guide: Roles and Teamwork. (Updating)






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Malzahar's Voidling Betraying Him :P List that as a con :P
However, could you please name more champs?
PS : Karthus is somewhat epicly fun to play :D
+1
Hey, guess what? I am back :D! Some serious ugly stuff happened to me in my personal life, but everything seems to be over. I'll try to add at least one or two champs a day starting by the ones asked in the comments. Thank god this is still here. I couldn't agree more with you Nightstyle, I'll add your thoughts :D Also added Yifanlol's Comprehensive Dominion Analysis in the recommended part, Garen's recommended build, Cho, Sivir, and updated the Xerath part xD. Thanks for your support and the +1s :D! Swain, Yi and Graves will come next, I guess.
Thanks for putting Sivir up there! As promised I'll upvote and rep you for this contribution to the community.
Keep it up and stay strong RL :)
Also, I have a problem with the way Defenders are rated in this guide: from my experience, defenders are not just required to survive long and hold a point under assault till help arrives, but also need sustain and some kind of hopefully good AoE. This is because you will likely be starting down and competing vs an enemy defender. If he has good harrasment and/or sustain, with you having none, he will gain the advantage, forcing you back to base often, leaving your point open, or alternatively having you run over the map half of the time to collect health relics. You could call a mate over to help, but unless it results in a successful gank/kill and a resulting push/taking of a CP, this means the enemies will have greater numbers on the rest of the map in the meantime, all just to help a defender who loses the fight vs an enemy one. Also don't forget the cases where simply no one is able to come to help you because dead/busy with enemies.
The reason for AoE is that vs. a good pusher, even if you could easily hold the point against 1-2 enemy champions alone, you will most likely fail against a strong creepwave neutralizing your point, in which case you failed in defending it as well in my opinion.
As such, heroes without any sustains or without AoEs on a low enough CD that they can afford to use often, such as Blitzcrank, should receive a lower rating as Defenders.