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Choose Champion Build:
Spells:
Flash
Ignite
Ability Order
Soul Eater (PASSIVE)
Nasus Passive Ability
Intro
Marks:
I picked the straight dmg marks to give you a little bit of an edge in the begining and to help last hit the minions
Seals:
I picked straight armor seals to provide me some protection.
Glyphs:
I picked straight magic resist glyphs to protect me from being harrassed and pushed of farm.
Quintessences:
I picked dmg quintessences for the same reason as the marks. BTW who doesnt like more dmg?
I picked the straight dmg marks to give you a little bit of an edge in the begining and to help last hit the minions
Seals:
I picked straight armor seals to provide me some protection.
Glyphs:
I picked straight magic resist glyphs to protect me from being harrassed and pushed of farm.
Quintessences:
I picked dmg quintessences for the same reason as the marks. BTW who doesnt like more dmg?
Build 1:
I went with 21-9-0 because Nasus isn't a tank. He is an off-tank. He has too much Dmg potential to be a tank. The 21 gives you Dmg and the 9 gives you the beef too be and off tank. leave the ulitly too your support. The reason I went with extra 3% lifesteal bonus over the 1.5% dmg is because it rovides you with more sustain to farm longer.
Build 2:
In this build I went with 21-9-0 I went with it because the bonuse 1.5% dmg helps me last hit minions and do more dmg to the turrets. I chose the minion dmg reduction and reflect dmg to the minions so that they can never push my lane into the turret so it wont steal my creeps. I also like to stand in the middle of the wave to control the farm so I dont miss the one minion in the back that could boost my dmg. I think that is beter than the bonus 30 hp i find it useless.
I went with 21-9-0 because Nasus isn't a tank. He is an off-tank. He has too much Dmg potential to be a tank. The 21 gives you Dmg and the 9 gives you the beef too be and off tank. leave the ulitly too your support. The reason I went with extra 3% lifesteal bonus over the 1.5% dmg is because it rovides you with more sustain to farm longer.
Build 2:
In this build I went with 21-9-0 I went with it because the bonuse 1.5% dmg helps me last hit minions and do more dmg to the turrets. I chose the minion dmg reduction and reflect dmg to the minions so that they can never push my lane into the turret so it wont steal my creeps. I also like to stand in the middle of the wave to control the farm so I dont miss the one minion in the back that could boost my dmg. I think that is beter than the bonus 30 hp i find it useless.
The reason i start Doran's Blade is for the extra dmg to help with farming, the bonus health/life steal to sustain my lane longer. I rush Sheen to multiply my dmg and sometimes I grab it befor Boots of Speed if I am owning my lane. Boots will help you farm, escape ganks and chase down some noobs. I get Boots of Ludicy because Nasus's Dmg is based around his Q and it allows me to use my ULT more often. Trinity Force is your core item and is a must have. I grab a Blood Thister after that to boost my dmg through the roof and dominate 1 v 1's. I then get a Warmog's Armor to give me some beef followed by another Blood Thister to turn you into a monster. Nasus now has alot of health with the Warmog's Armor combined with his ULT and so much dmg and life steal on his Q. The last peice of the set is the Atma's Impaler which adds more dmg, armor and as a bonus highers your crit chance.
Siphoning Strike:
This is the bread and butter of Nasus's abilities. This ability can do and Unlimited amount of Dmg. This combined with Triforce, all of your base dmg plus what ever bonus you have stacked on it.
Wither:
This ability is also great and can shut down any adc. Make sure you cast it on the adc in a fight but it is great for chasing people down.
Spirt Fire:
This ability provides a little extra dps but it is mainly there for the armor reduce
Fury of the Sands:
This is anoter ability that makes Nasus. The bonus health allows you to tank through burst dmg. provides a slow so no one can escape you and extra dmg.
This is the bread and butter of Nasus's abilities. This ability can do and Unlimited amount of Dmg. This combined with Triforce, all of your base dmg plus what ever bonus you have stacked on it.
Wither:
This ability is also great and can shut down any adc. Make sure you cast it on the adc in a fight but it is great for chasing people down.
Spirt Fire:
This ability provides a little extra dps but it is mainly there for the armor reduce
Fury of the Sands:
This is anoter ability that makes Nasus. The bonus health allows you to tank through burst dmg. provides a slow so no one can escape you and extra dmg.
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