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Dr. Mundo Build Guide by Adonikam

Dr.Mundo, Offtank for Ranked

Dr.Mundo, Offtank for Ranked

Updated on May 8, 2011
8.3
137
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25
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League of Legends Build Guide Author Adonikam Build Guide By Adonikam 137 25 336,364 Views 126 Comments
137 25 336,364 Views 126 Comments League of Legends Build Guide Author Adonikam Dr. Mundo Build Guide By Adonikam Updated on May 8, 2011
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1
DuffTime (672) | May 13, 2011 8:33pm
Adonikam wrote:

I am currently writing up a new build right now. I will show it to you (with screen shots or something) before I publish so we can make changes or whatever. It's actually coming along really well so far. I think it's going to be big my friend =D


Gotta love it when you feel that excitement about a new idea.
1
Adonikam (162) | May 10, 2011 11:38pm
I am currently writing up a new build right now. I will show it to you (with screen shots or something) before I publish so we can make changes or whatever. It's actually coming along really well so far. I think it's going to be big my friend =D
1
Adonikam (162) | May 10, 2011 5:34pm
Ok so here's what we have so far;

ITEMS
http://www.mobafire.com/league-of-legends/item-purchase-planner#&item=65-82-66-56-36-52-80
(Maybe swap FoN for QSS but situational)

MASTERIES
http://www.mobafire.com/league-of-legends/mastery-tree-planner#&tree1=3-1-0-0-4-4-0-1-0-0-0-0-0-0&tree2=0-3-0-3-0-4-0-1-1-4-0-0-0-0&tree3=0-0-0-1-0-0-0-0-0-0-0-0-0-0-0
(These are situational, I prefer to get extra health, MP, AS and Ghost but you can go 9/21/0 and take Cleanse for example)

RUNES
http://www.mobafire.com/league-of-legends/rune-page-planner#&rune=277:9-297:9-303:9-266:3
(Those are my prefered, other options include)
http://www.mobafire.com/league-of-legends/rune-page-planner#&rune=277:9-288:9-262:9-283:9-273:3
(Honestly though I prefer to get as much health as possible early game)
1
DuffTime (672) | May 10, 2011 4:32pm
This is really more of a Tanky DPS build anyway!
1
pelenini (13) | May 10, 2011 4:40am
dunno if i wanna trade mercs at all, theyr too good. but the idea with AS runes is good (maybe AS marks, ArP Quints), and you could get Zeal right after warmogs, its just 1195...and then go SV -> atmas -> upgrade zeal to PD.

EDIT: ill install ventrill from home. have no admin rights on the computer at work

EDIT II.: did some more calculations. Attack speed marks own crit chance and ArP Marks when measuring total damage output. So the ideal mundo runeset for me seems: AS marks, Flat HP seals (i use flat armor now but according to leaguecraft, the flat HP give more effective HP than flat armor), MR/lvl glyphs and ArPen Quints. together with 11/16/3 masteries we get the following mundo on start:
http://leaguecraft.com/builder/Dr.%20Mundo/?runes=64,64,64,64,64,64,64,64,64,47,47,47,47,47,47,47,47,47,98,98,98,98,98,98,98,98,98,62,62,62&masteries=3100040030000003030210340000020100000000000&level=1

Seems epic!
1
Adonikam (162) | May 10, 2011 3:04am
I'm really liking your ideas haha where were you when I first wrote this xD

You're right in one thing and wrong in another, whilst it's true that Mundo doesn't need AD until late game he REALLY needs attack speed early game (his base AS is abysmal!) so if you are rushing a Warmog's then you should get Zerks (Use Burning Agony for CC reduction and the health from Warmog's lets it be on more then my current build does). I also have started using attack speed marks and it absolutely dominates the lane and allows you to invest more in health and resistances (the only problem being you'll have less ArP and crit chance).


EDIT: Add the mobafire server to your Ventrilo servers lists btw.
1
pelenini (13) | May 10, 2011 2:53am
Quoted:
So effectively the more health you have the less damage Masochism will do because you need to lose more of it to get a higher increase in attack damage.[/u]


this is very situational. even with 3,7k HP u will get attacked and loose HP, i wouldnt worry about that at all. Also if you die (with 2,7k hp it can happen very quickly) u do no damage at all :D

Quoted:
Other things to take into account are that of charging Warmog's and how slow that build takes to get going (Damage doesn't really roll in until Atma's+PD).[/u]


Exactly.... chargin the warmogs takes some time, thats why 2 things are VERY important for this build (also the reason its for ranked not normal).
1st u rush warmogs. just rush it ASAP
2nd u gotta have great farm. In a real game it means that you have to farm in such a manner that you can buy warmogs at 15 minute mark and start charging it. Or at 20 minutes mark with mercs too. (i know some normal games end at 20 mins, in ranked 20 minutes is mostly less than a half game if ur team doesnt suck totally).
The thing with mundo is that he has his massochism so doesnt need AD till late game.

Quoted:
EDIT: Can you hop on the mobafire vent (new one) sometime so we can chat and theorize, maybe even create a build together?
http://www.mobafire.com/league-of-legends/forum/news/official-mobafire-vent-server-goes-live-4663 [/u]

added to bookmarks in my google chrome. we can chat anytime :)
1
pelenini (13) | May 10, 2011 2:31am
the whole ArP vs. Crit chance thing got me thinking so i did some calculations in regards to runes. i was aiming just for the Marks and Quints (crit on seals and glypsh sucks). From these two you can get either 14% crit or 25 ArP. Now which of these increases your overall damage more? The results show that 25 ArP is better until cca 100 enemy armor. After that 14% crit chance starts to get better - its caused by the flattening out of the curve of damage reduction with increasing armor. In other, simplier words we could tell that each 50 additional armor gives less damage reduction than the previous. So what is the output of this? hard to tell :D but id say that for runes its better to go ArP as nearly no champ builds (except tanks and offtanks) reach 100 armor. Also, its easier to get nice crit chance from items than ArP so id go with ArP runes and then get crit from items.
1
Adonikam (162) | May 10, 2011 2:21am
Kk thanks for the stats. I've stated before that I really need to remake this guide and this is a great indicator that I should do. However, I don't think those stats really take everything into account. One thing it doesn't is the damage from Masochism;

Quoted:
Increases physical damage by 40 / 55 / 70 / 85 / 100 for 5 seconds. Dr. Mundo gains an additional +0.4 / 0.55 / 0.7 / 0.85 / 1 damage for each percentage of health he is missing.


So effectively the more health you have the less damage Masochism will do because you need to lose more of it to get a higher increase in attack damage.

Other things to take into account are that of charging Warmog's and how slow that build takes to get going (Damage doesn't really roll in until Atma's+PD).

I'm not dismissing your arguments btw I very much appreciate them but there are definately more variables to take note of.

EDIT: Can you hop on the mobafire vent (new one) sometime so we can chat and theorize, maybe even create a build together?
http://www.mobafire.com/league-of-legends/forum/news/official-mobafire-vent-server-goes-live-4663
1
pelenini (13) | May 9, 2011 11:54pm
Adonikam wrote:

^What's the cost difference between the two builds?


ur build is 350 gold cheaper
1
Adonikam (162) | May 9, 2011 2:57pm
^What's the cost difference between the two builds?
1
pelenini (13) | May 9, 2011 7:08am
Adonikam wrote:


Thanks, great idea. I swapped them around a bit.


@Turbobabe: Every Mundo I've played against that builds full tank I've beaten in a 1v1 once the rest of our team is dead.


Hey,
offtank really is the build you should aim for with mundo in ranked (tank mundo sucks balls hard).But as an effective offtank i would suggest an other build.
1st: rush waumoghs, then mercs -> SV -> atmas -> phantom dancers
I will now list (according to champ builder on leaguecraft) mundos stats for this build and you build (at lvl 18)
A (your build) / B (the above described build)

Hit Points A: 2735 B: 3655 ...2735 is just too squishy. Also, more HP = more heal from ult
Physical Damage Health A: 6399.9 B: 8552.7
Magical Damage Health A: 5428.9 B: 7255.18
Effective Health A: 5914.4 B: 7903.94 - 2K diffrence... HUGE

Attack Speed A: 1.086 B: 1.176
Damage A: 140 B: 183
Armor Penetration A: 40 B: 0
Critical Chance A: 15% B: 48% - if you go crit runes its even better
Armor same in both builds
Magic Resist same in both builds
Lifesteal A: 20% B: 0%
Cooldown Reduction A: 25% B: 10%
Movement Speed A: 390 B: 442 - a fast beefy mundo is each squishy carry's nightmare
Total DPS/5s(with crits) A: 875.73 B: 1595.33

From the above its clear that your build is better in just 3 stats: Armor Pen, Lifesteal and CDR.
20% lifesteal is nice but not a lifesaver in teamfights (he has ult, doesnt need to rely on lifesteal), +15% cdr in build A is -10 sec ult CD (this is nice). Now to the important part - Armor pen
Example: u go against a champ with 41 Armor.
Build A: You penetrate 40 of that leaving him with 1 armor. The total DPS would be 866 (875 dps before armor* 0.99% damage reduction from the 1 armor left)
Build B: You penetate 0, 41 armor left (29% damage reduction). Total DPS is 1132.45 (1595 * 0,71)
This shows that the total damage output in B is better even without ArP.
But the main thing is the effective HP. A 2,7k HP mundo dies too quickly in a teamfight to do serious damage. U will be forced to leave the teamfight after the first kill and ult till healed, while with 3,7k HP u can ult in the fight and stand till the last enemy is down. This is the main/biggest diffrence. Please consider it.
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