Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Ignite
Flash
Ability Order
Z-Drive Resonance (PASSIVE)
Ekko Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats

Yasuo
Hard matchup as Yasuo can easily dash from your Q and you W. He also have a wind wall to avoid your Q's damage. Play safe.
Synergies
Ideal
Strong
Ok
Low
None
Welcome in my guide on Ekko, The Boy Who Shattered Time. My name is Narumacil and I’m playing on EUW servers. I’m actually Gold 5 and even if this rank isn’t really high, I think that I’m mastering Ekko pretty well to do this guide. I’m playing a lot of assassins champions such as Ekko, Leblanc, Katarina or Talon. This my first guide guys, so i hope you will enjoy it. Give me feedback and tell me what i can do if you see that something can be better :D !
Remember that to be a good player, you need to know the Pros and the Cons of your champion. For example, you know that you have high cooldowns on your abilities in low levels. That's why you should be careful at taking the trade with your opponent with your E
because this is your escape, and if the jungler is here, you will be the first blood.Ekko don't have too much Cons after level 6 and the Morellonomicon
because your CD's will be really low and you will have a good escape
. Ask your jungler if you can get the blue to be comfortable with your mana pool. If he wants to, be happy but if he won't, then don't spam too much your skills and don't flame him.
First of all, you have to know that with Ekko you have two viable choices : 21/0/9 or 21/9/0 masteries. You should prefer to put 9 point in the Defense tree if you play against poke champions like Xerath
or if you play against a heavy AD like Riven
, Yasuo
or Zed
.
If you think that you can handle your lane and have a good laning phase, put the 9 points in the Utility tree.
Against AD or poke champions :
Offense Tree :
: Sorcery gives you 5% Cooldown Reduction. Useful to reduces Ekko's high cooldown in early game.
: Butcher allows you to last hit easier in early game.
: Feast is really good to counter the mana eater who is Ekko and gives you sustain. Pretty cool because Ekko
: Mental Force gives you Ability Power per Level which is great as you are an AP !
: Arcane Mastery gives you 6 extra AP for a better early game.
: 3 points in Executioner are really strong to instakill your enemy when he'll be under 50% Health.
: Dangerous Game is a really strong point. It restores 5% health and mana when killing a enemy. Allow you to
: Archmage increases your AP by 5% which is really nice.
: Arcane blade is a really strong point on Ekko because it synergizes pretty good with Ekko's E.
: 2 points in Devastating Strikes gives to Ekko 4% extra magic and armor penetration. I prefer remote one
: Havoc gives you 3% increased damage AP or AD which is really great for an assassin like Ekko.
Defense Tree (against poke and AD champions):
: Recovery gives you health regeneration, not a lot but it's enough for a good laning phase when you get poke.
: Block reduces incoming auto attack damage by 2. You're more resistant to enemies hits.
: Veteran scars gives Ekko extra health and survivability in early game.
: Unyielding reduces all incoming damage by 2 (if enemy champion is melee) or by 1 (if enemy champion is
: Juggernaut gives you 3% maximum Health. More survivability and tankyness !
OR
Utility Tree :
: 3 points in Fleet of Foot to have 1.5% movement speed which grants you mobility.
: 1 point in Expanded Mind for an extra 25 mana. Not really strong but as Ekko uses a lot of mana, it's quite
: Summoner's Insight is really good because it gives you 10% Cooldown reduction on summoner spells. You
: Alchemist increases the duration of potions and elixir by 10% which is good for a better sustain or a better
: Culinary Master transforms health potions into biscuits that restores instantly 20 health and 10 mana when
or if you play against a heavy AD like Riven
, Yasuo
or Zed
.If you think that you can handle your lane and have a good laning phase, put the 9 points in the Utility tree.
Against AD or poke champions :
Explanations :
Offense Tree :
: Sorcery gives you 5% Cooldown Reduction. Useful to reduces Ekko's high cooldown in early game.
: Butcher allows you to last hit easier in early game.
: Feast is really good to counter the mana eater who is Ekko and gives you sustain. Pretty cool because Ekko
suffers of poke when he last hit minions.
: Mental Force gives you Ability Power per Level which is great as you are an AP !
: Arcane Mastery gives you 6 extra AP for a better early game.
: 3 points in Executioner are really strong to instakill your enemy when he'll be under 50% Health.
: Dangerous Game is a really strong point. It restores 5% health and mana when killing a enemy. Allow you to
continue your massacre or to survive ! Don't underestimate this point !
: Archmage increases your AP by 5% which is really nice.
: Arcane blade is a really strong point on Ekko because it synergizes pretty good with Ekko's E.
: 2 points in Devastating Strikes gives to Ekko 4% extra magic and armor penetration. I prefer remote one
point in devastating strikes because you can get magic penetration with the Void Staff.
: Havoc gives you 3% increased damage AP or AD which is really great for an assassin like Ekko.Defense Tree (against poke and AD champions):
: Recovery gives you health regeneration, not a lot but it's enough for a good laning phase when you get poke.
: Block reduces incoming auto attack damage by 2. You're more resistant to enemies hits.
: Veteran scars gives Ekko extra health and survivability in early game.
: Unyielding reduces all incoming damage by 2 (if enemy champion is melee) or by 1 (if enemy champion is
ranged).
: Juggernaut gives you 3% maximum Health. More survivability and tankyness !OR
Utility Tree :
: 3 points in Fleet of Foot to have 1.5% movement speed which grants you mobility.
: 1 point in Expanded Mind for an extra 25 mana. Not really strong but as Ekko uses a lot of mana, it's quite
useful.
: Summoner's Insight is really good because it gives you 10% Cooldown reduction on summoner spells. You
get your flash 30 seconds earlier than normally which can make the difference against an enemy who don't have it.
: Alchemist increases the duration of potions and elixir by 10% which is good for a better sustain or a better
mana regeneration. It synergizes well with the Early Crystalline Flask.
: Culinary Master transforms health potions into biscuits that restores instantly 20 health and 10 mana when
used. With this, you can try early trade against your opponents as you have a great mana and health regeneration tool.
Runes
Greater Quintessence of Ability Power: Gives Ekko 15 AP, increasing his damage. Provide a good early game and allows you to get first blood.
Greater Mark of Magic Penetration: As you're an assassin, flat magic penetration reduces drastically your enemy's defenses and increases your damages.
Greater Glyph of Scaling Cooldown Reduction: You need it to counter Ekko's high cooldowns. It gives you mobility and damage.
Greater Seal of Scaling Health: This helps you to increase your survivability. It's better than the non-scaling seal of health because it's still useful in mid/late game. With that, you'll kill but won't be killed.
An other viable choice for glyphs is the
I've seen some Ekkos with
and your passive
.
Ekko's Abilities
Z-Drive Resonance (Passive) : Ekko's Passive is Z-Drive Resonance. This passive is a really strong passive, maybe one the best in Lol. Like Vayne'W, your auto-attacks and spells marks the enemies, the third mark explodes dealing 10 + (10x Ekko's level) + 80% of your AP, slowing your enemies during 2.5/3/3.5 seconds and giving you movement speed if the enemy is a champion. The slow and the movement speed scales with levels :Slow : 30/40/50/60% at levels 1/6/11/16
Movement Speed : 40/50/60/80% at levels 1/6/11/16
This passive synergizes perfectly with Phase Dive
as you will try to synchronizes Ekko's E with the third mark. You can also poke and deal great damage with this passive and go back quickly. This is a potent tool to kite or chase your opponent.
Timewinder : Ekko's Q is Timewinder. This spell is your primary source of damage, your best way to farm and kill. This spell works kinda like Ahri's Q. Ekko lands a device that deal damage to all enemies it encounter (60/75/90/105/120+10%AP). Upon reaching maximal range or touching an enemy champion, the device creates a slowing field (32/39/46/53/60% slow) and then come back to Ekko dealing damage on the way to all enemies(60/85/110/135/160 + 60%AP).
Parallel Convergence : Ekko'W is Parallel Convergence. One of the hardest Ekko's spells to master because it will need of you anticipation and skill. This spell has two sides : a passive and an active.Passive : Ekko's basics attacks deals 5% + (2% every 100 AP) of enemy's missing Health against targets under 30% Maximum Health.
Active : Ekko lands a sphere at the targeted location who will appears 3 seconds later. When the sphere appears, all enemies inside are slowed by 40%. Enemies can see the sphere only 0.5 seconds before it appears. If Ekko enters the sphere, it will explode giving to Ekko a shield (80/100/120/140/160 + 150%AP) for 2 seconds and stunning all enemies inside for 2.25 seconds.
Phase Dive : Ekko's E is Phase Dive. The mobility skill of Ekko allowing you to kill, escape, bait and juke. Ekko dash forward at the targeted location on a short distance. After this first dash, Ekko's next basic attack will teleport him to the targeted enemy for a distance of 425 dealing (50/80/110/140/170 + 20% AP).
Chronobreak : Ekko's R or Ultimate is Chronobreak. One of the hardest ultimate to use in Lol but also one of the coolest and one of the most powerful. To master Ekko, this is capital to mastery
Chronobreak in all situations. When your ultimate is available, a blue ghost Ekko will follow you. This ghost shows where Ekko was 4 second earlier. Activating Chronobreak makes you briefly invunerable and teleports you back to this ghost, healing you for 100/150/200 + (20% + 1% every 15 AP) of the damage taken in the last 4 seconds and dealing 200/350 + (130% AP) to all nearby enemies.
- To farm, use your
on minions to add two marks of
and then autoattack to last hit them easily with your passive. - Land
on your enemy and redirect the return of Timewinder
with your
Phase Dive, applying two stacks of
and then dash on your enemy to get
+
damage. - If possible, try to dash on your enemy when he already have 2 stack of
passive to get extra damage on your
dash and a slow allowing you to easily land your Q
on your enemy. - Don't underestimate the Q's slow
. It's a very powerful kite tool but also a good engage and poke tool. Try to benefit of this as much as you can. - Even if
is a little dash, it still can pass through thin walls. Try to always use this ability to pass walls when you want to escape from a bad situation. - Your W
is great for initiating fights, try as much as possible to use it to poke your opponent without losing Health. It also apply 1 stack of
. - Don't forget that
takes 3 seconds to appears. Remember that when you're going to engage your enemy. - Ekko is very good in mid game skirmish, try to get 3v2, or 4v2 situations as much as possible to get kills in mid game.
- Your W
synergizes well with
. Land
on yourself and then use your Zhonya instantly. Even if you're in stasis your W
will stunt enemies inside the sphere. -
is a potent tool in the good hands. You can escape easily from bad situations, deal tons of damages, heal yourself, juke... - Ekko is a champion make for taking risks. If
is up, you should feel free to do risky plays if it can gives you a kill, and then back in time to survive. Be careful, i said risky plays when
Chronobreak is up, otherwise it's just greed.
Core Items
Item Sequence
Morellonomicon
2850
Sorcerer's Shoes
1100
Zhonya's Hourglass
3250
Rabadon's Deathcap
3500
Lich Bane
2900
Void Staff
3000
|
|
|
We need this in second to get more mobility and to get the extra magic penetration it gives. This magic penetration in early with the |
|
You need |
|
In 4th, |
|
|
|
|
Others Items on Ekko
AP items :
|
|
|
I saw a lots of Ekko playing with the |
|
Pretty good if you want to be a bit tanky and have a better laning phase, but not as strong as the |
|
Please don't do it on |
Armor and Magic Resistance Items
|
Take it in last item if you're against heavy ad, like |
|
Again, take this again heavy AD composition and Attack Speed champions like |
|
|
Ekko's Early Game
|
Ekko's Early is strong but you're still very vulnerable until your level 6. You will have to go for a
and your passive
.After your level 6, you'll be able to pick up the kill easily. Don't spam your spells too much and manage as well as possible your mana regeneration or you'll be oom at level 6 and won't be able to try something.
|
Ekko's Mid Game
Ekko's Late Game
|
An upvote would be appreciated if my guide helped you guys. If you see something bad or that can be better, inform me and tell me why. I will rectify my mistakes ! Hope you guys enjoyed ! Destroy them all by backing in time
! :D |
|














You must be logged in to comment. Please login or register.