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Spells:
Ignite
Flash
Ability Order
Introduction

Now lets start with the guide!

Pros
-She has a very good combo.
-She has great chasing ability.
-Even if you build her tanky, She still does a good amount of damage.
-She has a fairly strong stun.
-Her Spider form gives some nice extra stats.
-Her abilities in spider form cost no mana.
Cons
-Her escape ability can only be cast on a enemy
-Very squishy early game
-Her stun is kinda hard to land
-requires some skills to play with.
-You need to get used to her play style (form switching)
-You often get focused in team fights

-She has a very good combo.
-She has great chasing ability.
-Even if you build her tanky, She still does a good amount of damage.
-She has a fairly strong stun.
-Her Spider form gives some nice extra stats.
-Her abilities in spider form cost no mana.
Cons

-Her escape ability can only be cast on a enemy
-Very squishy early game
-Her stun is kinda hard to land
-requires some skills to play with.
-You need to get used to her play style (form switching)
-You often get focused in team fights

Spider Swarm (passive)
First on the list is her passive


It is a great passive in my opinion because it can help you in many different ways. For example if




Neurotoxin / Venomous Bite (Q)
Her

I really like this ability because it has such a good synergy with your Q in spider form, it does tons of damage if you get your full combo on a target.

Volatile Spiderling / Skittering Frenzy (W)
Her

Her

Your

Your


Cocoon / Rappel (E)
Your

your

Your

Your



Spider Form / Human Form (Ultimate)
Your


Greater Mark of Insight is a Magic Penetration rune, it give you 0.95 Magic Penetration per rune (Total of 8,55 extra Magic Penetration). This rune is really helpfull with any AP champion, this is also a common rune for AP's.
I think most of your enemies on Solo Top like



Greater Seal of Resilience gives you 1.41 Armor per rune (Total of 12,69 extra Armor). This rune really helps against AD's on Solo Top's, most of the Solo Top's are AD based so those 12,69 extra armor will help you alot!
I think this Armor rune really helps out a lot, for sure at begin game. Against all the Solo Top's except some of them (



This is a MR per Level rune which gives you 0,15 MR per level (2,7 MR on level 18), you get in total 1,35 per level extra MR. Which will help you against enemy laner AP based and Jungler AP based (

In my opinion this is a really defensive rune, which will help you in Team fights and getting ganked by Mid or Jungler. Begin game you don't really have an Advantage having this Rune but Mid/End game this rune will save your live for sure!

This is an Ability Power rune, which gives you 4.95 (5) AP (Ability Power) at the beginning of the game (15 AP in total). This rune is a Common rune at any AP based champion because it boosts your damage alot if you ask me.
I think this rune really deals alot of damage especially begin game, when you start already with 15 AP you will destroy your enemy totally!'
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