Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Heal
Flash
Ability Order
Introduction
I gave her 9 points of offense, getting the essential AP masteries, along with 9 in the defense masteries getting Magic resist, armor, and Hp per level. The utility was just something I wanted to try out and it seems to be working pretty well for me. I love the movement mastery! i have it for, literally, EVERYONE mastery page. The extra gold helps a little. My farming leaves much to desire, unless I'm Katarina, but my kills makes up for it lol.
Like a stated before, I do not build an overload of AP. The guide is giving me 282 AP but in-game i have like 330-something. But what I lack in frontal power i make up with constant attacks and an early game domination.
People say heal is noob, but when you turret dive as much as I do, its awesome =D. I rarely use it while i fighting someone. Unless i'm using Kat, and i have Shunpo'd/Ulti'd into a group of people, I will never use it while fighting someone. Plus, is heal really more noob than Ignite? I mean using ignite means your just not able to secure a kill or you couldn't out maneuver your opponent and weren't able to widdle their HP down =P.
I get Flash to get out of situations I've stupidly put myself in. like turret diving someone with Half hp and then get ganked by 3 other opponents -.-
I get Flash to get out of situations I've stupidly put myself in. like turret diving someone with Half hp and then get ganked by 3 other opponents -.-
You must be logged in to comment. Please login or register.