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Shen Build Guide by DeathGrip

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League of Legends Build Guide Author DeathGrip

Every champions counter...

DeathGrip Last updated on November 11, 2012
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Ability Sequence

Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 1

Honor Guard

Defense: 1

Strength of Spirit

Utility: 1

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Hi guys im going to be making a guide here... its for every champions counter and maybe ill explain why. :) (note: I GOT IMAGES OFF OF GOOGLE IMAGES I SUPPORT ALL THE ARTWORK AND SUGGEST YOU THANK THE CREATORS)

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Hey guys I am not putting Talon in the mid ap counters because he pretty much counters them all, if you want to counter a mid and want to get fed chose Talon hes your man.

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AHRI (mid)


First ahri she is crazy good when fighting certain people. Swain says hi
ahri q takes a sec to cast, Swain drops w, q, e
Ahri blows you a kiss? pop ulti and heal everything then combo her
Ahri ultis? ulti back then combo her its that simple good luck.

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Akali (mid)

Anyone with cc and a vision ward.

She jumps on you? Oh, well she just took a Charm / binding / insertotherskillhere to the face.

Anivia in particular. She can hit back with Q if Akali jumps on her, strong pre-6 harass, reliable damage through shroud and a second life if you somehow still mess it up.

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Alistar (bot)

I like picking Graves and Kog'Maw against a lane that has aggresive supports like Alistar. Graves has a really strong burst; this allows me to heavily punish my enemies if they screw up their position and with Kog'Maw just use your W whenever is active. Kite, harass, kite, Probably just standing in the danger spots where you can get 4 second stunned.

i.e. between a wall and brush.

If you're standing somewhere to cs, make sure you can get to a non-danger spot within half a second, since human reactions are about half a second.

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Ammumu (jungle)

Try to invade and steal his blues, trust me hes usless without his blue... USELESS

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Anivia (mid)

Fizz rocks. she does her freeze debuff e her e.. Fizz is probobly the hard counter to her.

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Annie (mid)

LeBlanc, Galio, Fizz (He can nullify annies Q stun, and can dodge W if the annie is dumb : / ), etc... Annie is a very stereotypical mage. The likes we haven't had in a long, long time. Any anti-mage counters her.

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Ashe (bot)

Master Yi has higher base AD, higher base armor, higher base health, insane AD steroid, insane AS steroid, and can double strike on every 7th attack. There's no way Ashe could win the duel. Master Yi cannot be slowed by Ashe, volley strike and frost shots are useless against Master yi. The only way to stop Master yi is stunning him with ulti, which doesn't last long at close range.

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Blitzcrank (bot)

1.- Ban Blitzcrank
2.- If you don't, go afk or surrender at 20

Its literally in his lore...

If you realy want to try to counter him
Dodge his grabs, Play Leona or Alistar, Banshee's Veil, Ward the bush, Stay behind minions.. stay behind your minions... STAY BEHIND YOUR MINiONS (get it in the tutorial? hahaha)

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Brand (mid)

dodge his stun and any1 counters him imo, he has no specific mechanics that need to be countered.

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Caitlyn (bot)

Sivir. If you want a counter that takes bot lane go sivir. The mana absorbing spell shield allows you to get free mana from her traps. Her poke has enough of a delay to see it coming. Her ulti...... if you can't shield out of it you're blind. Sivir imo is the perfect counter.

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Cassiopeia (mid)

if you are good with cassio, you beat all. best counter to cassio is skill. dodge her Q and you can win simple ?

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Cho ' gath (top)

AP Teemo after 12. haven't played vs him after his patch so i don't know.

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Darius (top)

Riven should be able to trade with Darius at all levels, and come out on top, providing noone takes tons of minion damage, jungler ganks ect...but of course things like that always happen

ive beaten a few Darius as Irelia, but she wont win every time, once he ults, the stun-n-run is a lifesaver

if your team will let you, (ive only done it once) but solo top Orianna should always beat a darius, her poke range/damage is far longer than anything darius has, youre even safe from a flash/apprehend
of he charges you, slow him down, or shockwave and kill, he wont ever touch you (ward ward ward, the jungler WILL come)
i finished that lane with 5 kills and a tower in 10 minutes.

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Diana (any lane)

To me, she actually sucks. CC makes her completely useless, not hitting Q makes her completely useless, not feeding her makes her completely useless.

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Dr. mundo (top and jungle)

Executioner's calling.

You should know this already..

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Draven (bot)

AoE/skillshots where his axes fall. If he drops them immediately after casting it, he is slow and below the damage of an AD carry for about 6-7s. He has no sustain, and needs to move between attacks usually (to catch axes), so slowing/stunning/snaring is very useful, and he's quite vulnerable to harassing (so when he's chasing you down with QW, nuke him with your support, and he'll take more damage than you).

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Elise (mid)

Elise sucks. Any cc counters her, Kassadin mainly counters her, i would think Ahri too. Im not going in too far on what counters because she is fairly new.

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Evelyn (mid, and jungl) (the reason this is so long because i see evelyn to

The best way to deal with Evelynn is by preventing her from growing into anything more than an annoyance in the first place.


Map knowledge = power. This cannot be overestimated in importance. Map knowledge > spells, gold, xp, all. I only get into the obscene 40+ kill games when a WHOLE TEAM of people forgets to bring any clairvoyance. When one or two of the enemy has it, I'm lucky to hit 20. I've never played a team where everyone brought it, but I imagine I would be kept under 10. Maybe under 5. As I said in my thread of the same title, 'You are crazy to not take Clairvoyance' as a spell. On every hero, all the time, but even moreso if you're fighting an Eve.


Evelynn is made of paper. She does not have a good sized mana pool either. While her hate spike is very, very cheap, she really only has maybe 30 seconds total of spamtime on it before she will be OOM, at least in early and mid game. Which is where you need to crush her to prevent her from getting strong anyways.

Stealthing is -not- cheap for her to do, and takes a decent chunk of her total pool. Also, a good Evelynn needs to save a decent amount of her mana for farming last hits with. Her attack animation is ****, as is her physical damage for the most part. Hate spike is so fast and powerful, its used as her primary farming tool. You need to agressively harass her EVERY time she is in range. She will fold before you do.

She cannot accomplish all of her goals unless she gets farmed. If she is using her mana to last hit, she isn't killing you with it. If she is ganking, she isn't getting gold and xp. And a good Evelynn will not have an open summoner spell slot for teleport, so mobility and wasted time is always an issue for her.

All you have to do to shut her down is not die to her repeatedly in the first 20 minutes of the game. If your team can accomplish that, the enemy Eve is in for a rough ride.

As I said before, she is made out of paper. Usually, a single disable will provide enough time for any 2-3 champs to kill her. 2 chained disables will usually provide enough time to kill even a semi-fed Eve. In teamfights, if she waits until the battle is going and then pops in with a stun, it is often worth dropping your current target to get rid of her. Remember, Hate spike is essentially 200-300 damager PER SECOND if you leave her be. That has to be one of the highest and most sustainable dps sources in the whole game. Definately big enough to take 2 seconds to stop killing the enemy tank and wipe the smirk off her little face.

She also has an immense amount of synergy with other champions who have stuns, particularly due to her stealth. In general, if you see champions stop their lane farming behavior and move to actually engage you, and you don't see her icon on the minimap, assume she's going to let another hero initiate on you, then land her stun on you when the first one drops. She will do this every time if she is in the area. She always retains the opportunity of initiating herself, and will do so if she catches you alone for sure. She may not want to initiate in full teamclashes though, as she will likely instantly die if she gets focus fired or disabled even once.

A bit about her passive skill as well. Essentially what it does is enable her to creep dive or tower dive with significantly lower risk. As long as there is ANY other target available for the turret that is closer than Eve, it will attack that target, not her. In most laneups, people last hit/harass etc., then tower hug a big when their health gets to around 1/3 or so before they pill back to base to heal and shop. This is when an Evelynn can get you. If you're tower hugging, you are not comitting your full champion dps to the enemy creep waves. This will result in a very fast push on your lane. Once a siege creep gets in range of a tower, Eve is free to walk right up to you and finish you off. A favorite tactic of mine is to walk back towards my tower till I am out of your LoS, then double back using the grass patches, through your jungle, to come at you from behind or the side when you think you are safely tower hugging or retreating. I especially love it when people pull back half a screen from a tower, think they are safe, and try to pill. Nomnomnom.

Also, expect her to always be faster than you. Evelynn is the one hero so far that Boots of Speed is actually a good first choice on, due to her early game gank potential and towerdiving ability. My second purchase is the ms 3 boots. That usually is enough to ensure I can get in your face and stun you, which is all I need.

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Ezreal (bot)

Corki's a good pick against Ezreal because Ezreal's W doesn't affect Corki's damage output as much as other carries due to Corki's ability-dependency. Also what counters all adc's? damage.

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FiddleSticks (mid possibly jungle)

Get tenacity and MR. There is this useful item that builds out of boots called Mercury Treads that happens to give both.

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Fiora (top)

She's a situational top in the first place. If someone is picking Fiora without knowing the enemy top champion, she's... probably in a ****-ton of trouble, because she is countered by more people than she counters. By a big number. (just go Jax )

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Fizz (mid)

You need to trick him into using his dodge-jump too early, then you go all out on him. When that jump is on CD, fizz is pretty easy to eat up as he can only use his dash on an enemy. It's all about dodging his ult and not trying to engage him with his jump-dodge off CD.

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Galio (mid)

Honestly, fizz crushes galio if you're quick with your fingers. He can't do anything against that W damage, and he can dodge the Q and E way to easily.

Of course, malzahar can also free-farm vs galio, and cass (a good one) can use the movement from her Q to dodge galio while still harassing and farming. A good galio can counter cass however by putting a couple points in his shield since each tick of her Q will heal him.

Morde and Ahri can also fight him pretty wall. Morde due to passive and AHri due to her general range and partial true damage.

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Gangplank (top)

hands down trynda, Irelia(just not eat too much Q from gp at low levels, midgame you win) and maybe Pantheon.

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Garen (top)

-See Garen get picked.
-Troll with Darius

-See Garen get picked
-Riven rape

-See Garen get picked
-Out-Garen him with my own Garen

-See Garen get picked

-See Garen get picked
-Irelia the **** outta him.


-See Garen get picked
-Better go AD Sion

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Gragas Mid

Anyone who can dodge his barrels, like mario.
Cho Gath

A battle of the fatties
A treadmill.

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Graves (bot)

A good Caitlyn hands down can counter a good graves.. hard.

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Hecarim (jungl)

Hecarim is built off of speed for the most part for his passive. I have not played him just going by what I have read so far and things I noticed Hecarim players do. With his passive being he gets more AD based off his MS it would only seem appropriate to counter him with characters like:


Or even summoner spells like Exhust. I play as Ashe most the time and noticed that Hecarim players that know what they are doing tend to stay back early game to avoid that AD loss.

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Heimerdinger (mid)

Since he can only place a turret every 25-30 seconds, kill them. They are significant sources of damage early and midgame, with rather low health.

Stay behind at least three of your minions in the laning phase. His rockets hit the nearest three enemies. Don't be one of them.

Heimerdinger is fragile, has no escape mechanism, and his only CC is a blind that most people don't level for full duration until lategame (or a stun if they do it **** well, but that is HARD D: ). Gank him often. You are highly unlikely to outpoke Heimerdinger in lane, you'll need to burst him down.

Build a Magic Resistance item like Hexdrinker, Banshees, Abyssal, or Grail.

If all the above isn't enough, carry Teleport. Heimer can keep lanes pushed forward, so you'll need to get to other lanes quickly to counterpush.

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Irelia (top)

A better player.

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Janna (bot)

Soraka/Sona counter Janna because sustain counters poke.

Taric/Alistar/Leona/Blitz with a burst DPS like Corki/Graves/Trist counter Soraka because burst counters sustain.

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I will do more each day but im lazy.