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Just wanted to give you a headsup about armor. When you face a heavy AD team,
Yes, last hitting is very crucial to his success. That will go in How to: Lane chapter. I am tight on time and don't have the energy to write more then I already have.
I haven't tried spell vamp on him yet, probably will whenever he's ftp since I don't own him. On another note, last hitting is quite crucial for him too since his build is quite the expense too. You may want to elaborate on the other summoner spells and why you wouldn't pick those over exhaust and flash (ignoring revive and fortify of course, as that should be obvious)
+Rep you btw :D
I did however forget about Quicksilver Sash and Malady. Will add those in soon.
I'd rather have Tier 3 mp5 seals and glyphs so I don't have to start with a meki pendant and 2 hp pots at the start. This is personal preference and I'd start with Tier 1 boots and 3 hp pots just so you can survive in the lane a little more as you don't have to worry about mana depleting if you don't spam his Q often than necessary.
I'm a bit iffy on Nashor's, would rather prefer Morello's Evil Tome along with Guinsoo's Rageblade. Morello's for a bit of mana regen if mp5 runes don't cut it plus you get max cdr. Rageblade would be good on him since he can keep up the 8 stacks with both auto attacks and skill usage.
Force of Nature over banshee's because of the nice periodic health regen and an anti-sunfire cape. Plus it gives a nice boost of health so he can tank some damage when he needs to.
Instead of banshee's which is quite costly, I'd rather get Quicksilver Sash which is a nice cleanse and cancels out CC when used at the right moment to save your life, it's a nice plus to the magic resist you might want to have too.
A Malady's would go very nicely with Madred's and most of Skarner's abilities, for the most part are magic damage and you destroy beefy champions too.
Thanks LukeCA. The Stinger is used to make Nashor's Tooth. I was gonna elaborate on why Nashor's Tooth in the items section. The short version is that it gives a high payoff for its value: -25% CDR, +55 AP, +50% AtkSpd and 10 man/5 sec regen. So not only does it give cooldown reduction but also attack speed, ability points and most importantly mana regeneration. All things that Skarner needs in one item. It doesn't get any better.
Thanks for the Lovely Explenation (i think i spelled that wrong lol :3) But yeah that pretty much answers my question In-Depth. Good Work!
For that im Gonne + your rep :3