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U shouldnt focus to much on Lich bane cause it's uselss without ap and u only get ap with gild out of eaely and u dint et too much gild against the most ap carrys cause ez not that mice ap carry than for example cassio
I don't fully understand what you are trying to say.
But if you mean that I shouldn't get Lich Bane, you are missing a point. Lich bane makes Ezreals next auto attack OR mystic shot to proc Lich bane, dealing tons of extra damage for Mystic shot. Early sheen is just there to aid earlygame. And as Lich bane uses 100% of your AP and this is AP ezreal, it is very useful.
Cv usless
Don't pick Clairvoyance then if you don't like it. I use it sometimes if I want to be able to prevent a gank or snipe with my ult. However you can use any summoner spell that you want. I mean, it's up to your playstyle, not mine. I don't think it is worth downvoting because of a summoner spell though..
I am a fan of AP Ezreal my self and I like your guide. From my experience of playing him though I find that unless he has maxed out cooldown reduction, he isn't as effective in long team fights where he has to constantly nuke with essence flux and arcane shift. I find that Morello's Evil Tome combined with Ionian Boots of Lucidity fixes that problem. Morello's Evil Tome also gives you a good ap boost and mana regen while being a relatively cheap item to make. You can replace cdr runes with ap runes if you exceed the 40% limit but I find that having 40% is a monstrous advantage. You can also do insane farm with ulti when you can spam it every 30 secs or less (using mystic shot).
Hello SonicMK, and thanks for the feedback!
It's fun to hear that more people are using AP ezreal and I agree on that maxing CDR is a good way to go.
However, I haven't used Morello's Evil Tome much on my own, as I usually go with a rylai's. I've tried using Deathfire Grasp for extra burst and CDR. It does help.
40% CDR is very nice to have indeed, especially on those champs that people think are "useless" with CDR.
I will be testing a bit myself with evil tome and see what I can make out. :)
In my opinion, nobody should ever get the Mental Force mastery (it's the rank one bonus to AP from the offensive tree). You get so much more last-hitting power from Butcher and Brute Force. 4 AP, on the other hand, translates into 3-4 damage every few seconds at the cost of mana!
Other than that, this was how I was thinking of playing AP Ezreal, except maybe with Deathfire Grasp instead of Archangel's Staff. Rush Sheen, build up a Deathfire Grasp, Deathcap, upgrade the Sheen to a Lich Bane, and top it off with Void Staff. Rylai's does not seem mandatory, since Mystic Shot does not proc it, and Ezreal has no real reliable single target nuke.
Greetings Suzut, and thanks for the feedback!
I haven't thought much about if I should or shouldn't put Mental Force for Ezreal, but for some "real casters", it may help quite a bit more.
Oh and I thought a bit about Deathfire Grasp, but if I were to exchange anything for that, I would take away Rylai's because you are right, it doesn't help as much as you want, but Archangel's Staff grants quite a lot of AP + that mana helps you to be able to use your abilities more often, and have more sustained, in order to not get this "oh snap, I'm out of mana!" moment.
However, I'll test a bit with taking away Rylai's for a Deathfire Grasp. I will get back with the results.
Other than that, this was how I was thinking of playing AP Ezreal, except maybe with Deathfire Grasp instead of Archangel's Staff. Rush Sheen, build up a Deathfire Grasp, Deathcap, upgrade the Sheen to a Lich Bane, and top it off with Void Staff. Rylai's does not seem mandatory, since Mystic Shot does not proc it, and Ezreal has no real reliable single target nuke.
Genusi, while this guide is rather short, and goes aginst what EVERYONE thinks, it is visable you know what you are doing and made this, while fighting the flow. I heared about Ap ezreal before but I never tried it, and I must say, it works amazing.
+1 for the well detailed abilitys.
Thanks for the positive feedback! I have played AD ezreal, AP ezreal and tried Hybrid ezreal. I noticed that AD ezreal is stronger early on, but drops in his damage lategame, while AP ezreal is weaker earlygame but shines lategame. It may be a bit short, but I might update and make it longer, incase there was anything that was not that clear. :)