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Fiddlesticks Build Guide by crabgrass

Fiddler on the Roof

Fiddler on the Roof

Updated on March 10, 2010
5.3
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League of Legends Build Guide Author crabgrass Build Guide By crabgrass 1 2 18,813 Views 10 Comments
1 2 18,813 Views 10 Comments League of Legends Build Guide Author crabgrass Fiddlesticks Build Guide By crabgrass Updated on March 10, 2010
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1
DEWO (498) | April 8, 2010 12:49am
@ crabgrass

I will not agree with "drain which is his worst ability". It all depends on your playstyle. TBH i find fear+drain way better than dark wind since it deals alot of fast damage, you can outstand even a carry dps, its less random, and doesnt require anything to deal significant amount of damage. Dark wind tho needs a 2nd hero (creep will die in 1-2 bounces anyway) and not like ryze, you cant bounce it from yourself. Its also great for killstealing sinec it does VERY frequent damage.

Personaly a good played Fiddle that landed near a player with his ult and can fear+drain while ulti is active can kill anything even tanks, not mentioning that he is one of the best 1v1 chars ingame.

The only bad side is that you are vurneable to stun or silence while draining.

my tactics are
for 1v1 fear+drain
for 2v2 still fear+drain.

For team fights 3v3,4v4,5v5 i use dark wind prio. Ulti+dark wind = ALOT OF damage that oposing team is not even aware of.

Anyway, ALL his skills are EXTREMALY usefull and powerfull but also very situational. Cant call any of it "worst".
1
crabgrass | April 7, 2010 9:12pm
Both these "better" fiddles guides have way too many points into drain which is his worst ability imo. Fiddles is meant to be played for his powerful darkwind, imba disable, and ridiculously powerful ult.

I also disagree on their choices for summoner abilities. Fiddles really benefits from Ghost and flash the most, because it helps him place great ults, and chase people to disable. Ignite is decent, but its only useful against one person, this build is not meant to be strong 1v1, it emphasizes his strong team battle skills.

My rational behind not getting Ap per lvl runes is because his ap gains are .35 and .4 which is not very strong compared to most other mages. Whereas lots of magic pen allows him to destroy with his dark wind which is his best ability early game.

I think the weakest part of my build is the haunting guise, but seeing as that item is being remade soon, ill try to post a more up to date item build.

I'm sure that each fiddle build on this website has it's strengths, i just feel that mine really shines in team battles.

Comment has been deleted

1
Searz (444) | June 10, 2010 9:03am
Haha, you can't be serious.. While I haven't read through the guides I can tell that this is better only by looking at the runes, masteries and items. These make way more sense than the ones in that build.. You are obviosly biased..
1
DEWO (498) | April 6, 2010 5:11am
I smell advert here XD

For sure lack of AP here makes any Fiddle build better :)
1
crabgrass | March 10, 2010 6:24pm
oh dang i did use "amazing" like 5 times in one paragraph, LOL. just cuz your name is hilarious analSamurai, ill take off one of the "amazings" from that paragraph! :)

I think at the moment abyssal scepter is pretty mediocre, because it cost a lot for a decent boost in ap which is not really that good for fiddles and more magic reduction which is good, but around mid game to late game, i feel like it is much more important for fiddles to have reduced cd on his abilites so you can disable the other team much more frequently and so your ultimate is up when team battles start. The active ability is also amazing against their tanks. I've definitely tried the specter and i feel like its a win more item.
1
xiaojo | March 9, 2010 6:43am
Wow very nice build ! But what about abyssal scepter instead of deathfire grasp ?
1
AnalSamurai (23) | March 8, 2010 8:07pm
Lol not everything is "amazing"... But nice build.
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