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Fizz Build Guide by Owpapercut

Fizz in my pants

By Owpapercut | Updated on November 21, 2011

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Array ( [display_name] => [champion_id] => 87 [skin_id] => 0 [summoner_spell_builds] => Array ( ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 2 [1] => 1 [2] => 3 [3] => 2 [4] => 3 [5] => 4 [6] => 2 [7] => 3 [8] => 2 [9] => 3 [10] => 4 [11] => 3 [12] => 3 [13] => 1 [14] => 1 [15] => 4 [16] => 1 [17] => 1 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 87 [display_name] => Fizz [url_str] => fizz [title] => The Tidal Trickster [key] => [description] => Centuries ago, an ancient water-dwelling race built a hidden city beneath a mountain in the sea. Though these creatures had their enemies, the city was an impenetrable fortress, and, in the safety it provided, they grew complacent. Fizz, however, harbored a curious spirit that could not be satisfied living so cushioned a life. Unable to resist the allure of danger, Fizz had a habit of sneaking out of the city to look for trouble. In his many adventures he grew to be a powerful fighter with a keen resourcefulness that let him skirt danger with clever ease. One day, Fizz returned to find the city abandoned: his people had vanished, leaving Fizz without a clue to explain their disappearance. With nothing left in the city to keep him, Fizz salvaged an enchanted trident from the ruins and set out alone. For years, Fizz wandered the ocean, using the skills he'd learned during his adventures as a young boy to survive. Finally, Fizz discovered the port of Bilgewater. He was fascinated with the existence of life above the water and could not resist exploring the island. In his endless curiosity, Fizz inadverently meddled in the affairs of the humans who lived there and his presence did not go unnoticed. His mischief angered many residents who eventually sought to capture or kill him. Fizz found himself cornered, and he prepared to return to the sea despite the fondness he'd come to hold for Bilgewater. As he stood at the docks, a massive dragon-shark attacked the port. Fizz defeated the beast, using his resourcefulness and knowledge of the creatures' weaknesses to his advantage. Having earned the gratitude and respect of the humans, Fizz decided to stay in Bilgewater. He joined the League of Legends to further serve his new home. ''Fizz makes even the saltiest sailors of Bilgewater look like drunken landlubbers in a fight. Good thing he's on our side.'' -- Miss Fortune, the Bounty Hunter. [spotlight_embed_url] => http://www.youtube.com/watch?v=ATbmKP9RoXI [role] => Assassin [defense_rating] => 4 [magic_rating] => 7 [attack_rating] => 6 [difficulty_rating] => 6 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 559 [health_increase] => 0 [mana] => 317 [mana_increase] => 0 [movement_speed] => 335 [armor] => 22.4 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 58 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.2 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 175 [attack_speed] => 0.658 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.005 [health_18] => 2021 [mana_18] => 946 [movement_speed_18] => 335 [armor_18] => 80.2 [magic_resistance_18] => 53.4 [attack_damage_18] => 109 [critical_strike_18] => 0 [health_regeneration_18] => 20.1 [mana_regeneration_18] => 19.6 [attack_range_18] => 175 [tip_playing_as] => * Since Fizz can move through units, find opportunities in lane to walk through minions and apply your 'Seastone Trident' ability - the damage will rapidly add up as the opponent's Health drops. * Fizz's ultimate ability, 'Chum the Waters', can be aimed at an enemy or towards the area where you think they'll be going. * Fizz's spells scale off Ability Power - consider getting items like Rod of Ages or Rylai's Crystal Scepter against teams that have high burst threat - and items like Rabadon's Deathcap if you think you can survive without the Health. [tip_playing_against] => *Fizz becomes extremely deadly when your Health reaches critical levels - each of Fizz's autoattacks apply a damage over time effect that rapidly grows in damage as your Health becomes lower - stay healthy when fighting Fizz, if possible. *Fizz is best in extended skirmishes - don't chase Fizz if you can help it! [client_id] => 105 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 6849752 [comments] => 0 [comment_count] => 8 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 734 [community_tier_list_score] => 0.404632 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2014-07-03 02:49:08 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 119 [create_ts] => 2011-11-15 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 439 [champion_id] => 87 [display_name] => Nimble Fighter [unranked_description] => Fizz's dexterity allows him to ignore unit collision and take less damage from all sources of damage. [ranked_description] => Fizz's dexterity allows him to ignore unit collision and take 3 {0.01} less damage from all sources of damage, up to a maximum of 50% reduction. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-03-08 02:51:41 ) [1] => Array ( [ability_id] => 440 [champion_id] => 87 [display_name] => Urchin Strike [unranked_description] => Fizz dashes through his target, dealing normal attack damage plus additional magic damage. [ranked_description] => Fizz dashes a fixed distance in the direction of his target, dealing his total attack damage as physical damage plus additional {10/25/40/55/70} {0.55} magic damage to it. The ability will also apply on-hit effects. [description] => [icon] => [cooldown_rank_1] => 8 [cooldown_rank_2] => 7.5 [cooldown_rank_3] => 7 [cooldown_rank_4] => 6.5 [cooldown_rank_5] => 6 [cooldown] => 0 [cost_rank_1] => 50 [cost_rank_2] => 50 [cost_rank_3] => 50 [cost_rank_4] => 50 [cost_rank_5] => 50 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 550 [range_rank_2] => 550 [range_rank_3] => 550 [range_rank_4] => 550 [range_rank_5] => 550 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0105_02.mp4 [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [ability_id] => 441 [champion_id] => 87 [display_name] => Seastone Trident [unranked_description] => Fizz's next basic attack deals bonus damage. If it kills a unit, W's cooldown and mana cost are partially refunded. If it doesn't, Fizz's subsequent basic attacks are empowered for 5 seconds. [ranked_description] => Passive: Fizz's basic attacks rend enemies, dealing {20/30/40/50/60} {0.35} (+ {4/4.5/5/5.5/6}% of missing health) magic damage over 3 seconds. Multiple basic attacks will refresh the duration. The damage caps at 270 against minions and monsters. Active: Resets Fizz's basic attack timer and empowers his next attack, dealing {50/70/90/110/130} {0.5} bonus damage. If Seastone Trident's active kills a unit, {20/28/36/44/52} mana is refunded and its cooldown is set to 1 second. If Seastone Trident's active does not kill a unit, Fizz's basic attacks deal {10/15/20/25/30} {0.4} bonus damage on-hit for 5 seconds. [description] => [icon] => [cooldown_rank_1] => 7 [cooldown_rank_2] => 6.5 [cooldown_rank_3] => 6 [cooldown_rank_4] => 5.5 [cooldown_rank_5] => 5 [cooldown] => 0 [cost_rank_1] => 30 [cost_rank_2] => 40 [cost_rank_3] => 50 [cost_rank_4] => 60 [cost_rank_5] => 70 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => W [video_url] => [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-02-08 08:40:47 ) [3] => Array ( [ability_id] => 442 [champion_id] => 87 [display_name] => Playful / Trickster [unranked_description] => Fizz hops onto his staff, becoming untargetable. He may then choose to slam the ground or hop off to another location. [ranked_description] => Playful (Active): Fizz hops onto his trident in a nearby location, becoming untargetable for 0.75 seconds and gaining the ability to use Trickster before the effect ends. If Fizz does not use Trickster, he will slam the ground below him, dealing {70/120/170/220/270} {0.75} magic damage and slowing nearby enemies by {40/45/50/55/60} % for 2 seconds. Trickster (Active): Fizz hops off from his trident to a nearby location, dealing {70/120/170/220/270} {0.75} magic damage nearby enemies in a smaller area than Playful. This ability will not slow enemies. [description] => [icon] => [cooldown_rank_1] => 16 [cooldown_rank_2] => 14.5 [cooldown_rank_3] => 13 [cooldown_rank_4] => 11.5 [cooldown_rank_5] => 10 [cooldown] => 0 [cost_rank_1] => 90 [cost_rank_2] => 95 [cost_rank_3] => 100 [cost_rank_4] => 105 [cost_rank_5] => 110 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 400 [range_rank_2] => 400 [range_rank_3] => 400 [range_rank_4] => 400 [range_rank_5] => 400 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0105_04.mp4 [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2011-11-20 19:51:18 ) [4] => Array ( [ability_id] => 443 [champion_id] => 87 [display_name] => Chum the Waters [unranked_description] => Fizz throws a fish in a line that will bind itself onto the first enemy champion it hits. After a brief delay, a Shark will emerge from the earth to eat the fish, dealing damage and knocking back all nearby enemies. The type of shark summoned depends on the distance the fish traveled. [ranked_description] => Fizz throws down a lure in the target direction that attracts a shark, causing it to emerge after 2 seconds, dealing magic damage, knocking aside surrounding enemies and slowing them for 2 seconds. The further the lure travels in its initial flight, the larger the shark that is attracted, increasing its slow, eruption radius and knockback distance. If Chum the Waters travels less than 455 units, it will summon a Guppy Shark, dealing {150/250/350} {0.8} magic damage in a 200 area of effect, knocking back enemies 150 units and slowing them by 40%. If Chum the Waters travels between 455 and 910 units, it will summon a normal shark, dealing {225/325/425} {1.0} magic damage in a 325 area of effect, knocking back enemies 250 units and slowing them by 60%. If Chum the Waters travels between at least 910 units, it will summon a massive Gigalodon Shark, dealing {300/400/500} {1.2} magic damage in a 450 area of effect, knocking back enemies 350 units and slowing them by 80%. If an enemy champion intercepts the lure as it flies, it binds to them and causes the shark to emerge at their position. The lure's holder is slowed for the duration and knocked up for 1 second instead of away. [description] => [icon] => [cooldown_rank_1] => 100 [cooldown_rank_2] => 85 [cooldown_rank_3] => 70 [cooldown_rank_4] => 70 [cooldown_rank_5] => 70 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 1300 [range_rank_2] => 1300 [range_rank_3] => 1300 [range_rank_4] => 1300 [range_rank_5] => 1300 [keybind] => R [video_url] => [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2017-12-05 21:43:45 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 105 [mobafire_id] => 87 [name] => Fizz [url] => fizz [free_to_play] => 0 ) [lane] => Middle [laneAlt] => Middle Lane [rank] => 15 [rankings] => 75 [rankingsCount] => 59 [winRate] => 54 ) ) ) 1
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Middle Lane
Ranked #15 in
Middle Lane
Win 54%
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League of Legends Build Guide Author Owpapercut
Owpapercut Fizz Guide

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