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Fizz Build Guide by Sugarbooger

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League of Legends Build Guide Author Sugarbooger

Fizz - Lurking Below: A guide to the AP/AS Carry

Sugarbooger Last updated on November 17, 2011
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Middle Lane
Ranked #8 in
Middle Lane
Win 53%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 23

Honor Guard

Defense: 0

Strength of Spirit

Utility: 7

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Introduction to the Author

So I would first like to begin with saying this is my very first guide for any character. I have been playing Fizz non stop since his release and I searched for a good guide on Moba and found a few, but non that fit my play-style. That is what compelled me to write this guide. I appreciate any and all feedback on this guide. If it goes well and people are getting use out of it, I would be more inclined to write more. Thank you for reading.

Note: This guide is under construction. I will add pictures and coded icons once I have a little more time. I will also include strategies and tips with screenshots in the future as well. Thanks for the patience.

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Fizz: The Tidal Trickster

This is Fizz's story. I did not write this, Riot did. They own and are credited for this section.

Centuries ago, an ancient water-dwelling race built a hidden city beneath a mountain in the sea. Though these creatures had their enemies, the city was an impenetrable fortress, and, in the safety it provided, they grew complacent. Fizz, however, harbored a curious spirit that could not be satisfied living so cushioned a life. Unable to resist the allure of danger, Fizz had a habit of sneaking out of the city to look for trouble. In his many adventures he grew to be a powerful fighter with a keen resourcefulness that let him skirt danger with clever ease. One day, Fizz returned to find the city abandoned: his people had vanished, leaving Fizz without a clue to explain their disappearance. With nothing left in the city to keep him, Fizz salvaged an enchanted trident from the ruins and set out alone.

For years, Fizz wandered the ocean, using the skills he'd learned during his adventures as a young boy to survive. Finally, Fizz discovered the port of Bilgewater. He was fascinated with the existence of life above the water and could not resist exploring the island. In his endless curiosity, Fizz inadverently meddled in the affairs of the humans who lived there and his presence did not go unnoticed. His mischief angered many residents who eventually sought to capture or kill him. Fizz found himself cornered, and he prepared to return to the sea despite the fondness he'd come to hold for Bilgewater. As he stood at the docks, a massive dragon-shark attacked the port. Fizz defeated the beast, using his resourcefulness and knowledge of the creatures' weaknesses to his advantage. Having earned the gratitude and respect of the humans, Fizz decided to stay in Bilgewater. He joined the League of Legends to further serve his new home.

''Fizz makes even the saltiest sailors of Bilgewater look like drunken landlubbers in a fight. Good thing he's on our side.'' -- Miss Fortune, the Bounty Hunter.

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Introduction to Fizz

Fizz is an amazing early game threat and an even greater late game hero. Fizz has the ability to change every fight he participates in. He has the ability to turn ganks back on the gankee's. Fizz is an assassin that can sneak into battle and back out without taking a hit while leaving a huge mark (shark) behind. This guide is designed so Fizz can get into a fight, deal the damage he needs to do up front, and still stick around on the outskirts to finish off stragglers.

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Runes are listed above and are straight forward. Magic Penetration Marks, Armor Seals, Ability Power Glyphs and Quintessences.

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These mastery trees are as new as Fizz. I felt Fizz (as well as almost all heavy damage casters) should have an offensive build: 23 in Offensive, 7 in Utility. I took the 1 in both Summoners Insight and Summoners Wrath for the Summoner Spells. Those are the 2 i would consider optional, especially if you use different Summoner Spells than I suggested. Feel free to tinker.

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The item path I chose was to highlight the two things that make Fizz both a unique and amazing hero: Ability Power and Attack Speed. Get Boots of Speed and three Health Potions. This will allow you to focus on early game kills and stay in the lane longer. Stay in the lane as long as you can and save up for your Sorcerer's Boots. If you are getting early game kills (plural) and you manage to save up for the Needlessly Large Rod, get that first. The early AP boost will be a huge advantage to the early/mid game.

Once you have the Sorcerer's boots and the Needlessly Large Rod, finish off the Rabadon's Deathcap. Then buy Sheen. This gives you both ganking prowess and more mana, something that will come into play more with your E spell and your R spell.

After the Sheen, buy a Stinger, a Fiendish Codex, and a Blasting Wand. This will ramp up your attack speed, bring down your cool-downs (more sharks!) and keep your AP on a steady rise.

Finish up your Lich's Bane and Nashor's Tooth. Buy a Giants belt and turn it into a Ryjal's Scepter. And finish off your build with a Void Staff.

Optional items include a Banshee Veil and Abyssal Scepter Heavy AP or Zonya's Hourglass and Guardian Angel for Heavy AD.

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Skill Sequence

I always start with Seastone Trident. The amount of damage this can pump out in the early game is outstanding. I follow up with Urchin Strike. I don't get Playful/Trickster until level four just because Fizz will be the aggressor in the lane, and should you be in a bad position when you need a quick movement still, use Urchin Strike, it will move you a set distance regardless of where the target is.

I max Seastone Trident first, followed by Playful/Trickster. Playful/Trickster is great for ganking, escaping, damage, farming, and much more. Urchin Strike only really gains damage and is still useful mid game at level one and can wait.

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Summoner Spells

I chose Ghost and Exhaust for my Summoner Spells. Ghost is great for everything that Fizz does great, so why not add to the beauty!

Exhaust is a very useful tool in allowing Fizz to attack others without taking that much damage back. Sure it slows, but Fizz needs to attack, and since this build is built around dealing damage, not taking it, Fizz will take any help he can get.

Ignite is great, I just feel Fizz does plenty of damage without it, including a BLEED!!! effect, and ignite wouldn't be nearly as useful.

Flash is fine. Surge is interesting. Pick what you are comfortable with.

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So that is a quick look at my Fizz. Feel free to try it out, please feel free to comment and help me improve this guide. If only one person finds it useful then all of this work will have been worth it!

Thanks again.