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Spells:
Flash
Ignite
Ability Order
Nimble Fighter (PASSIVE)
Fizz Passive Ability
Introduction
Will Include but is not limited to:
-Items
-Mastery's
-Summoner spells
-Play Style
-And tips and tricks!
Skills leveled up in the order i chose, are chosen to max out my burst at early game, maxing out Urchin Strike, gives Fizz alot of burst because of the high base damage(even after the nerf) only getting one Trickster / Playful, is fine because it has high base damage at level 1 and it is rarely a main offensive. Seastone Trident, not as good as Urchin Strike, to me anyways, only need be leveled secondary, although damage from this ability is very high regardless.
Fizz is excellent at jumping into an otherwise unfair or losing fight, and turning it around for his team with his ult, his aoe leap, his bleeds and slows, Fizz is very good at jumping in and out of team fights, i rarely stay in the middle of them but keep myself like a threaded needle, in and out over and over.
The most important part of my build, how to play Fizz, my play style.
Early Game, Jumping into fights with your charge and applying bleeds, auto attacking a few times, then run away with leap if need be, but not always, don't waste your leap if you don't have to, and then jump back in as soon as your charge is back up and get a few auto attacks, make sure to play like you're fighting with a china set in the background, very carefully.
Mid Game, nearly the same as early game although you should have your rod of ages and lichbane complete, so that makes you alot more durable and less squishy, so be able to take a few more harder hits without getting yourself killed in the process.
Late/End Game, You are pretty much done with your items, and you have a strong grip on how to play Fizz, you should be able to use your ult and get a kill every time your ult is up, always know, you're harder hitting than that stupid Vayne that is playing tough guy and running at you and quickly running back to his team, you can kill someone that does that if you execute quickly.
Tips! You can tower dive at level 3, just make sure you use your leap ability before the tower's blast hits you, and you will completely medigate all tower damage, this is what makes Fizz so strong in lane with an ad carry or a support class, even some tanks.
Early Game, Jumping into fights with your charge and applying bleeds, auto attacking a few times, then run away with leap if need be, but not always, don't waste your leap if you don't have to, and then jump back in as soon as your charge is back up and get a few auto attacks, make sure to play like you're fighting with a china set in the background, very carefully.
Mid Game, nearly the same as early game although you should have your rod of ages and lichbane complete, so that makes you alot more durable and less squishy, so be able to take a few more harder hits without getting yourself killed in the process.
Late/End Game, You are pretty much done with your items, and you have a strong grip on how to play Fizz, you should be able to use your ult and get a kill every time your ult is up, always know, you're harder hitting than that stupid Vayne that is playing tough guy and running at you and quickly running back to his team, you can kill someone that does that if you execute quickly.
Tips! You can tower dive at level 3, just make sure you use your leap ability before the tower's blast hits you, and you will completely medigate all tower damage, this is what makes Fizz so strong in lane with an ad carry or a support class, even some tanks.
I start with boots, because with 39 starting ap it's the same as starting with 2 items! very op right? I build a sheen as fast as possible, then +3 boots. then a catalyst to make the lack of lifesteal and spell vamp less harmful. Lichbane after a catalyst, then rod of ages for beefyness, then a crystal Scepter for more health and the on slow effect which makes killing runners easy, and makes running impossible for your opponents! the death cap for bonus damage and then after a finished build, i like to get either a Thornmail or a For of nature, depends on the other team.
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