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Playerful/Trickster under Nimble Fighter?
Sigh.
Bad.
Downvote only coz You have Your own Fizz build which is scored lower is so lame :] anyways, I assume You suggest takin' Urchin Strike before Playful Trickster, I dunn agree coz of one reason, early game having just Urchin Strike leaves You with no escape mechanism after You hit Your enemy, You ll hit him, slide a bit behind his back and then what? You ll try comin back to Your position on Your feet or in really bad scenario waste Your flash...so I say no to this, I suggest wise and defensive play till lv 6, no jeronimo actions like hittin Urchin Strike and then runnin away on feet, You may disagree ofc, anyways, not going to Downvote Your build as revenge or some, hf :]
I have a couple minor issues with your build, but as I said, they are minor, so i will withhold voting until I see what you have to say about it.
1) More of a location/layout than a content issue, you should put in the ITEMS section your starting out items, if not in the cheat sheet itself. As RoA costs way more than the 475 (or 495/515 if you take the masteries...) you start out with, it obviously is not your starting item.
2) You completely overlook one of Fizz's main uses, AS. While his basic attack does not do a lot of damage, his main damager, Seastone Trident (whether active or not), proc's off of your basic attacks. Therefore, to max out your damage, you need to increase the amount of times you attack.
3) Also on Item order, getting Lich Bane last is really not worth a whole lot (from experiance on Fizz..), unless you get the Sheen on it much sooner.
4) The one last thing I have is more of a question: How do you combat your early game mana issues? Before you get RoA I mean. Prior to lvl 6 Fizz becomes very mana hungry.
Please let me know what you think about these issues, and I will decide then how to vote for you.
1)I start with gettin RoA so my start items are those who help get it early, in this case its Sapphire and 2 HP pots or Sapphire and 1 mana and 1HP pot
2)Point taken, I overlooked it as it's not AS build at all, You may go with Fizz AS way ofc, it's just not one of my favourite ones, dunno maybe should consider small section like other Fizz builds, gotta think bout'
3)Ya as for the last items, the sad thruth is, You rarely ll be able to get them, no matter what item ll it be, anyways, I should stress that out in item sequence...last item to get should be the one You need according to who You face in enemy team or somethin' like that...still Lich Bane is very nice item, and I agree dunn deserve last place in item order, just dunn c possibility to put it earlier in this build, in AS build it d be one of first to get though
4)If u get sapphire, and 1 mana 1 hp pot at start You shouldn't have any probs with mana, the fact is till lv 6 I play safe, means not spammin skills, the only one i use quite often till 6 is Seastone Trident, moreover with Teleport spell on You, You have one free base return to refill and If u c mana probs, simple can buy 1-2 more mana pots :)
Hope I answered Your questions, pls feel free to ask any more, constructive criticism is welcomed and mostly appreciated :)
Sigh.
Bad.
1) More of a location/layout than a content issue, you should put in the ITEMS section your starting out items, if not in the cheat sheet itself. As RoA costs way more than the 475 (or 495/515 if you take the masteries...) you start out with, it obviously is not your starting item.
2) You completely overlook one of Fizz's main uses, AS. While his basic attack does not do a lot of damage, his main damager, Seastone Trident (whether active or not), proc's off of your basic attacks. Therefore, to max out your damage, you need to increase the amount of times you attack.
3) Also on Item order, getting Lich Bane last is really not worth a whole lot (from experiance on Fizz..), unless you get the Sheen on it much sooner.
4) The one last thing I have is more of a question: How do you combat your early game mana issues? Before you get RoA I mean. Prior to lvl 6 Fizz becomes very mana hungry.
Please let me know what you think about these issues, and I will decide then how to vote for you.
Very indepth, a great build...
However, the ordering of the sections is a bit wrong - You should have pros and cons at the top, followed by the abilities, then runes, masteries, summoners, items, then laning.
Thank ou for Your upvote, section order changed :)...more changes and some updates ll come with future, means need more time for it which I lack now unfortunately :/
However, the ordering of the sections is a bit wrong - You should have pros and cons at the top, followed by the abilities, then runes, masteries, summoners, items, then laning.
I love how in-depth this guide is. However, I suggest rearranging some of the chapters to make it more coherent. Also, for masteries, I would not invest into armor pen, but I would invest even further into the Offensive Tree. More specifically, the tower-busting mastery makes for excellent pushing power. Remember that most of your damage does not come from your auto-attacks, but from the Seastone Trident.
thx for ur comment, well as for chapter rearranging, i ll think bout it, just dunno how would u like to rearrange it :) u didn't point any ideas :)...masteris, well If You play Fizz as pusher, it may come handy, I just prefered those arm pens to them as for now :)...i plan to create some alternative paths to masteries so as runes, just gotta find time for it :) take care
Pretty good guide, explains alot, and this is the typical ap carry build for fizz *upvoted*. -BeyondEz
Thx for Your comment, as for my guide's typical side I ll work on makin' it more unique, still testing different builds on Fizz :)