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Spells:
Ignite
Flash
Ability Order
Nimble Fighter (PASSIVE)
Fizz Passive Ability
Lore of The Trickster
For years, Fizz wandered the ocean, using the skills he'd learned during his adventures as a young boy to survive. Finally, Fizz discovered the port of Bilgewater. He was fascinated with the existence of life above the water and could not resist exploring the island. In his endless curiosity, Fizz inadverently meddled in the affairs of the humans who lived there and his presence did not go unnoticed. His mischief angered many residents who eventually sought to capture or kill him. Fizz found himself cornered, and he prepared to return to the sea despite the fondness he'd come to hold for Bilgewater. As he stood at the docks, a massive dragon-shark attacked the port. Fizz defeated the beast, using his resourcefulness and knowledge of the creatures' weaknesses to his advantage. Having earned the gratitude and respect of the humans, Fizz decided to stay in Bilgewater. He joined the League of Legends to further serve his new home.
''Fizz makes even the saltiest sailors of Bilgewater look like drunken landlubbers in a fight. Good thing he's on our side.'' -- Miss Fortune, the Bounty Hunter.

The physical damage reduction on his passive is just insane, its basically a free Tantrum passive. The no unit collision is pretty nice too.

The one thing you want to be careful is that you go through the target when dashing to them. Use this to your advantage, if your coming from behind maybe you should angle it so that you will still be in auto-attack range after using it. Also and excellent gap-closer.

Active Magic Damage: 10 / 20 / 30 / 40 / 50 (+0.35 per ability power)
This is your main damage output for jungling. The % damage is useful against large health pool monsters such as golem, lizard, and baron/dragon. The only thing that's annoying IMO is that this thing has no range at all.
I forgot to mention that this skill is very good at farming creeps and kill stealing low health champs. The kill stealing part may not be so good though; but it is fun :)

You must think carefully when using this spell. The high AP ratio is deceptive. If you use this as one of your main damage outputs, then you lose your escaping mechanism. If you use this to chase, you won't have a spell to get away with. Although leveling this lowers the cooldown, I still max this last.

FEEDING TIME! This is probably one of the coolest looking ults in the game. A freaking shark comes out of the ground. My only advice with this is to try not to miss, and make sure it sticks to the right target. If you know an enemy is in a bush, shooting the shark in and then engaging is a good way to start a 1 on 1 battle. The scaling seems low but that's only because the fish can travel past minions and it's and AoE spell.
Around Mid Game it is important for you to start clearing your own jungle as well as raiding the enemies for red and blue buffs. Dragon Control is also very important if you want your team to gain the gold advantage. As soon as you go back for the first time and begin roaming be sure to check for dragon and try to get bot lane or mid to come help you get it. If you are in TT make sure as soon as you hit lvl 6 your team is ready to take dragon. In order to help you control the jungle here are the jungle timers.
Summoners Rift:
Baron - 7mins - Spawns at 15mins
Dragon - 6mins - Spawns at 2:30
Golem - 5mins - Spawns at 1:55
Lizard - 5mins - Spawns at 1:55
Mini Golems - 1:40 - Spawns at 1:40
Wraiths - 1:40 - Spawns at 1:40
Wolves - 1:40 - Spawns at 1:40
Twisted Treeline:
Lizard - 4mins - Spawns at 2:10
Dragon - 5mins - Spawns at 4:30
Small Buff Packs - 3mins - Spawns at 1:40
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