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Zilean Build Guide by QWERTYkeys
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Threats & Synergies
Look, man, I am doing this at 5am, I will come back to this. If you in the meantime have any questions about any matchup, post it in the comments.
If you're looking for a diamond level guide then there's the door, feel free to leave. If instead you are bronze, silver, gold or even platinum tier: Welcome! This guide should help you climb the ladder.
Any questions can be left in the comment section of this guide, I'll try to keep it up-to-date as much as possible, but right now I'm just making a short guide where I'll be telling you how to play Zilean (or The Flying Time Man). I hope you enjoy this guide as much as I enjoyed making it and will find it useful.
-Great utility that scales hard
-Counters Zed that is strong now
-Has no really bad matchups
-Can snowball the team with experience
-Makes dives happen
-Is a flying old man
-Damage falls off lategame
-More team reliant than many other mages
-Hard to learn and master the bomb placement
-Terrible auto attack damage and missile speed
-Cannot ult while under hard CC
The lane combo/The countergank combo is to choose which target you want to hit 100% surely and then use EQWQE to slow that person, stun them, and then either speed yourself up or slow the enemy down after the stun ends. This has great synergy with your masteries too, since you have bonus damage against crowd controlled targets. With this you can out-trade any laner (remember to auto attack them if you land both bombs) or escape any gank just as long as you don't miss. If you manage to get your R off before going down, it is beneficial to try and stun the enemies around you with QWQ and then use E to try and run away.
Zilean's Abilities revolve around his Q (Time Bomb) where he throws a bomb that explodes after 3 seconds on a target or on the ground. Stacking two of these on the same target causes all of the targets in the area to get stunned. This is maxed out first since he doesn't do anything at all with his other spells without this one.
Zilean's W is a spell you use when either one or both of your basic spells are on cooldown to reset them and make the Q's stun combo possible. Nothing much to it. It is a cheap spell, but I wouldn't use it excessively in lane if you have no need for it.
Zilean's E is a beautiful spell for juggernauts, ally and enemy alike. When you give your friendly AD carry or Garen 99% movement speed, they suddenly become terrifying. And when you slow the enemy AD carry or juggernaut by 99%, they are no threat since they cannot get to you or kite you. With W you can use this twice to slow and enemy and speed up yourself or slow two enemies or slow a single enemy into oblivion. To be honest during ganks you either cast this on your laner, on the jungler, or yourself, depending on a few things:
-Does the enemy mid laner have a dash or a way of sticking to you without walking? If not, use it on them.
-Does the enemy jungler have a dash? If so, don't slow them, they'll just dash instead of walk.
-If both enemies have dashes, use it on yourself. Additionally, you should use it on yourself if the enemies are out of range since you avoid the confrontation altogether that way.
Zilean's R is a Guardian Angel on wheels. It revives an ally, has a low cooldown and should be casted early-ish, since the ally might get popped faster than you think, leaving you feeling like the women after a night with me. The amount of health the ally has after getting revived is dependant on your AP. Cast this on carries and squishies since the amount is flat, not percentage based. If you get killed and use this on yourself, you can try to use QWQE when you get up to stun anyone around you and to speed yourself out.
I don't like offensive spells since Zilean is not that kind of a guy, he is not a burst mage, really.
After you get your Tear of the Goddess and your Chalice of Harmony, you don't need your auto attacks anymore: you can just QWQ the wave. Rinse and repeat.
They may not be optimal, but damn do they work for me!
Then I go into the cunning-tree and pick mana regeneration, biscuits, thunderlord's decree and cooldown reduction etc. To provide more utility. Last time I checked, with 45% cooldown reduction your ult in on a 36 second cooldown. If your marksman has a Guardian Angel, they are pretty much invulnerable. I pick thunderlord's decree so that if I land my bombs (which I always do when utilizing my ability sequence of EQWQE), I can smack the enemy in the back with an auto attack and when the second bomb blows up, thunderlord's decree triggers.