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Ahri Build Guide by Leoloria

AP Carry ✿So much magic penetration!✿

AP Carry ✿So much magic penetration!✿

Updated on March 30, 2017
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League of Legends Build Guide Author Leoloria Build Guide By Leoloria 5,738 Views 0 Comments
5,738 Views 0 Comments League of Legends Build Guide Author Leoloria Ahri Build Guide By Leoloria Updated on March 30, 2017
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Her spells:
Passive:
Ahri gains a charge of Essence Theft whenever one of her spells hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell heals her for 3 / 5 / 9 / 18 (+9% of ability power) per unit hit. This value increases every 5 levels.
Healing: 3/5/9/18 per unit hit (at levels 1/6/11/16) (+ 9% AP)


Ahri sends an orb of arcane energy in the targeted direction, dealing magic damage to every enemy it passes through, then pulls it back to herself, dealing true damage on the way back.

Ahri also gains a massive movement speed boost while her orb is traveling that rapidly decays over time.
RANGE: 880
COST: 65 / 70 / 75 / 80 / 85 mana
COOLDOWN: 7
Magic/True Damage: 40 / 65 / 90 / 115 / 140 (+ 35% AP)
Max.Damage vs Same Target: 80 / 130 / 180 / 230 / 280 (+ 70% AP)


Ahri summons three spectral flames, which orbit her for up to 5 seconds. After a brief delay, each flame will target the closest visible enemy, prioritizing Champions then the target of Ahri's last basic attack, dealing magic damage upon hit. Multiple flames can hit a single target, but each flame beyond the first will only deal 30% damage.
RANGE: 550
COST: 50 mana
COOLDOWN: 9 / 8 / 7 / 6 / 5
Magic Damage Per Fox-Fire: 40 / 65 / 90 / 115 / 140 (+ 40% AP)
Max. Damage vs Same Target: 64 / 104 / 144 / 184 / 224 (+ 64% AP)


Ahri blows a kiss in the targeted direction, dealing magic damage and charming the first enemy she hits, forcing them to walk harmlessly towards Ahri while slowed for 50%.
RANGE: 975
COST: 85 mana
COOLDOWN: 12
Magic damage: 60 / 95 / 130 / 165 / 200 (+ 50% AP)
Duration: 1 / 1.25 / 1.5 / 1.75 / 2


Ahri dashes in the direction of the cursor and fires up to three energy bolts, which target the closest visible enemy units, prioritizing Champions, and deal magic damage on hit.
Spirit Rush can be cast two additional times within 10 seconds of activation, at no additional cost, before going on cooldown. The same enemy can only be hit once per dash.
RANGE: 450
COST: 100 mana
COOLDOWN: 110 / 95 / 80
Magic Damage: 70 / 110 / 150 (+ 30% AP)
Max. Damage vs Same Target: 210 / 330 / 450 (+ 90% AP)
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League of Legends Build Guide Author Leoloria
Leoloria Ahri Guide
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