This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
Spells:
Exhaust
Ghost
Ability Order
Trial By Fire (PASSIVE)
Gangplank Passive Ability
Prepare To Be Boarded!
YAAARRRR MATEYS! This is my guide for Gangplank, The Saltwater Scourge. Gangplank is an AD crit carry hero which tears enemies apart pretty easily. This guide will almost every time lead you to win! Gangplank is the coolest hero in League of Legends, play it with normal skin, or Spooky Gangplank skin as I do. Have fun playing with Gangplank! YARRR! :)
ATTENTION: I will update the guide periodically, upload some more pictures and maybe some videos when the time comes. ;) Now I'm kinda busy sailing through the seven seas!
REMEMBER TO FEEDBACK!
Damage - 54 Growth per level - 3
Health - 495 Growth per level - 81
Mana - 255 Growth per level - 40
Move Speed - 320 Growth per level - 0
Armor - 17 Growth per level - 2.8
Magic Resist - 30 Growth per level - 1.25
Health Regen (per 1) - 0.85 Growth per level - 0.15
Mana Regen (per 1) - 0.8 Growth per level - 0.14
Health Regen (per 5) - 4.25 Growth per level - 0.75
Mana Regen (per 5) - 6.5 Growth per level - 0.7
Attack Speed - 0.651 Growth per level - 2.35%
Range - 125
I decided to add Gangplanks stats at level 6, 11, 16 and 18.
Level 6:
Hit Points 985
Health Regen (per 1) 1.75
Health Regen (per 5) 8.75
Physical Damage Health 1312.58
Magical Damage Health 1348.88
Effective Health 1330.73
Mana 409
Mana Regen (per 1) 1.4
Mana Regen (per 5) 7
Attack Speed 0.742
Damage 72
Armor 33.8
Magic Resist 37.5
Level 11:
Hit Points 1386
Health Regen (per 1) 2.5
Health Regen (per 5) 12.5
Physical Damage Health 2048.51
Magical Damage Health 1992.38
Effective Health 2020.44
Mana 579
Mana Regen (per 1) 1.9
Mana Regen (per 5) 9.5
Attack Speed 0.818
Damage 87
Armor 47.8
Magic Resist 43.75
Level 16:
Hit Points 1791
Health Regen (per 1) 3.25
Health Regen (per 5) 16.25
Physical Damage Health 2897.84
Magical Damage Health 2686.5
Effective Health 2792.17
Mana 749
Mana Regen (per 1) 2.4
Mana Regen (per 5) 12
Attack Speed 0.894
Damage 102
Armor 61.8
Magic Resist 50
Level 18:
Hit Points 1953
Health Regen (per 1) 3.55
Health Regen (per 5) 17.75
Physical Damage Health 3269.32
Magical Damage Health 2978.33
Effective Health 3123.83
Mana 817
Mana Regen (per 1) 2.6
Mana Regen (per 5) 13
Attack Speed 0.925
Damage 108
Armor 67.4
Magic Resist 52.5
This was a guide found from forums!
Active [Q]: Gangplank shoots a target unit for 110% of his attack damage plus additional damage as physical damage. Gangplank gains extra gold if Parrrley deals a killing blow. This ability can be a critical hit and applies on hit effects.
Active [W]: Gangplank consumes a large quantity of citrus fruits which removes any crowd control effects on him and heals him.
Passive: Gangplank's Attack and Movement Speeds are increased by a percentage. Active [E]: Gangplank inspires himself and nearby champions to receive bonus attack damage and movement speed for 6 seconds.
Active [R]: Gangplank signals his ship to fire upon an area for 8 seconds. Enemies caught in the area will be slowed and may be hit by cannonballs, dealing magic damage.
*Parrrley applies On Hit effects like Frozen Mallet or Black Cleaver.
*Paying attention to low health enemies on the map can land you a surprise kill with Cannon Barrage.
*Try placing Cannon Barrage on the path of escape to cut off fleeing enemies.
Playing Gangplank is also recommended by this little guy:
2. Exhaust - This spell can save your allie's life or either your own by timing it right. You can also receive an easy kill when enemy unexpects you to use this spell.
3. Flash – This is simply my personal preference, but Flash will save your life many times a game when used correctly. It can get you out of ganks, finish off runners, and most importantly remove you from being the focus-fire in a team fight when you are low.
4. Rally – This spell is clutch in team battles even at level 1. Good timing and placement of this in a battle can be the deciding factor of a game and it synergizes well with Pirate’s survivability and reliance on attack damage.
Marks of Furor will allow you to get those big Parrrley and attack criticals that will allow for fast focus-bursts on enemy targets as well as generally just striking fear into their hearts. This is one of the most fun parts about playing Pirate.
Seals (Yellow):
There are a few ways to go about Seals. Some people prefer to keep stacking Critical Damage and thus Seals of Furor would work for that. Personally though, due to the fact that Pirate is not really a glass cannon I like to maximize the defensive returns that Seals allow for. For example, getting Seals of Evasion (Dodge) is my personal preference.
Glyphs (Blue):
This category is also quite variable depending on your playstyle. There are plenty of good options ranging from Magic Resistance to Cooldown Reduction to even more Critical Damage. My personal preference is Glyphs of Celerity (Cooldown Reduction per level) as Gangplank is heavily reliant on all of his abilities to be effective.
Quintessence:
There really are a few things to consider here, but the easy answer is Quintessence of Furor. More Crit Damage is always welcome. There are also a great number of other candidates such as Fortitude (massive HP off the bat) for extra survivability or even Celerity as long as you’re wary of the 40% hard cooldown reduction cap.
-Crazy high damage output which becomes ridiculous with crits
-Global ultimate that can assist with fights anywhere on the map
-Scales very well with items
-Very good Non-tank survivability
-ONLY champion with the ability to deny gold and experience from enemies
-Impossible to deny early game
-You're a ******* pirate
Cons:
-Very weak early game
-Requires lots of farming early game before he is useful
-Damage output can be pitiful with out infinity edge and significant critical chance.
-Cannot withstand constant high-damage focus from enemies
-Very reliant on chance until fully itemized
You must be logged in to comment. Please login or register.