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Spells:
Exhaust
Heal
Ability Order
Perseverance (PASSIVE)
Garen Passive Ability
Pros / Cons

-Extreme damage early game with DS and Judgment!
-A moderate silence which has the longest lvl 1 silence time!
-The best last hitting tool in game!
-A strong defensive spell(courage)
Cons:
-Late game is probably his worst part of the game(the damage from Judgment is greater early,mid game)
-Easily killed if he is stunned+focused early game

This spell can be your saving angel if your engaged by a mage when your at low health as well.Just silence the mage before he is able to throw any great damaging spell at you and Judgment to probably even get a kill. If you can't kill the mage, simply silence him and run away with extreme speed.



As you can most likely guess, you will want to, if possible at all, initiate with Decisive Strike which will make the enemy incapable of escaping(Other than running, of course) for at least 2,5 seconds. But that isn't all. You should always make sure to time it right, and to not just silence the nearest enemy. The nearest enemy is in almost all cases going to be the enemy tank. Unless the enemy has a bum as a tank with no defenses nor HP, which should hopefully, for the other team, never happen, you don't want to focus the tank.
Garen's high early game damage output allows him to harass his opponents very effectively if he is correctly positioned. For that purpose, you have to control the bushes. Stay concealed all the time, going out to take a last-hit or to harass your enemies.
The basic harass move consists in waiting for an enemy to be close enough to your bush to be able to run on him. Then, use a Decisive Strike + Judgment combo to silence and damage your opponent. Silence him first, so that he cannot use an ability to counter you! Once your move is finished, return where you belong--your bush. Then wait until you are healed and start again!
Be warned:
smart players will try to control bushes to prevent you from harassing;
smart players will avoid bushes if they cannot control them, so you will not be able to harass them as effectively;
ranged champions are harder to harass because they can last-hit and avoid bushes;
solo vs 2 makes harassing much more difficult.
It is easier to harass in the following cases:
1v1 or 2v2 lane;
enemy melee champion;
inexperienced or stupid opponent.
The basic harass move consists in waiting for an enemy to be close enough to your bush to be able to run on him. Then, use a Decisive Strike + Judgment combo to silence and damage your opponent. Silence him first, so that he cannot use an ability to counter you! Once your move is finished, return where you belong--your bush. Then wait until you are healed and start again!
Be warned:
smart players will try to control bushes to prevent you from harassing;
smart players will avoid bushes if they cannot control them, so you will not be able to harass them as effectively;
ranged champions are harder to harass because they can last-hit and avoid bushes;
solo vs 2 makes harassing much more difficult.
It is easier to harass in the following cases:
1v1 or 2v2 lane;
enemy melee champion;
inexperienced or stupid opponent.

For Garen as for any champion, farming matters. As previously mentioned, though, controlling bushes is essential; therefore, farming should be a part of your control strategy, and you should go out of your bush only to take a last-hit. Do not waste your Judgment to hurt minions early game, you have better to do with that skill (and remember that Judgment's damage is halved against monsters).
As time will pass, your damage output will increase (even as tank Garen). Your farming strategy will consequently change: you will just have to rush into the minions with your deadly Judgment activated, letting your ability (and, if available, your Sunfire Cape) kill minions.
Tank Garen does not deal any significant damage to off-tanks and tanks in late game. If you are building tank, try to focus on disabling the enemy mages using Decisive Strike and spin into the carries' faces to damage them.
Off-tank Garen's end game damage output will never match any carry's, but it is still superior to tank Garen's. Basically, the game play is the same as tank Garen, except you will be able to damage enemy carries more significantly
Off-tank Garen's end game damage output will never match any carry's, but it is still superior to tank Garen's. Basically, the game play is the same as tank Garen, except you will be able to damage enemy carries more significantly
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