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Gee Gee Gee Kass Kicks ***: Max Ap Kass
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Spells:
Cleanse
Teleport
Ability Order
Void Stone (PASSIVE)
Kassadin Passive Ability
Kass Kicks Ass
This guide expects you to know how to survive with Kass (one reason why I like to take Cleanse) There are situational alternatives available, but I don't like to deviate from this item build if possible. When I do need survivability the best options for Kass are Banshees or Quicksilver Sash. If you've found yourself up against a really tough wall of MR, then grab a Voidstaff. Usually the sheer AP from this build can overcome medium-high MR. When complete this build will give you well over 1000 AP.
Sometimes I like to mess around, ditch the boots and go for 5 AA's and a deathcap, but that's just sick.
This is a growing Guide, please leave comments and suggestions.




Pretty Standard 9/0/21 Masteries.


Just adjust these masteries to your playing style. You'll get it after a few games.
Designed for Max damage. Pretty simple stuff really.
Null Sphere: is great because it does a lot of damage and silences the enemy. Once you get to 6 you can use a Rift Walk and immediately cast Null Sphere on the enemy. This combo is great for early harassment because while silenced the enemy champion will not be able to cast back at you; more often than not this will give you more than enough time to get back behind your creeps without taking any significant amount of damage!
Nether Blade: is, for me, most most useful as a way to charge both Force Pulse and Tear of the Goddess/Archangels Staff. The passive mana leech is useful, but by level 13 you'll have so much mana regen that this bonus will be rather unimportant. That being said, I don't like this skill to not be on cooldown. Use it all the time to keep your Force Pulse loaded.
Force Pulse: This spell is amazing. It does as much damage as Nether Sphere, but in a cone shape and instead of silencing the enemies it slows them 35%. This spell is great for clearing out snowballed creep waves once you've got a little AP and 4 or 5 ranks in it. I like to Rift Walk behind an enemy champ, then either silence them with nether sphere or nuke them with this spell then follow it with a nether sphere to start up the force pulse charge again. This spell is AMAZING in team fights. You can hit multiple heroes for massive damage and since everyone is spamming abilities it will recharge VERY FAST. If Kass isn't targeted in a team fight then he will often be the main source of damage.
Rift Walk: This think is what makes Kass GOD. This spell gives you an insanely low cooldown blink that also does damage--late game A LOT OF DAMAGE. Every time you cast the spell within 7 seconds it stacks dealing bonus damage; however, the spell also costs more mana. This is what makes Kass somewhat tricky. If you aren't careful you will drain your mana like Godzilla just ****ed the Hoover Dam. Most of the time this will happen when you are either chasing someone down, or running away.
DON'T ****ING RIFT WALK TO GET AROUND FASTER JUST TO HAVE 200 MANA WHEN YOU GET INTO THE TEAM FIGHT!
Kass's passive is pretty much just a little bonus MR. Don't worry about it much.




DON'T ****ING RIFT WALK TO GET AROUND FASTER JUST TO HAVE 200 MANA WHEN YOU GET INTO THE TEAM FIGHT!


Just remember, Mobafire doesn't take the 1000 bonus Mnaa or 3% per AA into account in it's cheat sheet.












Pros:
-Amazing AP Damage
-Great farmer mid/late game
-Insane Ganker
-Good CC (Silence/Slow)
-Strong Solo Mid
-Can Still have an amazing KDR even if you lose the match
Cons:
-Can have a hard time farming early game
-Squishy (This guide doesn't not promote much defense through items)
-Requires a good (at least competent) team to win
-Amazing AP Damage
-Great farmer mid/late game
-Insane Ganker
-Good CC (Silence/Slow)
-Strong Solo Mid
-Can Still have an amazing KDR even if you lose the match
Cons:
-Can have a hard time farming early game
-Squishy (This guide doesn't not promote much defense through items)
-Requires a good (at least competent) team to win
Kass can have a hard time farming early game because he's a melee caster with little means of defense. Depending on who you are laning against you'll have to adjust to maximize your income. If you aren't being harassed too hard, just rely on last hits for gold, but if you've got to stay back try last hitting with Null Sphere; if you use this method, be weary of your mana. Once you've got a tear of the goddess, you're going to have much more mana regen and every time you cast you'll make more mana! AMAZING!
Usually when I play Kass I get almost all of my gold from Hero kills after level 11, until I've got enough AP to END ALL CREEPS.
Usually when I play Kass I get almost all of my gold from Hero kills after level 11, until I've got enough AP to END ALL CREEPS.

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