Build Guide by Ghosthawk
This build has been archived and is for historical display only.
PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Greetings, this is a hybrid AP/AD Kayle build that I have in the works. With Kayle's ability to convert physical and magical damage into more damage via his passive ability, I have chosen to intermix both AP/AD items. Holy Fervor; (Innate): 30% of Kayle's attack damage is added to her ability power and 15% of Kayle's ability power is added to her attack damage. Now because of this ability, and his ability to be ranged when attacking, and his ultimate / healing, Kayle will rarely die in team fights and will be able to rack up many stacks on snowball type items, which is why I like to get "two" snowballing items: Mejai's Soulstealer & Sword of the Occult.
Ignite provides the necessary tool to prevent healing and regeneration when trying to focus down a carry. It also provides that last bit of damage you need to score a First Blood! There's nothing more frustrating than an enemy getting away with less than 100 hit points! Try tossing Ignite on the enemy, then your slow, then turn on your ranged attack and watch them drop like a fly! =>
Ghost provides great mobility, and great tools for escaping and or chasing down enemies. It also provides the ability to catch up to team mates as they might be entering into combat.
Active): Blasts a target, dealing magic damage and slowing its movement speed by 25% for 4 seconds. While the target is slowed, Kayle inflicts increased damage to the target.
Cooldown: 8 seconds
Cost: 80 / 85 / 90 / 95 / 100 Mana
Damage: 60 / 110 / 160 / 210 / 260 (+0.8 per Ability Power)
Increased Damage: 8 / 10 / 12 / 14 / 16%
(Active): Blesses a target allied champion, healing them and increasing their movement speed by 12% for 10 seconds.
Cooldown: 10 seconds
Cost: 60 / 65 / 70 / 75 / 80 Mana
Healing: 65 / 100 / 135 / 170 / 205 (+0.5 per Ability Power)
(Active): Kayle's attacks strike at range for base physical damage plus some extra magic damage. These attacks splash, dealing a percent of the damage to enemies near her target. This splash damage does not affect turrets. Lasts 10 seconds.
Cost: 65 Mana
Extra Damage: 4 / 10 / 16 / 22 / 28 (+0.3 per Ability Power)
Splash Damage Percentage: 20 / 25 / 30 / 35 / 40 %
Cooldown: 22 / 21 / 20 / 19 / 18 seconds
(Active): Bathes Kayle's target in a holy light, rendering them immune to all damage for a few seconds.
Cost: 100 / 75 / 50 Mana
Cooldown: 90 / 75 / 60 seconds
Duration: 2 / 2.5 / 3 seconds
I have chosen Boots of Mobility as my primary form of movement due to its raw movement speed bonus. Speed 5 is really amazing, especially when spiked with an additional 12% from your Divine Blessing. Kayle is extremely useful in team battles, and can be very nasty when focusing down an enemy, granting you the ability to chase down or get to fights is extremely useful for her. (Gold Cost: 1000)
The Chalice of Harmony is really a useful item early on. It provides a good amount of magic resistance and an unrelenting amount of mana regen to you. With Kayle this comes in handy at lower levels when your mana pool is soo small. Luckily your spells are based on a flat amount of mana, vs a percentage, thus allowing you to replace this item for the Frozen Mallet later on. (Gold Cost: 890)
The Mejai's Soulstealer is the next item on the list to get. It provides an initial 20 Ability Power, and can add up to 180 total. Once reaching 20 stacks it also lowers your cooldowns by 15%. Kayle has an amazing ability for getting kills/assists without dying, so stacks are very easy to come by. Later on I will trade this in for a Lich Bane merely for its raw ability power and its ability to increase your static damage output. (Gold Cost: 1235)
The Sword of the Occult is the next snowball item on the list to get. It provides an initial 10 Attack Damage, and can add up to 100 total. Once reaching 20 stacks it also provides a 15% movement speed increase. Later on I will trade this in for The Black Cleaver merely for its raw attack damage and its ability to lower your enemies armor. This really comes in handy in team fights when trying to focus down one of their carries.. Being ranged when your ability is actived really makes this item uber. (Gold Cost: 1369)
Every Kayle build should include a Guinsoo's Rageblade for it adds Attack Damage, Ability Power, and Attack Speed. It really is an all in one item, and Kayle really benefits from it. Not to mention the cost is quite good for how much this item gives. (Gold Cost: 2235)
The Frozen Mallet is one of the last finishing touches for this build. Combined with your initial slow from Reckoning and your ranged attacks your enemies will have a very difficult time getting away from you. Plus this item adds an amazing amount of health making you even harder to kill, thus making your snowball items even more effective. => (Gold Cost: 3250)
Last but certainly not least, the Nashor's Tooth is how I like to finish things off. This little baby adds an amazing amount of Attack Speed, more Ability Power, and yes lowers your Cooldowns by 25%!!!. What great way to finish this build, plus the cost isn't too bad either! (Gold Cost: 2465)