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However, luckily for you, Deathfire Grasp has been nerfed and is no longer viable for this build. The critical cdr was removed, and a Morello's will simply not be a viable replacement as it drastically overshoots the cdr cap. You needn't follow this build anymore with hopeful eyes. I need to remake this guide with that in mind, and don't worry, you'll be the first to know.
Lulu is not a mage and cannot be played as one. Not only are her ratios abysmal, she only has two damaging spells out of four, one which you have to choose between damage and a shield. AP runes on Lulu are always a no-no.
You say your build is aggressive, yet you take double gp10 on runes. You know what this means? It means that you will get out traded and be singlehandedly responsible for losing the lane for yourself and your carry. I will do the same amount of damage as you, and be able to take more damage, and furthermore my carry will obliterate you because you have no Greater Seal of Armor.
And yes, I'm a far better Lulu player than you (obviously).
Furthermore, it is an aggressive build, not a passive build, that involves much poking, zoning, and trailblazing. If you would like to keep your balls in your wife's purse, that is all well and good, but for players that like the thrills and want to contribute more than an ultimate as then run away and hide or a meatshield with a splash of cc every 20 seconds, this guide is a simple alternative.
Never take AP runes on a support. And never ever ever take AP runes on Lulu. 11 extra AP from Greater Glyph of Ability Power is 6 extra damage on Glitterlance and 7 extra shield or damage on Help, Pix! That's total garbage. Oh, and also 6 extra health gained from Wild Growth.
Correct blues for Lulu are Greater Glyph of Scaling Magic Resist.