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Dr. Mundo Build Guide by Mundo Jungle

Jungle Go Where You Please - Mundo Jungle Guide (Patch 8.9)

Jungle Go Where You Please - Mundo Jungle Guide (Patch 8.9)

Updated on June 7, 2018
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League of Legends Build Guide Author Mundo Jungle Build Guide By Mundo Jungle 84 15 1,121,960 Views 43 Comments
84 15 1,121,960 Views 43 Comments League of Legends Build Guide Author Mundo Jungle Dr. Mundo Build Guide By Mundo Jungle Updated on June 7, 2018
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1
Colonel Chronos | June 8, 2018 11:17am
so why does this build start with mana regen jg item if mundo doesnt have mana?
1
Ghionova (1) | July 5, 2018 7:05am
Because it has damage over time effect. You deal damage and get hp while you kite the monsters. The jungler item is also good for Mundos W.
1
Theleon | May 10, 2018 9:52am
3 versions of your guide don't have full runepage :O
1
Mundo Jungle | May 10, 2018 1:40pm
LOL, Thank you, forgot to fix that. Just got a new part time job so I'll try to find some time to fix this whole mess of a guide some time. Might do like a Mundo 2.0 new guide and be more specific to the fastest jungle path / alternate routes / counter jg etc. But to be perfectly honest the World Domination Rune page is all I use. I ocasionally use Conqueror / Resolve when there are many enemy tanks or champions that can survive / avoid dark harvest / e crit cheese. Regardless thanks, I'll update it a bit.
1
essbee | January 9, 2018 9:29pm
I have played ~50-100 games using this build, at bronze-5. Almost all games I die about every 3 minutes (e.g. 10 deaths in a 30 minutes game). When I ask for advice from my teammates after the game on what I should have done, they usually tell me to use a different champ. Is Mundo weak in bronze-5 meta?

I usally buy talisman, machetee, skirmishers, boots, zeal, cinderhulk enchantment, boots upgrade(recently committing to boots of swiftness, before that merc/ninja). After that I pick spriti visage or randuin's omen (recently picking warmogs instead of randuins).

Most of the time I think I die after getting stunned by lux or veigar, or through a burst from heimer or yasuo or graves and such.

I follow the jungle clear path that you have suggested, sometimes I'll use smite on the first buff and then go through wolves and gromp to get the smite back up by the time of the blue buff. It doesn't seem to matter too much, the big problem is when I decide to gank and die trying.

I haven't found a way to effectively kite any of the monsters. Generally I just stand there turn w on and target a particular monster.
1
Mundo Jungle | January 10, 2018 10:21am
General Mundo Tip / Ganking. Almost always save your Q for an enemy with a dash or flash available and throw it after they dash or flash. Sometimes you can throw the Q and they flash and that's okay too because you probably wouldn't have caught up to them and you burned their summoner spell so you can re-gank before 5 mins optimally before that due to Unsealed Spellbook, Boots of Lucidity and Cosmic Insight brings Flash to 180s (3min)and Ghost to 108s (1min48s) Cooldown.

The basic combo you want to do if you do know you will hit the first Q is:

Q -> Turn on W -> Auto Attack -> E (Cancel) -> Auto Attack

The more Advance and Smarter combo vs Dash / Flash:

Ghost / Enter Behind them or Tribush -> Turn on W and cut off their Exit -> AA -> E (Cancel) -> AA -> *HERE WAIT FOR DASH OR FLASH* THEN Q. If you know their cooldowns well, you will know when they have or not have dash / flash so you will have a better idea when to Throw the Q or Save the Q. That is why Dr.Mundo is a higher skillcap, he's all about making tough decisions of whether to fight or flight. Some decisions will carry hard and win games, and some will be mistakes and cause you to lose and that's how you learn to make less mistakes and play smarter, not harder.
GL HF Summoner :)
1
essbee | January 9, 2018 9:31pm
You can find my match history here: https://matchhistory.na.leagueoflegends.com/en/#match-history/NA1/230193008

You can ignore a couple of games I played with arcane comet but that didn't seem to make much difference
1
Mundo Jungle | January 9, 2018 10:16pm
Dr.Mundo is one of those simple mechanic but high skillcap champion with many different way's to build / play. Part of playing Dr.Mundo is getting used to his powerspikes as he has an abusable early game if inexperienced. He has a surprisingly overpowered level 1 if you start W, because you can hide in a bush, turn on w and step in front of where they're going to run to and just stay in front of them and auto attack + move. (Kiting) Starting Q is obviously also good for kiting but W overall does much, much more damage level 1. Not always the best plan tho. Don't always chase because you're mundo and you can. It's always better to stay alive and not get a kill than to almost get a kill and die. One of Dr.Mundo's strengths and focus's is his ability to soak up damage and dish out high dps to single targets regardless of Health Pool simultaneously. He is not really the best Peel champ because he doesn't have any Hard CC that can interrupt or silence or stop abilities. So often if you waste your time peeling, and your ADC dies anyways, you'll probably die and lose the fight. Focus on the targets with the least Health Pool overall and Easiest to kill, usually the ADC or MID or whoever has the most kills/gold/level. Most of the time / 90% you need to go for the ADC. If your team has an assassin capable of killing the ADC alone you can focus the mage as your E gives you %MagicResist making your Spirit Visage, ZZ'Rot Portal (Great RN) or Mercury Treads more valuable.
One thing about your match history / the way you build is that I notice you need to pay more attention to what the enemy jungler is building / what type of abilities their champion possesses. For example one game where you died almost 20 times was because the Master Yi took BOTRK, Bloodrazor, Infinity Edge. The counter items to this build are Randuin's Omen starting with Wardens Mail and Ninja Tabi, Thornmail and Frozen Heart but usually you can ask your support to get that. Generally, Tabi,Thornmail,Randuin's will make master Yi basically waste his time and energy on you and eventually ignore you. Make sure to get Spirit Visage even against a full AD team (just get it after u have lot of armor) because the item is what makes Dr.Mundo op. Warmog's will make you die even faster to Hp% so never, ever, ever build Warmog's into HP% damage, abilities and the item Giantslayer. Cinderhulk will give you enough HP to Be tanky but not give them too much extra damage. It's always better to have High MR / Armor rather than HP because it makes you HP more effective. The damage you get from having all that HP isn't even close to how much Zeal or Phantom Dancer will give you. Hope some of that makes sense / Help. Bronze 5 is cancer clown rodeo. Get tanky and survive lol.
1
rafarare | January 7, 2018 7:18am
Hey, i discovered mundo with H4x Defender, and mixed you're builds :)
Why taking grasp over keystones like fleet or darkharvest ?
Also what clear do you go with ?
1
Mundo Jungle | January 9, 2018 10:26pm
Raptors, Raptors, Raptors (or Chickens)! They give you the fastest healthiest clear and allow you to counter jungle very easily and create dynamic paths right away. I often start either my or enemies raptors then a buff in the enemy jungle then my 2 buffs. But that's if I'm tracking them well. There are champs you just don't invade. Not worth the time or effort or risk. Usually the standard is, W -> Raptors, Level Q -> Shoot that over the wall to hit Red and start kiting toggling w on and off when it's not close. Don't potion unless your jerkoff teamates didn't leash you. nbd tho ur fine. Then you go to Blue or enemy Blue if you're feeling confident and cheeky. Potion again if you are invading. Don't Smite red. Save it to smite the enemy buff or your blue to have the most HP available. Very important. Once you get red on mundo, with his passive you will be full hp so fast so don't waste potions unless invading after red just be safe. Also if you know the enemy Champion has a slow or weak clear, start talisman and 3 potions so you have more HP and high chance of winning the initial duel. When you do win, grab skirmishers and you never have to deal with potions again. Maybe for early Drag 1 or 2 but that's it.

I don't like the Fleet tree as much as resolve on mundo and DarkHarvest is definately viable if your focus is split pushing and zz'rot porting all game long. If not busted probably mid / late.
1
essbee | December 19, 2017 1:56am
Whenever I follow this guide, my teammates always yell at me to not build tiamat before any aromor (sunfire cape, warmog, thormail, DMP etc). Could I just get Sunfire Cape for multi monster damage instead of going for zeal or tiamat?Can I hold off getting the ad items until I have built a couple of armors and boots? I don't see any discussion here of the trade-offs between these options...
1
Jeffnguns (1) | December 21, 2017 10:03am
I've been meaning to update the guide a little bit, and adding an item discussion separate from the specific item options is a great idea. I might write it on Saturday or Sunday. I've been working full time at a bakery currently, and it was a huge adjustment sleepwise. Mundo tired. But anyways to answer your questions:

1- Focus on your build, as others may distract you from your gut feeling which is usually correct. Tiamat / Zeal are very much needed early game vs hard "early game" matchups such as xin or yi, or a good lee. You may decide to build CinderHulk first, I hope that's what you mean and not sunfire. Although sunfire's damage did get a buff I don't believe that's a reason to skip 20% bonus HP.

2-Personally almost every single game I build Talisman Refillable, Skirmishers, Boots of Speed, Zeal, Merc/Tabi/Swiftness ASAP. Then if AP Spirit then Randuins, if AD Randuins then Spirit. Since Dr.Mundo doesn't have a dash and relies on movement and auto attacks / kiting, the movement speed is a must and synergizes well with tenacity. (which you'll have a butt ton now if you choose to take the Tenacity Runes)

3-Yes, Always get cloth armor and boots early. I usually have 2 cloth armors in my slots sometimes 3 if I'm getting tabi and randuins first.

4-/mute all if you need to listen to music, farm, gank and 1v9. Works all the time for me. Most of the time in solo q, chat is so off topic and a distraction. If they are using communication properly and are tolerable w.e

Some games I build full tank and get zeal when I have an extra 1200g around. In solo q I usually cannot build full tank and rely on teammates to target properly. Plus, it's one of mundo's talents to just gun it to a carry and solo it and get out. Or keep plowin that snow.

Comment has been deleted

1
Jeffnguns (1) | September 3, 2017 2:48pm
Thanks, and yeah the whole purpose of the guide was to help new players get into him because he has such a low playrate that I figure people build him wrong and tilt.
1
DuckyTie83 | September 3, 2017 7:12am
This guide is absolutely awesome. What is really important it has a lot of opportuninies. I actually never knew that Mundo can be that powerfull and do that amount of damage while still building tank items. I haven't ever tried buying zeal and always bought tiamat so i am not sure about this build, maybe i will try it someday. Following this guide i won three games out of three
1
Jeffnguns (1) | September 3, 2017 2:46pm
Thanks so much! Glad you found some success in-game. Yeah, tiamat is safe because it clears multiple creeps at a time; however attack speed crit and movement speed allows you to get from camp to camp faster and stick on enemies better. The crit is just evil. Even just at 20% is good because often the crit happens when you're lower hp when it does the most damage. So building full tank after zeal will allow you to have massive damage output while being tough to kill. Cheers and good luck with future games. I'm 4 wins from plat at G1 95LP.
1
DuckyTie83 | September 4, 2017 6:05am
Good luck to you too then
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1
f-town | August 23, 2017 2:08pm
thanks...great guide!
im a little curious about what type of team comps the Phantom Dancer build is good against...any time i build Zeal ppl tell me im nuts lol
thanks for any info
1
Jeffnguns (1) | September 3, 2017 2:52pm
To add to what I said comp-wise; it's better into low health / low defense enemy comps rather than mostly tanks. Titanic hydra gives you a bit more survivability into tank comps.
1
Jeffnguns (1) | September 1, 2017 2:31am
Sorry that I took a week to reply. The old standard 1200g clear gold dump was Tiamat into Titanic Hydra, which is still the most tanky offensive item scaling item. However, ever since the patch where they lowered the cost of Zeal to 1200g from 1300g, it has become even easier to full clear rush zeal and by level 7 you have 4 levels of E. The lower your hp the higher your ad / crit will be. It's good into full AD comps and generally I build it every game because when you finish PD you have around 600 dps roughly fullbuild. Most of the time I just leave it as a zeal and finish all my tank items first. Zeal is just the best way to take advantage of this build's attack speed.
1
Burn In Bronze | July 31, 2017 3:28am
Why you there is no frozen mallet? wouldnt 700 health + slow be amazing?
1
Jeffnguns (1) | July 31, 2017 6:58am
1 - Infected Cleaver - 40% slow for 2 seconds, 4 second cooldown (no cdr masteries / runes).
2 - Red Buff - 10/15/25% slow for 3 seconds, refreshes on AA.
3 - 700 HP = 21 HP5 and 35 dmg on E first hit. 30 AD pretty minimal.
4 - Considering Titanic Hydra, 17.5 dmg on hit, 70 dmg on cleave. Actually pretty good.

Mobafire's Ad's keep crashing my browser and deleting my comments >.< (3 times now)

Frozen Mallet is not a bad item. But it should be taken highly situationally if your team lacks cc and the ability to catch champions like Singed, Fizz, Lee. It's usually better to get good with Infected Cleavers, they really have become all I need for cc. Better / More Viable items for slow are Randuin's Omen / Dead Man's Plate. I'll still add it to Damage options though, thank you for your feedback! :)
1
Burn In Bronze | August 4, 2017 12:37pm
I guess that is good reasoning behind that.
1
EvinhoBarros | July 23, 2017 12:21pm
These same runes can I use her for Dr. Mundo on Lane Top? Or just for Jungle?
1
Jeffnguns (1) | July 23, 2017 2:25pm
Only if you're planning to max E but you do not have skirmishers option unless you take smite. I might suggest attack dmg or attack speed red, armor yellow, flat cdr blue, 1 cdr Quint if you want 10% instead of 7.5%. Attack damage or attack speed or armor quints. Mainly due to lack of dualing you will rely on Q's sustain and damage to last hit.
1
EvinhoBarros | July 23, 2017 12:24pm
This guide is great and I really enjoyed it and it helped me a lot here to play and train with the world on the lane top. Congratulations on the Brother Guide!
1
Jeffnguns (1) | July 23, 2017 2:30pm
Thanks for the feedback, i appreciate it. You can apply some of the guide to Top, night have to change or adjust some runes and masteries to apply to lane. Most item choices stay the same. Right now bramble vest, randuins and cinderhulk destroy. Have fun lol
1
rafat7 | June 30, 2017 11:32pm
What do you think about the new shiv instead of pd? I think the new passive would help a lot no?
1
Jeffnguns (1) | July 1, 2017 12:47am
Shiv is 87% gold efficient while PD is 97% and gives slightly less stats and 1 passive vs 2 on PD which the minion ******** wont happen later on the the game when you finish PD from zeal. Its burst would be good for assassination perhaps, but PD is better for sustained fights overall and gives you around 600 dps full build. Yes you can get it if you want to finish the zeal in your inventory for less money but overall you want to maximize every slot you have.
1
Jeffnguns (1) | July 1, 2017 12:51am
Also maybe its good to finish the zeal as a shiv if you know your team is going to end it before you finish your build for the extra lil burst. Over it still has crit movespeed and attack speed so it's a viable option. I added it to the Offensive Item Options section.
1
Immortalsyth | June 12, 2017 9:03pm
tried your build on couple games and I gotta say they are sick, gave me that old ww kinda feel lol
1
Jeffnguns (1) | June 13, 2017 1:09am
Yeah, it's also why he feels so good vs newwick. He's like a dumbed down ww where u can't miss R :P Anytime I see Warwick, I pick mundo. Same with Hecarim. It's asking for permaslow/Q %hp, AS melt. Yeah, I enjoy a more offtank / agressive mundo as opposed to a cinderhulk rush into spirit + warmog. Maybe in LCS where everyone is co-ordinated and you are the main tank, yes build hp. Most of the time 1-2 Offensive items is key to being relevant. You never want to be "Ignorable"
Much appreciated! :)
2
Immortalsyth | June 14, 2017 5:41pm
Aye if mundo carry me to gold u gone be the besti lol. thnx for the feed back. I was also wondering have u tried those type of builds on olaf? is it just as nasty?
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