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Choose Champion Build:
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Go Where You Please - vs AD
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Go Where You Please - vs AP
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Phantom Dancer Skirmish Mundo
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World Domination
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World Conqueror
Recommended Items
Runes:
Spells:
Ghost
Smite
Items
Ability Order
Goes Where He Pleases (PASSIVE)
Dr. Mundo Passive Ability
Threats & Synergies
Vayne
Get a Dead Man's Plate, Titanic Hydra, Randuin's Omen, Scanner and possibly Sterak's if one Titanic burst isn't enough to kill her. Generally speaking you need to get your team on board with saving their cc and burst for Vayne. Be sure to ask someone with mana to grab Frozen Heart as it lowers her attack speed an additional 15% (stacks with 15% on Randuin's) . You may want to take care of vulnerable targets first if she's playing safe but as soon as she starts engaging, scan when she ults, hit her with the Deadman's AA + E with Titanic Active and Use Randuin's / Q when she tumbles. You may need to hit Q / Randuin's first before the Deadman's. You will learn how to deal with vayne's the more you play Mundo.
Introduction
IGN: Mundo Jungle on the NA Server. Note: There is a counter AD and AP page with different builds and matchups. Added World Domination build January 16th 2018) and Phantom Dancer Skirmish Mundo Build (As of April 3rd 2017).
I'm a Jungle Main with a somewhat large champ pool ranked however my most frequently played champions in Season 7 are Noct, Dr.Mundo, Shaco, Shyvana, Amumu, Corki, Orianna, Veigar, Kennen, Blitzcrank, Janna, Sona. I basically play whatever champion my team needs therefore I don't believe in OTP'ing.
I've been playing League of Legends since Season 1, I was in grade 9 at this time boy does time go by fast. I enjoy playing competitively however the game started to become dry at a point so I took a long break from LoL. I started playing ranked again this year with my friend so here I am sharing some of my experience with Dr.Mundo.
I spammed him to get to Platinum 5 100LP using this build so I believe it's getting to where I want it, only getting better with your help and feedback I greatly appreciate any constructive criticism and positive ideas. Lemme know in the comment section what you think / anything to add or have any questions!
Most Recent 1v4 Quadrakill in Ranked Solo Queue:
Recent Quadrakill in Ranked Solo Queue:


This is my first guide and as it is 5:26 AM EST I'm probably going to keep it brief for now and update it until I've exhausted my knowledge to offer.
R healing increased.
Dr Mundo needs a bit more overall durability if he is to successfully go where he pleases.
R -

HEALING 40/50/60% maximum health ⇒ 50/75/100% maximum health.
I always found it difficult to really snowball early this season with the cinderhulk nerf, and various other burst champions getting absurd buffs. I've been kinda just playing the game for fun recently not necessarily trying to climb or anything since I don't have as much time to play league / update this guide. I've been meaning to do a whole rewrite of a bunch of it when I have a bunch of free time and in the mood for it. I've been a little busy in my IRL stuff, but I do want more people to pick up


It's haunting, guys!
ABILITY POWER 25 ⇒ 35
REMOVEDUNIQUE PASSIVE No longer grants Eyes of Pain: +15 flat magic penetration
NEWUNIQUE PASSIVE Madness: Damaging champions increases the damage you deal by 2% per second until exiting combat (up to 10%)
This item just became an even nicer choice than before for










The most irresponsible spell in the entire game:
Sleepy Trouble Bubble TARGET RANGE: 800 EFFECT RADIUS: 250 COST: 80 MANA COOLDOWN: 16 / 15.5 / 15 / 14.5 / 14
Sleepy Trouble Bubble
ACTIVE: Zoe kicks a bubble in the target direction that bursts on the first enemy hit, else forming a trap at maximum range for 4 seconds that arms after 0.8 seconds. The bubble can only move through terrain once but may do so indefinitely, can only move up to 650-units once outside terrain, and will fall short if it would enter terrain again.
The bubble deals magic damage on contact with an enemy and renders them Drowsy icon drowsy for 2.2 seconds, which gradually Slow icon slows them, after which they fall Sleep icon asleep for 2 seconds.
DROWSY'S MAX. SLOW:
10 / 20 / 30 / 40 / 50%
MAGIC DAMAGE:
60 / 100 / 140 / 180 / 220 (+ 40% AP)
The next instance of champion damage taken by the Sleep icon sleeping target deals bonus Hybrid penetration icon true damage equal to the post-mitigation dealt, capped at Sleepy Trouble Bubble's damage.
MAX. MIXED DAMAGE:
120 / 200 / 280 / 360 / 440 (+ 80% AP)
Putting an enemy champion Sleep icon asleep refunds some of Sleepy Trouble Bubble's cooldown.
COOLDOWN REDUCTION:
10 / 15 / 20 / 25 / 30%
Even if you go full tenacity with runes / mercury treads and









I'll write a proper Patch 8.3 when I have some extra time. I'm also making a youtube video showing some of the ENDLESS examples of uncounterable play for the times in the past where I forgot to ban her. Smh Riot...

















Which brings me to my next point.















With the new year came a new season of league. Currently listening to some NaS feeling really good so let me make this quick so I can start a game.
Changes that effect Mundo/ This Build:
RESOLVE + DOMINATION 130 health ⇒ 65 health plus 9 ability power or 5.4 attack
RESOLVE + PRECISION 130 health ⇒ 65 health plus 9% attack speed
There isn't really that much more other than a small graves W buff / change. 0.5 seconds 50% slow can probably feel more like a cc for that short time. I feel the older Smokescreen was more OP but I still never had a problem with graves. I feel like he's one of the easiest junglers to counter early due to his very very slow attack speed. The fact that they gave him 1 second less of a CD on Q can mean he might be able to fit in a 2nd Q if you haven't already destroyed his face by then, which is very very likely.
As for Runes, I'm experimenting a lot of differnt pages soon. More to come! :) Happy new year!

Only relevant change is


BUILD PATH Jaurim’s Fist + Long Sword + 1050 gold ⇒ Jaurim’s Fist + Pickaxe + Ruby Crystal + 725 gold
TOTAL COST 2600 gold ⇒ 3200 gold
HEALTH 400 ⇒ 450
REMOVEDI’M ALWAYS ANGRY No longer gives additional % base attack damage for 8 seconds when Lifeline triggers
BASE ATTACK DAMAGE INCREASE 30% ⇒ 50%
NEWUP CLOSE AND PERSONAL Can only be purchased by melee champions. Form-swapping champions only benefit from the base attack bonus buff while in melee form. Shield persists through form-swapping from melee to ranged.
NEWWAIT FOR IT Shield waits 0.75 seconds before it begins decaying
NEWI’M THE JUGGERNAUT Now gives 30% tenacity for 8 seconds when Lifeline triggers

COMBINE COST 525 gold (2425 total gold) ⇒ 600 gold (2500 total gold)
So a slight nerf to Cinderhulk making

Passive
UNIQUE: Basic attacks deal 4% of the target’s maximum health
on top of











After playing a few games with the new














Build path updated. Grants more health.
BUILD PATH Ruby Crystal + Ruby Crystal + Warden’s Mail + 1100 gold ⇒ Giant's Belt + Warden's Mail + 900 gold (2900 gold total cost unchanged)
HEALTH 350 ⇒ 400
I was annoyed with the original change to 2


















HEALTH 280 ⇒ 200
BUILD PATH Ruby Crystal + 700 gold (1100 total gold) ⇒ Ruby Crystal + 500 gold (900 total gold)
BONUS DAMAGE TO NON-CHAMPIONS 50% ⇒ 100%

HEALTH 400 ⇒ 325
BUILD PATH Jungle Item + Bami’s Cinder + 525 gold (2625 total gold) ⇒ Jungle Item + Bami’s Cinder + 525 gold (2425 total gold)
BONUS HEALTH MULTIPLIER +15% ⇒ +20%
BASE MANA REGEN IN JUNGLE +180% ⇒ +225%


Magic damage per half second increased to 20/27.5/35/42.5/50 from 17.5/25/32.5/40/47.5
What does this do for Dr.Mundo:
This will increase his clear speeds slightly and make raptors die 1.5 seconds faster because even at rank 1 it's 5 more damage per second and raptors already die so fast when you start it at level 1. The base damage growth will have a decent affect mid-lategame as





















I'm also excited because he hasn't had a buff since 6.19. It was very overdue.
Example of Raptor Clear / Counter-Jungling a Graves:
Raptor Start:
If you're not invading or deep warding, this clear will allow you to get level 4 in 5 camps the fastest. Ask for Mid and Top / Bot based on Redside or Blueside for a leash on raptors. If they don't it's not a big deal it only saves you a few seconds anyways. Start W and AA the Large Raptor, take Q immediately and Q Redbuff over the wall and walk to the corner opposite to the blast cone (closest to base, as seen in video) and wait for him to walk to you. Potion and turn on W, Q and walk toward the bush.
Make sure u have your jungle entrance warded as some jungler's may want to gank you here as you are almost always low at Red. If they do show up, Smite red, Q enemy, then fight or flight. Always kite with Q and toggle W off when you're not in range, toggling it on when you stop to change directions. Do this for any buff as it may slow your clear a little bit it's often much safer and leaves you with more HP to spare. Also note that Talisman heals you after you Q so if you're ever low in the jungle just Q the largest HP creep available and run away healing, repeating for more hp. Save Smite for blue.
Walk to launch plant Q over wall then turn on W kiting blue as best as possible. From here I usually take Skuttle unless a lane has good gank potential. Decide whether to finish Gromp and Wolf for level 4 or gank then do them. A sucessful gank and these 2-3 camps can result in level 5. Back and get a






All Game Long:
Since the highest XP camp is Raptors this season focus on constantly clearing your Raptors and your enemy jungler's Raptors through Mid "S" shape will keep you ahead of the enemy jungler in CS and XP. They re-spawn every 1:40 after you clear them.
Invading Either Side:
Start Q and clear a few bushes and deep ward an enemy buff to get information where they are starting / being able to smite their buff, therefore try to get it in the bush beside either buff if possible as a good jungler will kite the buff into the bush to be extra safe (you will still be able to Q or smite steal it) Since you have Q get a leash on Blue or Red.
Special thanks to H4xDefender and PsiGuard for great information on the Raptor start.












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This item was made for you. Increases effectiveness of all sources of health restoration by 25% (including health regeneration, life steal and spell vamp). This increase's the effectiveness of your passive ![]() ![]() ![]() ![]() ![]() ![]() |
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I prefer this item over ![]() since they nerfed the distance the minions travel you have to plant them closer to the towers you are seiging, preferably between 2 towers so it can reach the 2nd one after the 1st one is down. Try to place in a bush as you can bait or lure enemies into it as well. Another application is using it as a ward or to block enemy movement. It's especially useful for warding dragon / baron as the minions will spawn and move into the enemy jungle. Free vision, if you have nothing else to push. The movement speed is also killer for diving. |
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I prefer this item over ![]() ![]() ![]() ![]() |
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I build this item when I have 1-2 Health item's complete for the best damage spike / tankiness combination; however I also rush this item if I get fed in a short amount of time because it's such an extreme damage spike on Mundo with ![]() ![]() ![]() ![]() |
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+45% Attack Speed, +30% Critical Strike Chance, +5% Movement Speed, +UNIQUE – SPECTRAL WALTZ: Grants ghosting and +7% movement speed while within 550 units of a visible enemy champion. +UNIQUE – LAMENT: Grants 12% damage reduction against the last enemy champion hit (ends after 10 seconds out-of-combat). Cost 2550g. The Legend of the Phantom Dancer. There once was a purple madman who rushed ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Take this if you need more movement speed or late-game to replace boots as a 6th item. Generally this is a good item for initiation and to be able to hit an initial ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Great item when you want a bit more damage and a gigantic shield for 30% of your massive HP pool late-game. Take it if you want to counter burst damage/grievous wounds. Sometime's it's better to get 1 more tank item than this one but use your gut feeling and use situationally. The item speaks for itself. Calculations: On ![]() |
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This item like Spirit Visage is extremely cost efficient and awesome on Mundo. It's great with ![]() ![]() ![]() |
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Survivability against AP carries. This is good against ability reliant mages, I usually only build it if they have 3-5 AP champions. Or a ![]() ![]() |
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Great item vs burst / AP but more specifically this item is the best bet you have against Grievous Wounds. It also shield's your ally's so make sure you're in the middle of everyone when you activate it, as you can often change the outcome of a fight with this item alone. A must buy if you're constantly getting ![]() |
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Great against champion's who stack HP ex:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Get when their team composition is heavily AD / more than one ranged champion. |
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One of the best last item's you can get to negate a butt load of damage. Use it when all 5 of the enemies are focusing you when running away or when your ![]() ![]() |
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Get when they have a ![]() ![]() ![]() |
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