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Spells:
Ghost
Clarity
Ability Order
Hextech Affinity (PASSIVE)
Heimerdinger Passive Ability
Chapter 1
Always remember that when you throw down a turret it attacks twice as fast for the first 10 seconds. If you have a nest set up (turrets grouped together), throw down another turret right away for some extra burst damage and debuff stacks. If your turrets are being harassed early game, throw a grenade and start lobbing wrenches. The blind prevents damage from being dealt to your turret, which is very important! Remember you can also port onto turrets, so if you know you are going to blue pill, go ahead and lay one down in the bushes.
Team Fights: Chances are if you play well early-game, you will be a nice little target for the entire team. Since Heimerdinger is 100% Cooldown based, just run around, face roll abilities, rinse and repeat. A dead Heimerdinger is a Heimerdinger doing no damage, so kite around your turrets, spam abilities, and hope that your team is smart enough to fight within range of your turrets. Again, DO NOT AUTO ATTACK if you are getting smacked in the face, kite and face roll, kite and face roll.
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