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Guide to the Competative Twisted Fate
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Choose Champion Build:
Spells:
Flash
Teleport
Ability Order
Loaded Dice (PASSIVE)
Twisted Fate Passive Ability
Introduction
Depending on how competative you are determines your success with this build.
I will be as brief as possible with my explainations, my understanding of english isnt great... and i hope you have lots of fun and success with the build.
AD RUNES



Greater Mark of Desolation9X Greater Mark of Desolation
[*] Greater Quintessence of Alacrity (Movement Speed Quintessences
)
I find these important for moving around, TF has short range and slow movement speed and needs to be able to both chase and run away if nessecary.
[*]Greater Glyphs and Seals of Alacrity (Attack Speed glyphs and seals
&
)
13% attack speed is handy earlygame for lasthitting and harass. You can replace the seals with flat armor

[*] Greater Mark of Desolation (Armor Pen MarksGreater Mark of Desolation)
I didnt get armor pen quints because its not as important as some make out. Eventually players have around 60-80 armor flat by the end of the game and movement speed will treat you well throughout the game.
AP RUNES

Greater Seal of Vitality9X Greater Seal of Vitality



Greater Mark of Insight(Magic Penetration Marks
)
Always nice to penetrate, right?
A quick bit about why penetration is important (i lol'd)
Lets say the opponent has 30 magic resist, and you have 0 ability power and 0 magic pen. Your wild card deals 260 damage. But a percentage of that damage is taken off. (Lets call it 15% = 39 damage)
We try this again; The opponent has 30 magic resistance, you have 500 ability power and 0 magic pen. You throw a wild card, it hits; The same percentage is taken off as before which is a nice chunk of damage thats wasted. 87.75 damage out of 575 is not done.
Greater Seal of Vitality(Health per level seals Greater Seal of Vitality)
Health per level seals are handy to give you that advantage over who you are laning against, by level 5 they have already contributed as much as 2 flat health quintessences.
Greater Glyph of Force (Ability Power Glyphs


Ability power per level glyphs to add just a little bit more whack (about an ability tome) and 3 magic pen glyphs to round up the 8.5 magic pen to 10.
A) I dont like uneven numbers, 8.5 sounds... horrible :p
B) Some champs have different / scaling magic resistance to 30.
Greater Quintessence of Insight (Magic Penetration Quintessences

To achieve around 15 total flat magicpen. with sorc boots you should be doing true or near true damage to squishies or at least a bit more than you would without.
AD Masteries are simple.
As much armor pen as possible, bit of magic pen to maximise the damage output from sword of the devine, stacked deck and your card abilities.
AP Masteries are also simply explained;
Maximum penetration to get the most out of your card abilities, and points in the utility tree for mobility.
As much armor pen as possible, bit of magic pen to maximise the damage output from sword of the devine, stacked deck and your card abilities.
AP Masteries are also simply explained;
Maximum penetration to get the most out of your card abilities, and points in the utility tree for mobility.
Items; You will BARELY EVER reach your items peak.
You might get 1 or 2 items before the game ends.
AD;
Berserkers boots. HAI. Yes! better than merc treads on tf. if your caught in that stun. you can dub yourself dead regardless of the 35% reduction. Better early-midgame. Later mercs are way better. And you can swap round.
Sword of the devine. HM. Yes please, 60% attack speed isit? 100 extra damage (about 60) every 4 hits that works great with stacked deck? SotD and SD work great together.
Infinity Edge. A good item on any AD, really.
Trinity Force. I get the sheen REALLY earlygame, after boots version 1, then upgrade later. The sheen on your PAC and the wildcards at 4 allow you to constantly have this procced.
Executioners calling. Lifesteal, crit. Slight damage over time... please. Yes.
Hextech gunblade; You see the lifesteal and spellvamp working with your infinity edge, sword of the devine, stacked deck... and life feels good!
* Boots 1
* Sheen
* Upgrade boots to beserkers.
* BF Sword
* Upgrade your BF Sword to Infinity Edge
* Finish trinity force
* Executioners Calling
* Sword of the divine.
* Hextech Gunblade (WHY?) Hextech gives you lifesteal AND spellvamp. Sword of the divine does magic dmg, stacked deck does magic damage, all your cards do magic damage. Need i say more?
AP TF is pretty standard. Kill things quickly and contribute to the teamfight with high damaging ap nukes. Only autoattack if in close range and bombard the enemy team with 900 hitting wildcards.
* Boots 1
* Sheen
* Upgrade boots to sorcerers shoes.
* Needlessly large rod
* Upgrade your Needlessly large rod to Rabadons Deathcap
* Finish Lich bane
* Get the hourglass now. It is important in getting the hell out of there.
* Nashors tooth for quick tower destruction.
* Rylais. You are running away. You pick a card, you panic and select a blue. You hit the guy with it, and he is slowed by 35% allowing you to run.
You might get 1 or 2 items before the game ends.
AD;
Berserkers boots. HAI. Yes! better than merc treads on tf. if your caught in that stun. you can dub yourself dead regardless of the 35% reduction. Better early-midgame. Later mercs are way better. And you can swap round.
Sword of the devine. HM. Yes please, 60% attack speed isit? 100 extra damage (about 60) every 4 hits that works great with stacked deck? SotD and SD work great together.
Infinity Edge. A good item on any AD, really.
Trinity Force. I get the sheen REALLY earlygame, after boots version 1, then upgrade later. The sheen on your PAC and the wildcards at 4 allow you to constantly have this procced.
Executioners calling. Lifesteal, crit. Slight damage over time... please. Yes.
Hextech gunblade; You see the lifesteal and spellvamp working with your infinity edge, sword of the devine, stacked deck... and life feels good!
I build AD this way
* Boots 1
* Sheen
* Upgrade boots to beserkers.
* BF Sword
* Upgrade your BF Sword to Infinity Edge
* Finish trinity force
* Executioners Calling
* Sword of the divine.
* Hextech Gunblade (WHY?) Hextech gives you lifesteal AND spellvamp. Sword of the divine does magic dmg, stacked deck does magic damage, all your cards do magic damage. Need i say more?
AP TF is pretty standard. Kill things quickly and contribute to the teamfight with high damaging ap nukes. Only autoattack if in close range and bombard the enemy team with 900 hitting wildcards.
I build AP this way
* Boots 1
* Sheen
* Upgrade boots to sorcerers shoes.
* Needlessly large rod
* Upgrade your Needlessly large rod to Rabadons Deathcap
* Finish Lich bane
* Get the hourglass now. It is important in getting the hell out of there.
* Nashors tooth for quick tower destruction.
* Rylais. You are running away. You pick a card, you panic and select a blue. You hit the guy with it, and he is slowed by 35% allowing you to run.
Add in sword of the devine always buy it after using stacked deck.
This means both will proc at the same time for more burst damage.
Sorry for the awful formatting, im not the most literate person in the world; or organised for that matter, i cant color things in nicely, i cant make stuff nice and neat but i can provide the basic knowledge required.
This means both will proc at the same time for more burst damage.
Sorry for the awful formatting, im not the most literate person in the world; or organised for that matter, i cant color things in nicely, i cant make stuff nice and neat but i can provide the basic knowledge required.
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