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Spells:
Heal
Ghost
Ability Order
Warpath (PASSIVE)
Hecarim Passive Ability
The Intro
-Fast melee support with a high survival and escape
-very amazing when speed is the main objective
-E is insane for ganks, keeping someone of team mates, and for that boost from base
Cons
-as a melee champ gets hungry for gold
-mana can be consumed fast if q isnt conserved
-as a support you don't want to take kills, this support is more of a bruiser but the carry benefits more from the kills
so the start with the fairy charm and 2 of each item is the basis of most supports, some health regen that mana you need incase you go oom, and 2 wards for those gank preventions. but from the strat rushing philosophors stone is a must, the mana and health regenwill keep you in lane longer, going in hand with your W's heal, and rushing avirice blade with boots of swiftness will quickly produce that long term gold need for the whole game. now you ask, why boots of swiftness. Well hecarim scales of speed, maybe not much but substantially, which is the key to your main source of damage output, now you see I choose phage, because as you build your armor and magic res, phage will be that one item that keeps the enemy from getting away fast enoough while still maintaining that tankyness while your carry guns them down. Frozen Heart is my favorite of all armor items, It keeps you from going too OOM (out of Mana) and the DPS slow gives you a greater feel of tankyness apart from having a great amount of armor in it. now for force of nature, this is where the fun starts, that magic resistance with the speed that makes you a running monster and heal per second, is just amazing, apart from having a great heal from W. now that the tankyness is made, the reason for finishing trinity, Yomu and Shurelyas last is because of the unpresedented late game, although I would most times remove the avirice blade late to make room for more wards, but its no matter as to having shurelyas and trinity along with FoN and BoS gives you a speed boost that rivals and even surpasses teemos with E. You also may notice that almost all thesae items come from the movement speed section of the items, wink wink, passive.
1. rush avirice and philosopher for the gold you need without farm.
2.early phage and tanky items with boots of swiftness makes you a very annoying slow machine.
3. warding and slowing enemys who focus the carries is the main role of this beefy race car.
4. Don't rely on your spells, use them as last resorts, and you will see decision improvements.
5. Speed is damage. (boots of swiftness is not the greatest but does make chase easy)
Sorry for being vague but this is my first guide. i will try to improve my skills in explaining.
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