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Spells:
Clarity
Ghost
Ability Order
Warpath (PASSIVE)
Hecarim Passive Ability
Introduction
This guide is made for the Twisted Treeline map. This is where I feel Hecarim is the strongest (versus Summoner's Rift) due to the movement speed buffs on the map.
Runic Affinity - Utility (keeps you strong with buffs)
Swiftness - Utility (moves speed = attack damage)
Summoners Insight - Utility (clarity)
Tough Skin + Bladed Armor - Defensive (jungle sustain ability)
Summoner's Wrath - Offense (ghost)
Weapon Expertise - Offense (damage sustain ability without relying on offensive items)
Rampage – Hecarim cleaves nearby enemies dealing physical damage.
Spirit of Dread - Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer.
Devastating Charge - Hecarim gains increasing movement speed for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
Onslaught of Shadows (Ultimate) - Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, dealing additional magic damage to nearby enemies causing them to flee in terror.
Devastating Charge will damage turrets.
Onslaught of Shadows will go through walls.
The commander led his soldiers to stand in Hecarim's path and braced for his assault. As the apparition bore down on them, an overwhelming sensation of dread gripped the warriors. The men, frozen in fear, could only scream as the ghostly titan ran them down, tearing them apart and trampling them beneath his iron hooves. Hecarim turned to the crippled, cowering commander and uttered a chilling statement: ''This is merely the beginning. No mortal army can withstand the might of the Shadow Isles.'' With that, Hecarim departed, resuming his grim march. Driven to insanity by his nightmarish experience, the commander stumbled back to Demacia, where his dire warnings were dismissed as the ravings of a madman. While Hecarim's origin and intent were still a mystery, his destination became clear when he reached the Institute of War and, in a voice both ominous and commanding, demanded entry into the League of Legends.
''You don't understand...the shadows will consume us all...'' - Former Demacian Commander
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