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Hecarim Build Guide by DaSonorous

Hecarim, the Shadow of War, "Wreathed in Shadow"

By DaSonorous | Updated on April 22, 2012

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Choose Champion Build:

  • LoL Champion: Hecarim
  • LoL Champion: Hecarim
  • LoL Champion: Hecarim
  • LoL Champion: Hecarim
  • LoL Champion: Hecarim
Array ( [display_name] => [champion_id] => 96 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 5 [1] => 2 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 5 [client_id] => 11 [display_name] => Smite [url] => smite [description] => Deals 390-1000 true damage (depending on champion level) to target monster or enemy minion. Does not trigger spell effects. 15 second cooldown. Smite regains a charge every 90 seconds, up to a maximum of 2 charges. Smiting large monsters grants a heal for 70 (+10% max health). Smite can also be upgraded by purchasing Stalker's Blade or Skirmisher's Sabre. [icon] => Spell_SummonerSmite.png [level] => 10 [cooldown] => 90 [range] => 500 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 15 [last_comment_ts] => 2018-07-13 23:38:51 ) [1] => Array ( [summoner_spell_id] => 2 [client_id] => 6 [display_name] => Ghost [url] => ghost [description] => Your champion ignores unit collision and has 27% (+1% per champion level) increased Movement Speed for 10 seconds. The movement speed bonus ramps up over the first two seconds. [icon] => Spell_SummonerGhost.png [level] => 1 [cooldown] => 180 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2016-07-30 04:25:56 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 2 [2] => 1 [3] => 3 [4] => 1 [5] => 4 [6] => 1 [7] => 2 [8] => 1 [9] => 2 [10] => 4 [11] => 2 [12] => 2 [13] => 3 [14] => 3 [15] => 4 [16] => 3 [17] => 3 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 96 [display_name] => Hecarim [url_str] => hecarim [title] => The Shadow of War [key] => [description] => Hecarim is a towering, armored specter whose name is whispered fearfully across the length and breadth of Runeterra. He patrols the Shadow Isles, running down anyone foolish enough to set foot upon its cursed soil. As the vanguard of undeath, Hecarim rides forth from the Black Mist, laughing mockingly as he tramples the living beneath his iron-shod hooves. [spotlight_embed_url] => http://www.youtube.com/watch?v=6DVGJm-u6To [role] => Fighter [defense_rating] => 6 [magic_rating] => 4 [attack_rating] => 8 [difficulty_rating] => 6 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 600 [health_increase] => 0 [mana] => 327 [mana_increase] => 0 [movement_speed] => 345 [armor] => 26.7 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 58 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 7 [health_regeneration_increase] => 0 [mana_regeneration] => 6.5 [mana_regeneration_increase] => 0 [attack_range] => 175 [attack_speed] => 0.67 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.955 [health_18] => 2215 [mana_18] => 956 [movement_speed_18] => 345 [armor_18] => 94.7 [magic_resistance_18] => 53.4 [attack_damage_18] => 112.4 [critical_strike_18] => 0 [health_regeneration_18] => 19.8 [mana_regeneration_18] => 16.7 [attack_range_18] => 175 [tip_playing_as] => * Spirit of Dread restores health when nearby enemies take damage, including damage dealt by allies. Cast this during a large fight to maximize Hecarim's survivability. * Devastating Charge deals more damage based on the distance travelled. Try using Onslaught of Shadows or Summoner Spells such as Ghost or Flash to maximize this damage. [tip_playing_against] => * Hecarim gains life from nearby enemies with Spirit of Dread but lacks durability, use burst damage. * Hecarim's ultimate causes opponents to flee in terror. Spread out to reduce his power in fights. [client_id] => 120 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 5107409 [comments] => 0 [comment_count] => 8 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 394 [community_tier_list_score] => 0.547716 [community_tier_list_rank] => 3 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2018-02-13 11:44:43 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 590 [create_ts] => 2012-04-18 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 484 [champion_id] => 96 [display_name] => Warpath [unranked_description] => Hecarim gains attack damage equal to a percentage of his bonus movement speed. [ranked_description] => Hecarim gains attack damage equal to {15/17.5/20/22.5/25/27.5/30} % of his bonus movement speed. The percentage is increased at level 3, and every 3 levels from there on. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-05-01 16:10:37 ) [1] => Array ( [ability_id] => 485 [champion_id] => 96 [display_name] => Rampage [unranked_description] => Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy unit with this attack, he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second for a short duration. This effect can stack up to 2 times. [ranked_description] => Hecarim cleaves nearby enemies dealing {55/95/135/175/215} (+0.7 per bonus attack damage) physical damage. This ability deals 66% damage to minions. If Hecarim damages at least one enemy unit with this attack, he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second for a short duration. This effect can stack up to 2 times. [description] => [icon] => [cooldown_rank_1] => 4 [cooldown_rank_2] => 4 [cooldown_rank_3] => 4 [cooldown_rank_4] => 4 [cooldown_rank_5] => 4 [cooldown] => 0 [cost_rank_1] => 32 [cost_rank_2] => 34 [cost_rank_3] => 36 [cost_rank_4] => 38 [cost_rank_5] => 40 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 188 [range_rank_2] => 188 [range_rank_3] => 188 [range_rank_4] => 188 [range_rank_5] => 188 [keybind] => Q [video_url] => [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [ability_id] => 486 [champion_id] => 96 [display_name] => Spirit of Dread [unranked_description] => Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer. [ranked_description] => Hecarim deals {20/31.25/42.5/53.75/65} {0.2} magic damage to nearby enemies every second for 4 seconds, up to a maximum of {80/125/170/215/260} {0.8} magic damage. Hecarim gains health equal to 30% of any damage those enemies suffer. Healing from damage dealt to minions is capped at {90/120/150/180/210} health. [description] => [icon] => [cooldown_rank_1] => 22 [cooldown_rank_2] => 21 [cooldown_rank_3] => 20 [cooldown_rank_4] => 19 [cooldown_rank_5] => 18 [cooldown] => 0 [cost_rank_1] => 50 [cost_rank_2] => 60 [cost_rank_3] => 70 [cost_rank_4] => 80 [cost_rank_5] => 90 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 263 [range_rank_2] => 263 [range_rank_3] => 263 [range_rank_4] => 263 [range_rank_5] => 263 [keybind] => W [video_url] => [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [ability_id] => 487 [champion_id] => 96 [display_name] => Devastating Charge [unranked_description] => Hecarim gains increasing movement speed and ignores unit collision for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability. [ranked_description] => Hecarim ignores unit collision and gains bonus movement speed for 4 seconds, beginning at 25% and increasing to 75% over the course of 3 seconds. His next attack knocks the target 250-450 units back (based on how far he has traveled) and deals a minimum of {45/80/115/150/185} (+0.5 per bonus attack damage) and a maximum of {90/160/230/300/370} (+1.0 per bonus attack damage) additional physical damage based on the distance he has travelled since activating the ability. [description] => [icon] => [cooldown_rank_1] => 24 [cooldown_rank_2] => 22 [cooldown_rank_3] => 20 [cooldown_rank_4] => 18 [cooldown_rank_5] => 16 [cooldown] => 0 [cost_rank_1] => 60 [cost_rank_2] => 60 [cost_rank_3] => 60 [cost_rank_4] => 60 [cost_rank_5] => 60 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => E [video_url] => [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [4] => Array ( [ability_id] => 488 [champion_id] => 96 [display_name] => Onslaught of Shadows [unranked_description] => Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, dealing additional magic damage to nearby enemies causing them to flee in terror. [ranked_description] => Hecarim summons spectral riders and charges forward, dealing {150/250/350} {1.0} magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing enemies to flee in terror away from Hecarim for 0.75 - 1.5 seconds based on the distance Hecarim traveled. [description] => [icon] => [cooldown_rank_1] => 140 [cooldown_rank_2] => 120 [cooldown_rank_3] => 100 [cooldown_rank_4] => 100 [cooldown_rank_5] => 100 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => R [video_url] => [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-07-29 02:10:47 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 120 [mobafire_id] => 96 [name] => Hecarim [url] => hecarim [free_to_play] => 0 ) [lane] => Jungle [laneAlt] => Jungle Role [rank] => 32 [rankings] => 36 [rankingsCount] => 50 [winRate] => 50 ) ) ) 1

Spells:

LoL Summoner Spell: Smite

Smite

LoL Summoner Spell: Ghost

Ghost

LeagueSpy Logo
Jungle Role
Ranked #32 in
Jungle Role
Win 50%
Get More Stats
Array ( [display_name] => [champion_id] => 96 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 1 [1] => 2 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 1 [client_id] => 3 [display_name] => Exhaust [url] => exhaust [description] => Exhausts target enemy champion, reducing their damage dealt by 40% and movement speed by 30% for 2.5 seconds. [icon] => Spell_SummonerExhaust.png [level] => 4 [cooldown] => 210 [range] => 650 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 6 [last_comment_ts] => 2011-09-23 06:20:03 ) [1] => Array ( [summoner_spell_id] => 2 [client_id] => 6 [display_name] => Ghost [url] => ghost [description] => Your champion ignores unit collision and has 27% (+1% per champion level) increased Movement Speed for 10 seconds. The movement speed bonus ramps up over the first two seconds. [icon] => Spell_SummonerGhost.png [level] => 1 [cooldown] => 180 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2016-07-30 04:25:56 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 2 [2] => 1 [3] => 3 [4] => 1 [5] => 4 [6] => 1 [7] => 2 [8] => 1 [9] => 2 [10] => 4 [11] => 2 [12] => 2 [13] => 3 [14] => 3 [15] => 4 [16] => 3 [17] => 3 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 96 [display_name] => Hecarim [url_str] => hecarim [title] => The Shadow of War [key] => [description] => Hecarim is a towering, armored specter whose name is whispered fearfully across the length and breadth of Runeterra. He patrols the Shadow Isles, running down anyone foolish enough to set foot upon its cursed soil. As the vanguard of undeath, Hecarim rides forth from the Black Mist, laughing mockingly as he tramples the living beneath his iron-shod hooves. [spotlight_embed_url] => http://www.youtube.com/watch?v=6DVGJm-u6To [role] => Fighter [defense_rating] => 6 [magic_rating] => 4 [attack_rating] => 8 [difficulty_rating] => 6 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 600 [health_increase] => 0 [mana] => 327 [mana_increase] => 0 [movement_speed] => 345 [armor] => 26.7 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 58 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 7 [health_regeneration_increase] => 0 [mana_regeneration] => 6.5 [mana_regeneration_increase] => 0 [attack_range] => 175 [attack_speed] => 0.67 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.955 [health_18] => 2215 [mana_18] => 956 [movement_speed_18] => 345 [armor_18] => 94.7 [magic_resistance_18] => 53.4 [attack_damage_18] => 112.4 [critical_strike_18] => 0 [health_regeneration_18] => 19.8 [mana_regeneration_18] => 16.7 [attack_range_18] => 175 [tip_playing_as] => * Spirit of Dread restores health when nearby enemies take damage, including damage dealt by allies. Cast this during a large fight to maximize Hecarim's survivability. * Devastating Charge deals more damage based on the distance travelled. Try using Onslaught of Shadows or Summoner Spells such as Ghost or Flash to maximize this damage. [tip_playing_against] => * Hecarim gains life from nearby enemies with Spirit of Dread but lacks durability, use burst damage. * Hecarim's ultimate causes opponents to flee in terror. Spread out to reduce his power in fights. [client_id] => 120 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 5107409 [comments] => 0 [comment_count] => 8 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 394 [community_tier_list_score] => 0.547716 [community_tier_list_rank] => 3 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2018-02-13 11:44:43 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 590 [create_ts] => 2012-04-18 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 484 [champion_id] => 96 [display_name] => Warpath [unranked_description] => Hecarim gains attack damage equal to a percentage of his bonus movement speed. [ranked_description] => Hecarim gains attack damage equal to {15/17.5/20/22.5/25/27.5/30} % of his bonus movement speed. The percentage is increased at level 3, and every 3 levels from there on. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-05-01 16:10:37 ) [1] => Array ( [ability_id] => 485 [champion_id] => 96 [display_name] => Rampage [unranked_description] => Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy unit with this attack, he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second for a short duration. This effect can stack up to 2 times. [ranked_description] => Hecarim cleaves nearby enemies dealing {55/95/135/175/215} (+0.7 per bonus attack damage) physical damage. This ability deals 66% damage to minions. If Hecarim damages at least one enemy unit with this attack, he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second for a short duration. This effect can stack up to 2 times. [description] => [icon] => [cooldown_rank_1] => 4 [cooldown_rank_2] => 4 [cooldown_rank_3] => 4 [cooldown_rank_4] => 4 [cooldown_rank_5] => 4 [cooldown] => 0 [cost_rank_1] => 32 [cost_rank_2] => 34 [cost_rank_3] => 36 [cost_rank_4] => 38 [cost_rank_5] => 40 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 188 [range_rank_2] => 188 [range_rank_3] => 188 [range_rank_4] => 188 [range_rank_5] => 188 [keybind] => Q [video_url] => [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [ability_id] => 486 [champion_id] => 96 [display_name] => Spirit of Dread [unranked_description] => Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer. [ranked_description] => Hecarim deals {20/31.25/42.5/53.75/65} {0.2} magic damage to nearby enemies every second for 4 seconds, up to a maximum of {80/125/170/215/260} {0.8} magic damage. Hecarim gains health equal to 30% of any damage those enemies suffer. Healing from damage dealt to minions is capped at {90/120/150/180/210} health. [description] => [icon] => [cooldown_rank_1] => 22 [cooldown_rank_2] => 21 [cooldown_rank_3] => 20 [cooldown_rank_4] => 19 [cooldown_rank_5] => 18 [cooldown] => 0 [cost_rank_1] => 50 [cost_rank_2] => 60 [cost_rank_3] => 70 [cost_rank_4] => 80 [cost_rank_5] => 90 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 263 [range_rank_2] => 263 [range_rank_3] => 263 [range_rank_4] => 263 [range_rank_5] => 263 [keybind] => W [video_url] => [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [ability_id] => 487 [champion_id] => 96 [display_name] => Devastating Charge [unranked_description] => Hecarim gains increasing movement speed and ignores unit collision for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability. [ranked_description] => Hecarim ignores unit collision and gains bonus movement speed for 4 seconds, beginning at 25% and increasing to 75% over the course of 3 seconds. His next attack knocks the target 250-450 units back (based on how far he has traveled) and deals a minimum of {45/80/115/150/185} (+0.5 per bonus attack damage) and a maximum of {90/160/230/300/370} (+1.0 per bonus attack damage) additional physical damage based on the distance he has travelled since activating the ability. [description] => [icon] => [cooldown_rank_1] => 24 [cooldown_rank_2] => 22 [cooldown_rank_3] => 20 [cooldown_rank_4] => 18 [cooldown_rank_5] => 16 [cooldown] => 0 [cost_rank_1] => 60 [cost_rank_2] => 60 [cost_rank_3] => 60 [cost_rank_4] => 60 [cost_rank_5] => 60 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => E [video_url] => [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [4] => Array ( [ability_id] => 488 [champion_id] => 96 [display_name] => Onslaught of Shadows [unranked_description] => Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, dealing additional magic damage to nearby enemies causing them to flee in terror. [ranked_description] => Hecarim summons spectral riders and charges forward, dealing {150/250/350} {1.0} magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing enemies to flee in terror away from Hecarim for 0.75 - 1.5 seconds based on the distance Hecarim traveled. [description] => [icon] => [cooldown_rank_1] => 140 [cooldown_rank_2] => 120 [cooldown_rank_3] => 100 [cooldown_rank_4] => 100 [cooldown_rank_5] => 100 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => R [video_url] => [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-07-29 02:10:47 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 120 [mobafire_id] => 96 [name] => Hecarim [url] => hecarim [free_to_play] => 0 ) [lane] => Jungle [laneAlt] => Jungle Role [rank] => 32 [rankings] => 36 [rankingsCount] => 50 [winRate] => 50 ) ) ) 1
Array ( [display_name] => [champion_id] => 96 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 6 [1] => 2 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 6 [client_id] => 12 [display_name] => Teleport [url] => teleport [description] => After channeling for 4.5 seconds, teleports your champion to target allied minion, turret, or ward. Cancelling a Teleport in progress reduces the cooldown of Teleport to 240 seconds. [icon] => Spell_SummonerTeleport.png [level] => 6 [cooldown] => 360 [range] => 0 [is_classic] => 1 [is_dominion] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2017-07-27 13:06:37 ) [1] => Array ( [summoner_spell_id] => 2 [client_id] => 6 [display_name] => Ghost [url] => ghost [description] => Your champion ignores unit collision and has 27% (+1% per champion level) increased Movement Speed for 10 seconds. The movement speed bonus ramps up over the first two seconds. [icon] => Spell_SummonerGhost.png [level] => 1 [cooldown] => 180 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2016-07-30 04:25:56 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 2 [2] => 1 [3] => 3 [4] => 1 [5] => 4 [6] => 1 [7] => 2 [8] => 1 [9] => 2 [10] => 4 [11] => 2 [12] => 2 [13] => 3 [14] => 3 [15] => 4 [16] => 3 [17] => 3 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 96 [display_name] => Hecarim [url_str] => hecarim [title] => The Shadow of War [key] => [description] => Hecarim is a towering, armored specter whose name is whispered fearfully across the length and breadth of Runeterra. He patrols the Shadow Isles, running down anyone foolish enough to set foot upon its cursed soil. As the vanguard of undeath, Hecarim rides forth from the Black Mist, laughing mockingly as he tramples the living beneath his iron-shod hooves. [spotlight_embed_url] => http://www.youtube.com/watch?v=6DVGJm-u6To [role] => Fighter [defense_rating] => 6 [magic_rating] => 4 [attack_rating] => 8 [difficulty_rating] => 6 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 600 [health_increase] => 0 [mana] => 327 [mana_increase] => 0 [movement_speed] => 345 [armor] => 26.7 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 58 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 7 [health_regeneration_increase] => 0 [mana_regeneration] => 6.5 [mana_regeneration_increase] => 0 [attack_range] => 175 [attack_speed] => 0.67 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.955 [health_18] => 2215 [mana_18] => 956 [movement_speed_18] => 345 [armor_18] => 94.7 [magic_resistance_18] => 53.4 [attack_damage_18] => 112.4 [critical_strike_18] => 0 [health_regeneration_18] => 19.8 [mana_regeneration_18] => 16.7 [attack_range_18] => 175 [tip_playing_as] => * Spirit of Dread restores health when nearby enemies take damage, including damage dealt by allies. Cast this during a large fight to maximize Hecarim's survivability. * Devastating Charge deals more damage based on the distance travelled. Try using Onslaught of Shadows or Summoner Spells such as Ghost or Flash to maximize this damage. [tip_playing_against] => * Hecarim gains life from nearby enemies with Spirit of Dread but lacks durability, use burst damage. * Hecarim's ultimate causes opponents to flee in terror. Spread out to reduce his power in fights. [client_id] => 120 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 5107409 [comments] => 0 [comment_count] => 8 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 394 [community_tier_list_score] => 0.547716 [community_tier_list_rank] => 3 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2018-02-13 11:44:43 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 590 [create_ts] => 2012-04-18 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 484 [champion_id] => 96 [display_name] => Warpath [unranked_description] => Hecarim gains attack damage equal to a percentage of his bonus movement speed. [ranked_description] => Hecarim gains attack damage equal to {15/17.5/20/22.5/25/27.5/30} % of his bonus movement speed. The percentage is increased at level 3, and every 3 levels from there on. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-05-01 16:10:37 ) [1] => Array ( [ability_id] => 485 [champion_id] => 96 [display_name] => Rampage [unranked_description] => Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy unit with this attack, he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second for a short duration. This effect can stack up to 2 times. [ranked_description] => Hecarim cleaves nearby enemies dealing {55/95/135/175/215} (+0.7 per bonus attack damage) physical damage. This ability deals 66% damage to minions. If Hecarim damages at least one enemy unit with this attack, he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second for a short duration. This effect can stack up to 2 times. [description] => [icon] => [cooldown_rank_1] => 4 [cooldown_rank_2] => 4 [cooldown_rank_3] => 4 [cooldown_rank_4] => 4 [cooldown_rank_5] => 4 [cooldown] => 0 [cost_rank_1] => 32 [cost_rank_2] => 34 [cost_rank_3] => 36 [cost_rank_4] => 38 [cost_rank_5] => 40 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 188 [range_rank_2] => 188 [range_rank_3] => 188 [range_rank_4] => 188 [range_rank_5] => 188 [keybind] => Q [video_url] => [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [ability_id] => 486 [champion_id] => 96 [display_name] => Spirit of Dread [unranked_description] => Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer. [ranked_description] => Hecarim deals {20/31.25/42.5/53.75/65} {0.2} magic damage to nearby enemies every second for 4 seconds, up to a maximum of {80/125/170/215/260} {0.8} magic damage. Hecarim gains health equal to 30% of any damage those enemies suffer. Healing from damage dealt to minions is capped at {90/120/150/180/210} health. [description] => [icon] => [cooldown_rank_1] => 22 [cooldown_rank_2] => 21 [cooldown_rank_3] => 20 [cooldown_rank_4] => 19 [cooldown_rank_5] => 18 [cooldown] => 0 [cost_rank_1] => 50 [cost_rank_2] => 60 [cost_rank_3] => 70 [cost_rank_4] => 80 [cost_rank_5] => 90 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 263 [range_rank_2] => 263 [range_rank_3] => 263 [range_rank_4] => 263 [range_rank_5] => 263 [keybind] => W [video_url] => [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [ability_id] => 487 [champion_id] => 96 [display_name] => Devastating Charge [unranked_description] => Hecarim gains increasing movement speed and ignores unit collision for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability. [ranked_description] => Hecarim ignores unit collision and gains bonus movement speed for 4 seconds, beginning at 25% and increasing to 75% over the course of 3 seconds. His next attack knocks the target 250-450 units back (based on how far he has traveled) and deals a minimum of {45/80/115/150/185} (+0.5 per bonus attack damage) and a maximum of {90/160/230/300/370} (+1.0 per bonus attack damage) additional physical damage based on the distance he has travelled since activating the ability. [description] => [icon] => [cooldown_rank_1] => 24 [cooldown_rank_2] => 22 [cooldown_rank_3] => 20 [cooldown_rank_4] => 18 [cooldown_rank_5] => 16 [cooldown] => 0 [cost_rank_1] => 60 [cost_rank_2] => 60 [cost_rank_3] => 60 [cost_rank_4] => 60 [cost_rank_5] => 60 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => E [video_url] => [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [4] => Array ( [ability_id] => 488 [champion_id] => 96 [display_name] => Onslaught of Shadows [unranked_description] => Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, dealing additional magic damage to nearby enemies causing them to flee in terror. [ranked_description] => Hecarim summons spectral riders and charges forward, dealing {150/250/350} {1.0} magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing enemies to flee in terror away from Hecarim for 0.75 - 1.5 seconds based on the distance Hecarim traveled. [description] => [icon] => [cooldown_rank_1] => 140 [cooldown_rank_2] => 120 [cooldown_rank_3] => 100 [cooldown_rank_4] => 100 [cooldown_rank_5] => 100 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => R [video_url] => [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-07-29 02:10:47 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 120 [mobafire_id] => 96 [name] => Hecarim [url] => hecarim [free_to_play] => 0 ) [lane] => Jungle [laneAlt] => Jungle Role [rank] => 32 [rankings] => 36 [rankingsCount] => 50 [winRate] => 50 ) ) ) 1
Array ( [display_name] => [champion_id] => 96 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 1 [1] => 2 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 1 [client_id] => 3 [display_name] => Exhaust [url] => exhaust [description] => Exhausts target enemy champion, reducing their damage dealt by 40% and movement speed by 30% for 2.5 seconds. [icon] => Spell_SummonerExhaust.png [level] => 4 [cooldown] => 210 [range] => 650 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 6 [last_comment_ts] => 2011-09-23 06:20:03 ) [1] => Array ( [summoner_spell_id] => 2 [client_id] => 6 [display_name] => Ghost [url] => ghost [description] => Your champion ignores unit collision and has 27% (+1% per champion level) increased Movement Speed for 10 seconds. The movement speed bonus ramps up over the first two seconds. [icon] => Spell_SummonerGhost.png [level] => 1 [cooldown] => 180 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2016-07-30 04:25:56 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 2 [2] => 1 [3] => 3 [4] => 1 [5] => 4 [6] => 1 [7] => 2 [8] => 1 [9] => 2 [10] => 4 [11] => 2 [12] => 2 [13] => 3 [14] => 3 [15] => 4 [16] => 3 [17] => 3 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 96 [display_name] => Hecarim [url_str] => hecarim [title] => The Shadow of War [key] => [description] => Hecarim is a towering, armored specter whose name is whispered fearfully across the length and breadth of Runeterra. He patrols the Shadow Isles, running down anyone foolish enough to set foot upon its cursed soil. As the vanguard of undeath, Hecarim rides forth from the Black Mist, laughing mockingly as he tramples the living beneath his iron-shod hooves. [spotlight_embed_url] => http://www.youtube.com/watch?v=6DVGJm-u6To [role] => Fighter [defense_rating] => 6 [magic_rating] => 4 [attack_rating] => 8 [difficulty_rating] => 6 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 600 [health_increase] => 0 [mana] => 327 [mana_increase] => 0 [movement_speed] => 345 [armor] => 26.7 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 58 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 7 [health_regeneration_increase] => 0 [mana_regeneration] => 6.5 [mana_regeneration_increase] => 0 [attack_range] => 175 [attack_speed] => 0.67 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.955 [health_18] => 2215 [mana_18] => 956 [movement_speed_18] => 345 [armor_18] => 94.7 [magic_resistance_18] => 53.4 [attack_damage_18] => 112.4 [critical_strike_18] => 0 [health_regeneration_18] => 19.8 [mana_regeneration_18] => 16.7 [attack_range_18] => 175 [tip_playing_as] => * Spirit of Dread restores health when nearby enemies take damage, including damage dealt by allies. Cast this during a large fight to maximize Hecarim's survivability. * Devastating Charge deals more damage based on the distance travelled. Try using Onslaught of Shadows or Summoner Spells such as Ghost or Flash to maximize this damage. [tip_playing_against] => * Hecarim gains life from nearby enemies with Spirit of Dread but lacks durability, use burst damage. * Hecarim's ultimate causes opponents to flee in terror. Spread out to reduce his power in fights. [client_id] => 120 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 5107409 [comments] => 0 [comment_count] => 8 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 394 [community_tier_list_score] => 0.547716 [community_tier_list_rank] => 3 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2018-02-13 11:44:43 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 590 [create_ts] => 2012-04-18 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 484 [champion_id] => 96 [display_name] => Warpath [unranked_description] => Hecarim gains attack damage equal to a percentage of his bonus movement speed. [ranked_description] => Hecarim gains attack damage equal to {15/17.5/20/22.5/25/27.5/30} % of his bonus movement speed. The percentage is increased at level 3, and every 3 levels from there on. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-05-01 16:10:37 ) [1] => Array ( [ability_id] => 485 [champion_id] => 96 [display_name] => Rampage [unranked_description] => Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy unit with this attack, he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second for a short duration. This effect can stack up to 2 times. [ranked_description] => Hecarim cleaves nearby enemies dealing {55/95/135/175/215} (+0.7 per bonus attack damage) physical damage. This ability deals 66% damage to minions. If Hecarim damages at least one enemy unit with this attack, he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second for a short duration. This effect can stack up to 2 times. [description] => [icon] => [cooldown_rank_1] => 4 [cooldown_rank_2] => 4 [cooldown_rank_3] => 4 [cooldown_rank_4] => 4 [cooldown_rank_5] => 4 [cooldown] => 0 [cost_rank_1] => 32 [cost_rank_2] => 34 [cost_rank_3] => 36 [cost_rank_4] => 38 [cost_rank_5] => 40 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 188 [range_rank_2] => 188 [range_rank_3] => 188 [range_rank_4] => 188 [range_rank_5] => 188 [keybind] => Q [video_url] => [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [ability_id] => 486 [champion_id] => 96 [display_name] => Spirit of Dread [unranked_description] => Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer. [ranked_description] => Hecarim deals {20/31.25/42.5/53.75/65} {0.2} magic damage to nearby enemies every second for 4 seconds, up to a maximum of {80/125/170/215/260} {0.8} magic damage. Hecarim gains health equal to 30% of any damage those enemies suffer. Healing from damage dealt to minions is capped at {90/120/150/180/210} health. [description] => [icon] => [cooldown_rank_1] => 22 [cooldown_rank_2] => 21 [cooldown_rank_3] => 20 [cooldown_rank_4] => 19 [cooldown_rank_5] => 18 [cooldown] => 0 [cost_rank_1] => 50 [cost_rank_2] => 60 [cost_rank_3] => 70 [cost_rank_4] => 80 [cost_rank_5] => 90 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 263 [range_rank_2] => 263 [range_rank_3] => 263 [range_rank_4] => 263 [range_rank_5] => 263 [keybind] => W [video_url] => [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [ability_id] => 487 [champion_id] => 96 [display_name] => Devastating Charge [unranked_description] => Hecarim gains increasing movement speed and ignores unit collision for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability. [ranked_description] => Hecarim ignores unit collision and gains bonus movement speed for 4 seconds, beginning at 25% and increasing to 75% over the course of 3 seconds. His next attack knocks the target 250-450 units back (based on how far he has traveled) and deals a minimum of {45/80/115/150/185} (+0.5 per bonus attack damage) and a maximum of {90/160/230/300/370} (+1.0 per bonus attack damage) additional physical damage based on the distance he has travelled since activating the ability. [description] => [icon] => [cooldown_rank_1] => 24 [cooldown_rank_2] => 22 [cooldown_rank_3] => 20 [cooldown_rank_4] => 18 [cooldown_rank_5] => 16 [cooldown] => 0 [cost_rank_1] => 60 [cost_rank_2] => 60 [cost_rank_3] => 60 [cost_rank_4] => 60 [cost_rank_5] => 60 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => E [video_url] => [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [4] => Array ( [ability_id] => 488 [champion_id] => 96 [display_name] => Onslaught of Shadows [unranked_description] => Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, dealing additional magic damage to nearby enemies causing them to flee in terror. [ranked_description] => Hecarim summons spectral riders and charges forward, dealing {150/250/350} {1.0} magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing enemies to flee in terror away from Hecarim for 0.75 - 1.5 seconds based on the distance Hecarim traveled. [description] => [icon] => [cooldown_rank_1] => 140 [cooldown_rank_2] => 120 [cooldown_rank_3] => 100 [cooldown_rank_4] => 100 [cooldown_rank_5] => 100 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => R [video_url] => [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-07-29 02:10:47 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 120 [mobafire_id] => 96 [name] => Hecarim [url] => hecarim [free_to_play] => 0 ) [lane] => Jungle [laneAlt] => Jungle Role [rank] => 32 [rankings] => 36 [rankingsCount] => 50 [winRate] => 50 ) ) ) 1
Array ( [display_name] => [champion_id] => 96 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 2 [1] => 11 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 2 [client_id] => 6 [display_name] => Ghost [url] => ghost [description] => Your champion ignores unit collision and has 27% (+1% per champion level) increased Movement Speed for 10 seconds. The movement speed bonus ramps up over the first two seconds. [icon] => Spell_SummonerGhost.png [level] => 1 [cooldown] => 180 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2016-07-30 04:25:56 ) [1] => Array ( [summoner_spell_id] => 11 [client_id] => 14 [display_name] => Ignite [url] => ignite [description] => Ignites target enemy champion, dealing 80-505 true damage (depending on champion level) over 5 seconds and applying Grievous Wounds to them for the duration (Grievous Wounds reduces all healing received and regeneration rates by 40%). [icon] => Spell_SummonerIgnite.png [level] => 10 [cooldown] => 210 [range] => 600 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 13 [last_comment_ts] => 2016-07-12 02:55:20 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 2 [2] => 1 [3] => 3 [4] => 1 [5] => 4 [6] => 1 [7] => 2 [8] => 1 [9] => 2 [10] => 4 [11] => 2 [12] => 2 [13] => 3 [14] => 3 [15] => 4 [16] => 3 [17] => 3 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 96 [display_name] => Hecarim [url_str] => hecarim [title] => The Shadow of War [key] => [description] => Hecarim is a towering, armored specter whose name is whispered fearfully across the length and breadth of Runeterra. He patrols the Shadow Isles, running down anyone foolish enough to set foot upon its cursed soil. As the vanguard of undeath, Hecarim rides forth from the Black Mist, laughing mockingly as he tramples the living beneath his iron-shod hooves. [spotlight_embed_url] => http://www.youtube.com/watch?v=6DVGJm-u6To [role] => Fighter [defense_rating] => 6 [magic_rating] => 4 [attack_rating] => 8 [difficulty_rating] => 6 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 600 [health_increase] => 0 [mana] => 327 [mana_increase] => 0 [movement_speed] => 345 [armor] => 26.7 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 58 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 7 [health_regeneration_increase] => 0 [mana_regeneration] => 6.5 [mana_regeneration_increase] => 0 [attack_range] => 175 [attack_speed] => 0.67 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.955 [health_18] => 2215 [mana_18] => 956 [movement_speed_18] => 345 [armor_18] => 94.7 [magic_resistance_18] => 53.4 [attack_damage_18] => 112.4 [critical_strike_18] => 0 [health_regeneration_18] => 19.8 [mana_regeneration_18] => 16.7 [attack_range_18] => 175 [tip_playing_as] => * Spirit of Dread restores health when nearby enemies take damage, including damage dealt by allies. Cast this during a large fight to maximize Hecarim's survivability. * Devastating Charge deals more damage based on the distance travelled. Try using Onslaught of Shadows or Summoner Spells such as Ghost or Flash to maximize this damage. [tip_playing_against] => * Hecarim gains life from nearby enemies with Spirit of Dread but lacks durability, use burst damage. * Hecarim's ultimate causes opponents to flee in terror. Spread out to reduce his power in fights. [client_id] => 120 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 5107409 [comments] => 0 [comment_count] => 8 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 394 [community_tier_list_score] => 0.547716 [community_tier_list_rank] => 3 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2018-02-13 11:44:43 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 590 [create_ts] => 2012-04-18 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 484 [champion_id] => 96 [display_name] => Warpath [unranked_description] => Hecarim gains attack damage equal to a percentage of his bonus movement speed. [ranked_description] => Hecarim gains attack damage equal to {15/17.5/20/22.5/25/27.5/30} % of his bonus movement speed. The percentage is increased at level 3, and every 3 levels from there on. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-05-01 16:10:37 ) [1] => Array ( [ability_id] => 485 [champion_id] => 96 [display_name] => Rampage [unranked_description] => Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy unit with this attack, he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second for a short duration. This effect can stack up to 2 times. [ranked_description] => Hecarim cleaves nearby enemies dealing {55/95/135/175/215} (+0.7 per bonus attack damage) physical damage. This ability deals 66% damage to minions. If Hecarim damages at least one enemy unit with this attack, he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second for a short duration. This effect can stack up to 2 times. [description] => [icon] => [cooldown_rank_1] => 4 [cooldown_rank_2] => 4 [cooldown_rank_3] => 4 [cooldown_rank_4] => 4 [cooldown_rank_5] => 4 [cooldown] => 0 [cost_rank_1] => 32 [cost_rank_2] => 34 [cost_rank_3] => 36 [cost_rank_4] => 38 [cost_rank_5] => 40 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 188 [range_rank_2] => 188 [range_rank_3] => 188 [range_rank_4] => 188 [range_rank_5] => 188 [keybind] => Q [video_url] => [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [ability_id] => 486 [champion_id] => 96 [display_name] => Spirit of Dread [unranked_description] => Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer. [ranked_description] => Hecarim deals {20/31.25/42.5/53.75/65} {0.2} magic damage to nearby enemies every second for 4 seconds, up to a maximum of {80/125/170/215/260} {0.8} magic damage. Hecarim gains health equal to 30% of any damage those enemies suffer. Healing from damage dealt to minions is capped at {90/120/150/180/210} health. [description] => [icon] => [cooldown_rank_1] => 22 [cooldown_rank_2] => 21 [cooldown_rank_3] => 20 [cooldown_rank_4] => 19 [cooldown_rank_5] => 18 [cooldown] => 0 [cost_rank_1] => 50 [cost_rank_2] => 60 [cost_rank_3] => 70 [cost_rank_4] => 80 [cost_rank_5] => 90 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 263 [range_rank_2] => 263 [range_rank_3] => 263 [range_rank_4] => 263 [range_rank_5] => 263 [keybind] => W [video_url] => [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [ability_id] => 487 [champion_id] => 96 [display_name] => Devastating Charge [unranked_description] => Hecarim gains increasing movement speed and ignores unit collision for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability. [ranked_description] => Hecarim ignores unit collision and gains bonus movement speed for 4 seconds, beginning at 25% and increasing to 75% over the course of 3 seconds. His next attack knocks the target 250-450 units back (based on how far he has traveled) and deals a minimum of {45/80/115/150/185} (+0.5 per bonus attack damage) and a maximum of {90/160/230/300/370} (+1.0 per bonus attack damage) additional physical damage based on the distance he has travelled since activating the ability. [description] => [icon] => [cooldown_rank_1] => 24 [cooldown_rank_2] => 22 [cooldown_rank_3] => 20 [cooldown_rank_4] => 18 [cooldown_rank_5] => 16 [cooldown] => 0 [cost_rank_1] => 60 [cost_rank_2] => 60 [cost_rank_3] => 60 [cost_rank_4] => 60 [cost_rank_5] => 60 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => E [video_url] => [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [4] => Array ( [ability_id] => 488 [champion_id] => 96 [display_name] => Onslaught of Shadows [unranked_description] => Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, dealing additional magic damage to nearby enemies causing them to flee in terror. [ranked_description] => Hecarim summons spectral riders and charges forward, dealing {150/250/350} {1.0} magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing enemies to flee in terror away from Hecarim for 0.75 - 1.5 seconds based on the distance Hecarim traveled. [description] => [icon] => [cooldown_rank_1] => 140 [cooldown_rank_2] => 120 [cooldown_rank_3] => 100 [cooldown_rank_4] => 100 [cooldown_rank_5] => 100 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => R [video_url] => [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-07-29 02:10:47 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 120 [mobafire_id] => 96 [name] => Hecarim [url] => hecarim [free_to_play] => 0 ) [lane] => Jungle [laneAlt] => Jungle Role [rank] => 32 [rankings] => 36 [rankingsCount] => 50 [winRate] => 50 ) ) ) 1

Introduction to Hecarim

Hecarim is a very suitable champion for all play styles. The first one depicts a jungling version of Hecarim presented by Phreak's champion spotlight. The second is a laning version of Heacrim also presented by Phreak. the third is a ganking more tanky form of Hecarim and the next one is my own build for Hecaim. And the last build I had a pro design for me (I recommend that one) Lets get started shall we :).

I would like to say that this is only my second build so if you have any suggestions please leave a comment below.

Hecarim Champion Spotlight: I advise you watch this video before even buying Hecarim. But to me he's a very good champion.
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Pros / Cons

Pros:
    Easy jungler
    can become very tanky
    amazing ganker due to increased movement speed
    great at getting kills and dealing tons of damage
Cons:
    Very difficult to play unless you get used to him
    lots of quick clicks and typing
    more difficult to play as in team fights
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Runes

For Runes if you do not expect to level up fast i recommend not taking the ones that are per level rather i would take the flat increases for more survivalability.
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Items

For the boots I would also recommend Mercury's treads but that is only if the enemy team has high AP.
to counter high AD you may also want to buy thornmail instead of any magic resist.
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Summoner Spells

Chosen:
Ghost: I naturally chose ghost in all my builds because it gives a bonus to movement speed which adds attack damage.
Smite: Obviously if your jungling you need this and if your not then you don't
Exhaust: the reason I chose this ability is it helps you in the late game to land blows and keep enemies from running away better (obviously you can catch up I know but it is also helpful to use before Onslaught of Shadows, during rampage and/or Spirit of Dread, and after devastating charge.)
Teleport: I understand that you have increased movement speed but to gank all the way across the map you would want to get there ASAP so you would use teleport pick up some kills then run away and recall or you could rush the lane next to you from the side then teleport back to your lane to escape or pick off more enemies.
Recommendations:
Ignite: It provides extra damage, I like it.
Heal: I know its noobish but you have little health and, unless you play my tank build, you may need a little extra health.
Cleanse: Easy, to remove all spells and crowd control effects, may be helpful in a team fight or if your ambushed.
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Jungling

when you jungle as Hecarim use spirit of dread immediatly then follow it up with rampage rampage rampage until the monster dies. Not so hard really. At the very beginning of the game however im assuming your level 1 you need to kill the wolves then wraiths then non buff golems after that use a hp potion adn have someone pull the red buff, that is most usfull to Hecarim, finally go to your lane and return and do this technique again as soon as they all repawn if your a hardcore jungler.
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Warding

also you must remember if you are jungling to place wards. You must also remember that they only last for 3 minutes, I believe, you will want to place them at baron, dragon the ganking routes to your lane and at red and blue buff on their side if you team is pushing and on your side if the other team is pushing.
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Team Work

If your teammate has ignite, exhaust, heal or a very good damage/slow ultimate then tell them when to use it and once you say so use Onslaught of shadows just ahead of the enemies to fear them back toward your teammate them use devastating charge to knock him/them back even farther. Finally use spirit of dread and rampage, rampage, rampage to secure the kill.
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Unique Skills

some of the unique skills Hecarim has that we cannot forget are that devastating charge knocks back enemies dependent on the amount of time he uses the ability for but also it grants him bounds movement speed so it is a great ability to use to get around the map very quickly. I also noticed that after about 4 seconds there is a faint blue park beneath his hooves and he moves even quicker. I say if your using this ability to knock back an enemy be sure to wait for that spark so have it charging a bit beforehand.
Also, Hecarim's ultimate, Onslaught of Shadows, makes all enemies hit by it run away from Hecarim for a few seconds. this is very useful when you want to push an enemy/enemies back toward your team and remember to deal as much damage as possible with this ability be sure to have your ground smash also hit the enemy.
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Summary

thanks for all the support please like the build if you had a wonderful time with it.
Also I have a youtube channel and want to post my lol gameplay videos to it so if you guys know of a screen recorder thats free or cheap with good or even HD quality for it please put the link in the comments or send it to me.
My youtube channel is called DaSonorous.
Thanks again
Peace
:)
League of Legends Build Guide Author DaSonorous
DaSonorous Hecarim Guide

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Hecarim, the Shadow of War, "Wreathed in Shadow"