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Spells:
Teleport
Flash
Ability Order
Hextech Affinity (PASSIVE)
Heimerdinger Passive Ability
Introduction
1. Best farmer in game.
With Heimerdinger, you can go back, buy items, and STILL be farming. No other champion can boast that ability.
2. Good kiting.
With Heimer's rockets, you never have to stop to attack the champions chasing you. Just hit W and keep running.
3. Highly maneuverable.
With the H-28G EVOLUTION TURRET you dont have to be directly in the middle of battle. This allows you to stay further back, affording you extra distance between you and those scary gankers.
4. Good CC!
Between your ultimate and CH-1 CONCUSSION GRENADE you can slow and stun the enemy into oblivion. This is only compounded if you add a Rylas into the mix.
5. Superb damage.
More times than I can count, I have downed baron @ 20 mins with nothing more than Heimerdinger, his turrets, and a REALLY good tank. Heimer is a beast in terms of sustained damage output.
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Cons:
1. Squishy if caught where he shouldnt be.
Heimer is great at staying back, but for the few short moments you come forward to place a new turret, you are extremely vulnerable. Dont go where you dont belong if you arent sure the area is safe.
2. Goes down quick if focused in team fights.
It is important that your team mates understand that you do a VAST majority of the damage in a team fight. A fully spec'd Heimerdinger can bring roughly 1100 AP to a team fight. With two fresh turrets, a rocket, and a grenade all timed properly, you bring well over 800 DPS to a team fight. If your team mates leave you alone to pursue a kill, you might end up dead with them following you not too long after.
3. Skill shots are tough.
The hardest part about Heimer is mastering his skill shot. You only get a stun from the grenade if you directly hit them with it. Even after a year and a half of playing Heimer, I still only manage about 60% of my hits causing a stun.
TL;DR Stand back and spam everything.
just make sure you arent getting focused yourself.
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