Help Support Our Growing Community

MOBAFire is a community that lives to help every LoL player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support MOBAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Mobafire League of Legends Build Guides Mobafire League of Legends Build Guides
Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page


Heimerdinger Build Guide by barbare-billon

Heimerdinger will destroy all of them with some Magic Pen

By barbare-billon | Updated on June 28, 2011

Vote Now!

0 Votes
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!

Thank You!

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.


LoL Summoner Spell: Heal


LoL Summoner Spell: Clarity


LeagueSpy Logo
Middle Lane
Ranked #10 in
Middle Lane
Win 52%
Get More Stats


I read some builds about magig pen, and i have tried a full pagic pen heimerdinger.
The first levels are painfull, but teamfights will be ridiculously easy with your sentries and your two ~5sec cooldown offensives spells (with 40% cooldown reduction, that you have to get level 16).
With a full AP build you will be able to deal mass damages, but you will be too squishy to deal that damages.
The best way seems to be building à tanky Heimerdinger while focusing MP, that I'll show to you how I build that.
Back to Top

Summoner Spells

Only noobishs spells here ;D

Seriously :

Heal : usefull early game, especially if you're solo lane, it will give an awesome surprise to anyone who want to kill you under your sentries. You can also use it to heal your sentries, but only do it if you're not full life. Your ulti can fulfill this role better than Heal, that is better for you and your teammates.

Clarity : another usefull early game spell, especially in case of solo laning, when you have to stay in lane for more gold and exp. If you will be two in lane, ask someone with mana to come with you, like an AD based on mana.

Anothers good spells combos :

Teleport/Heal : they will be far better if you are enough skilled to solo laning and don't waste all you mana.

Teleport/Clarity : if you play smartly and safely, but lack of mana, Clarity will help you more than Heal

Teleport/Flash : Heimy is very slow, and doesn't got any escape mechanism (but got some CC with grenade + ulti). That's why Flash will help you to GTFO from melee to a safe spot where you can throw more spells.

Teleport/Ghost : may works like Flash, but be less effective if catched in melee.

Any combination of these spells will work, but it depends of your way to play. Follow your way, not others like sheeps, but feel free to learn from others !

Maybe exhaust will works, especially for first blood with a lane partner, cause to slowing an ennemy and reduce his resistances by 10.
Back to Top


I got there : 10MP ; 10AP at level 1 ; mana regen per level and AP per level.
I attempt to optimize the spam of spells to decime all your opponents.

Maybe the blue mana regen per level runes can be switch with mana runes at level 1 (~+100 mana), following the same goal.

Why 10MP instead of 14 ? Because of the ennemies MR. Every champion (unruned and unmastered) start with 30MR, and it can't goes negative without Malady or your sentries' shots (that we use latter). So, with your runes and Sorceler's Shoes, you reach the cap of 30MP.
If you often play versus ennemies that got Resistance, feel free to take the 4MP missing, but don't forget that 2MR reduce magic damages by 2% and 6MR reduce magic damages by only 5~6%. (If they got more than 30~36MR at low levels, 4 additionnal MP is better than 10AP, but it will be too late to change ; don't forget, with Doran's Ring and runes, you start with 25AP, that increase your sentries' damages by 5)
Back to Top

Skill Sequence

It's a classic skill sequence that I follow : obviously, max ulti first as soon it is available, your sentry must be level 5 when you are level 9, you have to unlock all your skills soon (I start with the grenade at level 2 for the blind/stun it gives to you).
All the strategy comes here : you are level 8, and you have to choose with spell you'll max first (maybe both). Grenade helps you to farm minions and CC ennemies, whereas Rockets can easily hit 3 (or 5) tragets ; usefull against fleeing ennemies, but only aim nearest targets.
If you play well with only Rockets or Grenade, you can upgrade only one spell and keep the other for last levels.
League of Legends Build Guide Author barbare-billon
barbare-billon Heimerdinger Guide

Vote Now!

Heimerdinger will destroy all of them with some Magic Pen