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So, one day, I played Zac on ARAM and thought "wow this guy is freaking funny I wanna play him". And I got there, in your guide. And since then, besides support, I'm always playing jungle as Zac! Like, it's now my 2nd main lane! :D
Thank you so much for putting me into these woods. I'm no more afraid of going into the jungle alone.
So, just some thing I do differently:
1. I max his jump first to make it easy to gank/chase specially in early game. What do you think about it?
2. I don't like building Randuim's on him very oftem, as in teamfights I ult and enemies just get out of the active range! x(
3. Would you consider putting Dead Man's Plate on this guide? I've built some in almost every game playing Zac and it sure is a very nice item.
Keep in mind that I mainly play Zac in jungle.
Masteries are quite weird. You skip
So you'll always heal more than the cost (unless you're full HP)
Hi, it just caught my attention that you have listed Mercury's treads as boots you should consider taking under jungle Zac, but you already have the Tenacity passive from the Juggernaut enchantment on the Trailblazer. Just a little heads up ^^
Oops, missed a few things while updating the items. Fixed now, thx for the hint.
I think the general tanky jungler buff, and his updated W a few patches earlier helped him a lot. I like jumping in with E, W, slow them with Q, ult, and spam W on the enemy, while I pick up blobs, to heal and lower the CD on W.
And about why he isn't played that much: One of my friends is maining jungler, the tanky ones, and even when he was thinking to buy a new non-assassin jungler, he discarded Zac early, because he doesn't like him. Maybe it's his skills? His simple design? (Come on, he is a big, green jellyfish) Lack of burst? (Or the illusion of that) His previous nerfs, which suggests he became unplayable? I don't know. Still, maybe it's just me, the new guy, who thinks differently, and finds him good.
I have some experience on playing Zac in top, and i don't really think that ignite is really necessary. I mean, as Zac is, you will prefer always TP above Ignite, since if in a situation ignite would mean kill, you can always jump with your E and get it (except, obviously in some cases) and I think Zac has a decent early damage through his skill set (And not always the enemy expects you to have that burst damage, specially when you reach level 6) That said, it's maybe because of the way i play him, I tend to harras the enemy a lot with my Q/W and, most of the times, I get him below half HP which means a really potentiall kill incoming. TP helps you to get into teamfights quickly and you always have your E to surprise the enemy, making the teamfight pretty favourable for your team (since, i think we all agree, Zac is a beast on teamfights). It's also a help on getting back to lane when you face a pretty difficult enemy.
That's all i had to say, i hope i made clear my reasons and nice guide =D
Thank you very much for the feedback. Yes,
If you have a premade team and manage to coordinate those fights so you get a dragon and two or three kills out of them, then
That's all i had to say, i hope i made clear my reasons and nice guide =D
isn't zac passive 5 minutes instead of 500 seconds
Yeah you're right. Thanks for pointing out, fixed now.