This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
I do want to ask you which part you specifically did not understand or did not make sense to you. I ask because maybe I have an error in my calculations or maybe I have not been clear in my explanations. Either way, I want to modify it so it is correct/more clear so please point it out to me hehe.
As for the offensive masteries I will check that this evening and get back to you.
Edit: Yes, that is a mistake on my part. Thank you for pointing that out. In my masteries page I have
I think however that this skill is the least important out of all other selected ones in the offensive mastery tree.
I want to ask how did you make your masteries? When i put 4 points on Sorcery and 3 points on Mental Force, i cannot move to the next line. It says i need 8 points in Offense for it.
I do not want to pretend that I'm smart or anything, but it seems like kind of impossible to make the masteries, like the guide says.
Please fix it or tell me how can i do the same (if i can...)
By the way the guide ROCKS!
Very good and accurate, I became a killing machine with Annie.
Thank you.
Pingucica
One thing I found interesting is the
In terms of damage,
For
The other interesting thing I found, especially for high AP scaling champs, is regarding enemy MR. If the enemy laner builds MR, it is EVEN more beneficial to build AP first rather than magic penetration - which seems a bit counter-intuitive, but it makes sense once you look at the math behind it.
Also to note is that AP Quints are almost always better for champs that provide some utility abilities with AP scaling. So for example
Regarding unfinished guides, yes I'm aware of that, the Guide I posted though is complete (ie there are no important sections missing), but you can always add more detail and present the information in a better format - or add explanations as you pointed out for the seals :D - hence the numerous revisions haha.
Thank you again and +rep
1. For
As you are probably aware Marks, Seals, and Glpyhs offer you the same choices in terms of damage, resistances/health and utility (CDR). However, the amount of health/ap/etc differs. Marks offer the best Magic Penetration, Seals offer the best armor and health stats and glyphs offer the best AP, MR and CDR stats. Here are three relevant examples:
I changed the paragraph on seals so it offers more of an explanation as to why I would recommend flat or scaling health seals.
2. My apologies about that, you are right I should change it for the display, thank you for pointing it out.
3. For enchantments as I mentioned either works. I do prefer distortion because it reduces your flash cooldown by one minute. It also gives you a slight speed boost after, so you can escape easier. As I mentioned,
4. For match-ups, yes I will expand more on the harder match-ups as you mentioned, I was planning on adding a section in the next 2 weeks.
Thanks for the constructive criticism!
You seem to know what you are doing, but I would really like to know WHY you made those choices.