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Nice guide tho, didn't read all but will do as it's well presented ;)
I mean, if u get feed, u know u'll be focus all day, so a zhonya is pretty good to rush into them, use it and back with E or go back in fight with W + Q.
That's why i like to build zhonya b4 lich ban.
For example, at level 12, without blue and without lich bane i get 15% cdr and 8sec cdr on E, it's enough to escape from any gank :) !
Why would u need more? ;)
1. Abyssal is already in this guide, check item section ;) !
2. I don't max E for CDR cuz i don't care abour this CDR. First of all, you can trade a lot more with W. Secondly, you can easily farm without E, and use a spell to farm isn't a good idea at all. Play a single game with a decent jungler, use E to farm and see what happen ;).
3. Heal is for me, myself and I .. Oh, and also for some teamm8, saved a lot of early kill with it. Isn't it a teamplay game ? And about flash, u're number 2 show the answer, u don't use E, u don't need flash :) !
So, for a decent answer, i would just tell u, that's my kind of play for fizz, u're not force to play like this ;)
1. Abyssal Scepter is a very cost efficient item, giving him damage and tankiness vs AP Champions. His status as a melee assassin also allows him to make use of the Aura very well.
2. You don't max e for the damage VS Champions, you max it for CDR. Fizz's Cooldown on his E is a whopping 16 seconds at level 1, and does little damage to minion waves. If you don't max it as soon as possible, Fizz's waveclearing ability and overall safety plummets. Additionally, Fizz's is more about burst damage than sustained damage, and maxing E gives him much more sustained dmg. There's a reason you see all the pros maxing E first.
3. Why would you take heal on Fizz? Barrier doesn't get crippled by Grevious wound's and catches more people off-guard. Flash is much better than either of the two anyway. VS champions with both an escape/gap closer and flash up, Fizz will have a much harder time catching up/escaping without it. Plus, sometimes his e needs to be used earlier in order to dodge CC or crucial champion abilities. Another reason why E should be maxed first. There's a reason Flash ignite fizz has the highest winrate of all the summoner combinations.