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Spells:
Ignite
Flash
Ability Order
Staggering Blow (PASSIVE)
Nautilus Passive Ability
Introduction


This isn't THE best way to play Nautilus but it is my favorite way to play it and it's tons of fun to see other people confused when they get hit in the head with an anchor a few times per second. I'm still perfecting this guide, and any suggestions on how I may improve it, will be appreciated and tested thoroughly.
Pros
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Cons
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Ok, so the runes I chose are for two things. One is survivability because you will stop being the tank for your team (Do NOT go into battle with AS Naut if you don't have another tank in your team). The other reason is to lower your cool-downs, thus increasing your damage output throughout the game with more uses of your
Titan's Wrath. The Quints depend on whether you want a better early game or late game.

The build is simple. Start off with boots, two health pots and a mana pot to better your early laning and follow by getting
Berserker's Greaves (Change them to
Sorcerer's Shoes if the enemy builds a lot of MR). Get every attack speed item that lets you deal extra magic damage with you basic attacks. They'll get you attack speed to be a tiny bit over the cap, but that's negligible.Be very careful when using this build as it offers little to no survivability.
You may change any of these for other situational items, but this will make you dish out the maximum amount of damage you can per second. This will make you very vulnerable, though, so you can't play as a tank, but as a melee DPS, so be very careful when using this build. If you feel you need some better survivability, then get either
Banshee's Veil, to shut down those bursty champions that want to kill you,
Thornmail if their AD Carry is focusing you too much and
Guardian Angel if you have a good team that will protect you from it being useless.
Frozen Mallet is useful for that extra bit of health and if you want your attacks to slow, which helps with those champs who are faster than
Nautilus.
Warmog's Armor can also help that shield of yours last longer since it scales off of additional health, which is nice since that will be your main source of damage during team fights.


You may change any of these for other situational items, but this will make you dish out the maximum amount of damage you can per second. This will make you very vulnerable, though, so you can't play as a tank, but as a melee DPS, so be very careful when using this build. If you feel you need some better survivability, then get either






Start off with
Dredge Line, because it will be you best form of harassment in lane, and get
Riptide second for the best disruption early game and getting those early game kills with your other bottom laner. After that, max out
Titan's Wrath because it will be your biggest source of damage and the shield it provides can help with your survivability. Max out
Riptide second to increase the slow duration and helps you get those extra hits on the opposing champs who are trying to escape your wrath while dealing a good amount of damage all around you. Level Dredge Line last because I like the idea of a cheap pull and escape mechanism early game because of how much of a mana wh*re you are initially. Level Depth Charge whenever possible as with all ults.
Naut's abilities will help you be both a burst champion and a DPS and here's why. You find a lone champ in the jungle and decide that he'd be an easy kill so you go for it. You use your
Dredge Line to pull a champ. While in the air, activate
Titan's Wrath, which will make you first hit deal a lot of damage while stunning the enemy with
Staggering Blow. When the stun is over and the other champ sees he wants to escape, unleash your
Riptide to slow him and keep him within your grasp for a while and once he's just outside of your reach, send a
Depth Charge his way and now you have an easy kill.




Naut's abilities will help you be both a burst champion and a DPS and here's why. You find a lone champ in the jungle and decide that he'd be an easy kill so you go for it. You use your














You may choose to change


If not played well, you'll be a mana ***** early on in the game, and this can help sustain your lane, but really looses it's use in the late game where mana isn't really a problem for you.
NEVER CHANGE FLASH! You will need to escape at times!
This build is just fun to play with and it's interesting to see people's reactions to getting hit various times per second with an anchor. Build him like you would build an AP
Teemo and you'll be fine. Upvote if you had fun and Downvote only if really necessary.
Sincerely yours,
SeƱor Cure

Sincerely yours,
SeƱor Cure
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