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Spells:
Ghost
Exhaust
Ability Order
Relentless Assault (PASSIVE)
Jax Passive Ability
introduction
Jax Story
Everyone from closed beta to now, or at least most of everyone has seen Jax's story, it is by far the best stories I have ever seen out of all the champions, he is just a total bad ***, and is now the Leader of the league as I recall. But is the leader of the league so incapable that he needs to be not only handicapped with his lamppost or hockey stick, but his base stats and ability to do what he does best? But the story doesn't effect ingame so lets move on to that.
Anyways...
JAX IS OP
To carry on, Jax is one of the best 1v1 heros in the game. Great at closing games, stunning enemies and does mass damage with his buff hit. JAX is made for dominion. You can hit lvl 6 and get dodge boots + hextech gunblade + rage blade a few minutes in. From then you are unkillable. You can 1v1 or 2v1 without dying. You never go back and you just win.
Everyone from closed beta to now, or at least most of everyone has seen Jax's story, it is by far the best stories I have ever seen out of all the champions, he is just a total bad ***, and is now the Leader of the league as I recall. But is the leader of the league so incapable that he needs to be not only handicapped with his lamppost or hockey stick, but his base stats and ability to do what he does best? But the story doesn't effect ingame so lets move on to that.
Anyways...
JAX IS OP
To carry on, Jax is one of the best 1v1 heros in the game. Great at closing games, stunning enemies and does mass damage with his buff hit. JAX is made for dominion. You can hit lvl 6 and get dodge boots + hextech gunblade + rage blade a few minutes in. From then you are unkillable. You can 1v1 or 2v1 without dying. You never go back and you just win.
PROS
- Amazing 1v1 2v1 and even 3v1 anyone.
- Great anchor / closes gaps well
- 20 - 30 % dodge + 50+ magic resist with ult make him a tank without tanking
- GETS tougher and healthier with each ability power and attack damage item you get!
- ITS JAX
- to be continued...
CONS
- One of the first that the other team focuses
- Can get greedy ask PAX JAX
- CC stomps you sometimes...
- IDK ?
- Amazing 1v1 2v1 and even 3v1 anyone.
- Great anchor / closes gaps well
- 20 - 30 % dodge + 50+ magic resist with ult make him a tank without tanking
- GETS tougher and healthier with each ability power and attack damage item you get!
- ITS JAX
- to be continued...
CONS
- One of the first that the other team focuses
- Can get greedy ask PAX JAX
- CC stomps you sometimes...
- IDK ?
The follow are valid runes
Quints
Movement speed is OP.
Flat health is good on any hero.
Simple. Ability power is very powerful.
Marks
Magic pen is OP
Amour pen is also OP
Seals
30% Dodge = OP
Amour always help
Glyphs
Simple. Ability power is very powerful.
If you don't have those you can never have enough magic resist.
Quints
Movement speed is OP.
Flat health is good on any hero.
Simple. Ability power is very powerful.
Marks
Magic pen is OP
Amour pen is also OP
Seals
30% Dodge = OP
Amour always help
Glyphs
Simple. Ability power is very powerful.
If you don't have those you can never have enough magic resist.
Skills
Passive: Equipment Mastery
Jax's prowess with weapons and armor increase his fortitude as he gains equipment. Jax gains 3 health per point of Attack Damage and 2 health per point of Ability Power received from items.
Q: Leap Strike
Jax leaps towards a target. If it's an enemy, he attacks it and deals an additional 50 / 75 / 100 / 125 / 150 (+70% of ability power) magic damage.
Cooldown 13 / 11 / 9 / 7 / 5seconds
Cost 65mana
Range 700
Explanation:
Use this to chase or get away. You can place wards to jump over wall's which can be considered like a flash.
You can have alot of fun with this spell because when you combine it with W at level three you pretty much take half their HP if it's someone who starts with low hp like vayne.
W: Empower
Jax charges his weapon with energy, causing his next attack to deal 75/110/145/180/215 (+40% ap and 40% bonus ad) bonus magic damage.
Cooldown 5seconds
Cost 60mana
Range 300
Explanation:
Sometimes really helpful and can combo into your ult passive.
E: Counter Strike
Passive: Increases Jax's dodge chance by 10 / 12 / 14 / 16 / 18%.
Active: Jax stuns surrounding enemies for 1 second and deals 80 / 100 / 120 / 140 / 160 (+60% of ability power) magic damage to them.
Usable only within 7 seconds of dodging an attack.
Cooldown 4.5seconds
Cost 60mana
Range 400
Explanation:
Without this you're useless, enough said. Casters will blow you up as they always have and should be able to but not as deadly as it should be.
R: Relentless Assault
(passive) Jax's basic attacks increase his attack speed by 6 / 10 / 14% for a short duration, and hitting the same unit 2 consecutive times enhances Jax's next attack for 140 / 170 / 210 (+70% of ability power) bonus magic damage. Attack speed stacks up to 10 times.
(active) Grants 20/35/50 + Jax's dodge percent in bonus magic resistance for a short time upon activation.
Cooldown 60 / 0seconds
Cost 80 / 0mana
Range 100
Explanation:
Your main source for constant dps, if you manage to actually get 10 hits off someone. They'll probably be dead before it hit's 10 hits.
Passive: Equipment Mastery
Jax's prowess with weapons and armor increase his fortitude as he gains equipment. Jax gains 3 health per point of Attack Damage and 2 health per point of Ability Power received from items.
Q: Leap Strike
Jax leaps towards a target. If it's an enemy, he attacks it and deals an additional 50 / 75 / 100 / 125 / 150 (+70% of ability power) magic damage.
Cooldown 13 / 11 / 9 / 7 / 5seconds
Cost 65mana
Range 700
Explanation:
Use this to chase or get away. You can place wards to jump over wall's which can be considered like a flash.
You can have alot of fun with this spell because when you combine it with W at level three you pretty much take half their HP if it's someone who starts with low hp like vayne.
W: Empower
Jax charges his weapon with energy, causing his next attack to deal 75/110/145/180/215 (+40% ap and 40% bonus ad) bonus magic damage.
Cooldown 5seconds
Cost 60mana
Range 300
Explanation:
Sometimes really helpful and can combo into your ult passive.
E: Counter Strike
Passive: Increases Jax's dodge chance by 10 / 12 / 14 / 16 / 18%.
Active: Jax stuns surrounding enemies for 1 second and deals 80 / 100 / 120 / 140 / 160 (+60% of ability power) magic damage to them.
Usable only within 7 seconds of dodging an attack.
Cooldown 4.5seconds
Cost 60mana
Range 400
Explanation:
Without this you're useless, enough said. Casters will blow you up as they always have and should be able to but not as deadly as it should be.
R: Relentless Assault
(passive) Jax's basic attacks increase his attack speed by 6 / 10 / 14% for a short duration, and hitting the same unit 2 consecutive times enhances Jax's next attack for 140 / 170 / 210 (+70% of ability power) bonus magic damage. Attack speed stacks up to 10 times.
(active) Grants 20/35/50 + Jax's dodge percent in bonus magic resistance for a short time upon activation.
Cooldown 60 / 0seconds
Cost 80 / 0mana
Range 100
Explanation:
Your main source for constant dps, if you manage to actually get 10 hits off someone. They'll probably be dead before it hit's 10 hits.
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